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Account Details
SteamID64 76561198006886607
SteamID3 [U:1:46620879]
SteamID32 STEAM_0:1:23310439
Country Korea, Republic of
Signed Up October 2, 2012
Last Posted February 11, 2025 at 4:46 PM
Posts 2381 (0.5 per day)
Game Settings
In-game Sensitivity 1.945 (9.4"/360)
Windows Sensitivity 6
Raw Input 1
DPI
900
Resolution
1920x1080
Refresh Rate
144hz
Hardware Peripherals
Mouse DeathAdder 2013
Keyboard Microsoft Rubber Dome, i ctap w/ RMB
Mousepad Steel Series QCK (http://imgur.com/qim8wA2)
Headphones Audio Technica ATH700x but not the black
Monitor Benq panel that everyone else has idr
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#112 We need to talk about the booties in TF2 General Discussion
m@eee

U VERY DUMB PLS STOP TALK

theres no graph u can make to illustrate how good you can get at shotgun and how much skill it requires because its definitely more complex than just whatever ur accuracy

ur also talking about the edge cases of all edgecases as 99.9% of the time it doesnt matter how complex of a rocket jump u can pull off when ur playing

u guys are also forgetting that both of these weapons take a lot of the toll off medic/healspread of the team

u dont have two soldiers always trying to get above 200 hp cuz rjs cost like 40 hp

u now have demos that get 100 hp from packs and can evade heavy classes a lot easier/take more spam while getting through a choke without getting

not talking about the shotgun because it doesnt fit into what im talking about process mid rollouts depend on gunboats and w/o them shitty jumpers would be just as effective as normal jumpers no one is arguing that the booties dont make demo stronger theyre arguing that the gunboats and booties are analogous but theyre not because the gunboats are both a good weapon and good for the game as a whole which most people disagree with in regards to the booties

dumb

sheepy_dogs_hand
Like how much more clearly do I have to explain, gunboats allow you to take less damage when rocket jumping but don't actually add anything to rocket jumping itself, so it emphasizes a skill that the soldier already has.

emphasizing an already existing skill doesn't mean you aren't also expanding on it. I promise u i understand that the gunboats work mechanically by reducing self damage, but the end effect of what they let players in game do means that better players get more out of them. The end result is that by emphasizing rocket jumping, you make it more central to the soldier's play style and reward people who are better at it by letting them be faster and more efficient with their movement. Shitty roamers can barely get to mid, but good ones can make it their much faster. Or get last to last really fast or w/e. Obv most in game situations aren't that silly but its p clear that the gunboats being in game mean that roamers are expected to be better at goin fast

posted about 9 years ago
#110 We need to talk about the booties in TF2 General Discussion

minimum sticky self damage is 45. You can't do any more jumps with the booties than without. They don't emphasize sticky jumping, they emphasize having more health.

posted about 9 years ago
#106 We need to talk about the booties in TF2 General Discussion

the most complex jump you can do w/o the gunboats is really different than the most complex jump u can do with them u literal child

idk how such a fucking retard could not get this concept but the idea is they're interesting because they let u use skills (advanced RJ) that u originally couldnt use (not that u couldnt use any skills to begin with)

this is different from boring unlocks that let u play the exact same but better, like the razorback or GRU or w/e

here's u a graph

http://puu.sh/o9ZSm/27e471e8aa.png

the red line is the most jump u can w/ stock soldier in a game adn blu is the most u jump w/ gunboats
w/o gunboats any level of skill that goes above the red line doesn't matter

u cant make a graph like this for booties therefore they're a less interesting weapon

posted about 9 years ago
#104 We need to talk about the booties in TF2 General Discussion

For the individual player the Escape Plan is better than stock, and is OP in that regards. It makes the class stronger overall, but it does so in a way that introduces new skills: dodging minicrits and escaping with low HP whereas before you were p much dead below 40 HP as soldier. Adding more ways for players to get better at and improve the game makes the game separate levels of skill more and therefore more competitive which most people call good. As a weapon it is well designed because it makes the class more exciting, adds a new skill to master, and allows the player to interact with other players in interesting ways like rolling out. Its Overpowered but its still good for the player using because it makes the game more fun.

Holistically, the weapon doesn't disrupt the game flow and doesn't let individual soldiers control the game. It'd be hard to call it OP in the context of TF2 as a whole. The Escape Plan prevent soldiers from being relatively easy chipshot targets that can't maneuver or fight <50 HP. No one likes being killed, but fighting against a desperate EP soldier is more interesting than fighting against a desperate shovel soldier because he's more of a threat. It makes the game more exciting for both players because it removes a relatively free kill without completely removing the advantage the nonsoldier has. That makes it a good weapon for the game because everyone on the server has more fun because its in the game.

When you turn that individual lens to the booties you get what I said above: they don't make the game more interesting or exciting for the demoman because he's still just doing what he was doing originally. I think most people would agree that passive weapons are inherently less exciting than ones that are functionally different, and passives that don't provide interesting class expansion will always feel bland regardless of balance. The Razorback is relatively balanced but its not a weapon that is particularly fun to have equipped or fight against. The booties are similar. If everyone here agrees that they're not particularly fun or interesting to play with (as a player), then the discussion shifts to whether or not its worth having a boring but balanced unlock in the game because it makes the entire game more fun for everyone. I'd say fighting a demo with pipes is a lot more exciting than one that's a bit tankier and faster so its pretty clear on that count the booties don't work. I'm not sure if the booties are good for the game, but it seems they're not. They force both demos to use them, reducing the number of interesting 1v1s people can have with demos, and they don't really do much for the pacing of the game. If they allowed new pushes to be made or more exciting bombs to happen they might be worth keeping, but since they're really just a buff to the class with little substance, they should be banned

posted about 9 years ago
#32 College in Off Topic
ManSkirtDude101anyone going to a community college?

went to one last semester and transferred :)

posted about 9 years ago
#101 We need to talk about the booties in TF2 General Discussion
SideshowGunboats are not a game-changing unlock because you can go around speedshotting and treating things like a jump map.

They're a game-changing unlock because they make every normal rocket-jump far less damaging, letting you jump without being tethered to a medic and letting you move around the map more quickly. It's not an unlock that you have to be skillful to use.

Being good for the game isn't the same as being a well designed weapon tho. Gunboats are well designed AND add to the game. Just because the Booties are a bad weapon doesn't mean they're bad for the game. Something can be OP (EP) or niche af (Conch) and still make the game more fun and interesting, but the idea should be to make weapons that both expand what the class can do with skill and allow the class to close holes in the game that are causing stalemates or unpleasant gameplay. Obviously not every weapon fits both criteria, the Basher isn't a hard weapon to use, and the winger doesn't change the game significantly, but hitting at least one of those is really important in making a weapon that works for 6s

Booties don't create a shift in the demoman class the way the gunboats do. They're not game-changing, and that's strike 1. Strike 2 is they're overpowered. 3 is they're less skill indexed and lower the skill ceiling of the class. Sorry that I didn't really complete that thought earlier but it was mostly a response to like a 3 month old post talking about them being shitty weapons, not shitty for the game.

posted about 9 years ago
#18 Wireless mouse testing in Hardware
DavidTheWineeeErenJay 99% of peopleno one here would call themselves 99% of mouse users tho :(

Wireless mice have always been fine for dads and office workers and normies and even casual gamers, but considering everyone here makes active decisions in their setup that result in saving maybe a tick or two, I'd be surprised if anyone would voluntarily use something like this even if the sensor delay was only 50% slower than a wire, if only because esportsnerds are so ornery and superstitious

Did you actually watch the video? The point of it is that it actually has lower sensor and click latency than their example wired mouse.

"if only because esportsnerds are so ornery and superstitious"

do people only read half of posts?

posted about 9 years ago
#98 We need to talk about the booties in TF2 General Discussion
sheepy_dogs_hand
Booties do add something to the class. I think booties and gunboats are very similar.

Booties add a passive health benefit and a speed boost. The gunboats remove damage on blast jumps. On the surface their similar because their passive shoes that remove a weapon for a stat buff, but the implementation and effect are really different.

They take a weapon away (shotgun, pipes) and give you a buff on a different aspect of the class. So you need to learn to adapt to play without that weapon, which adds a new skill to the class. Learning to play without pipes is just like learning to play without a shotgun and learning to use the advantage booties gives you is like learning to use with the advantage gunboats give you.

That isn't what makes the gunboats require different skills than the stock tho. Playing without a weapon is inherently simpler than playing with one because the number of strategic options you have is limited and you therefore have to think less about how to use yr weapons and where to position for them. Since no one even uses pipes as a primary anyway, the difference between stock and booties on how demos actually play is minimal. There is no increased mobility or any other skill based technique that is offered by the booties. You're simply better at what you were already doing.

Gunboats didn't add a skill to soldier, rocket jumping was already in the game, gunboats just get you to make the most of that skill, just like booties get you to make the most of other skills such as positioning or ammo management.

Gunboats don't emphasize a skill that the soldier already had. They make short jumps better or w/e but the actual interesting and skill indexed part of them is how the reward skilled jumping by allowing you to string together 4-6 rockets and still be relatively alive. Long chains of jumps with speedshots and shit are technically possible with stock, but so impractical as to be useless, whereas with the boats they're an actual option and they allow roamers to stratify their skill levels not on just DM and gamesense but jumping ability as well. You lose the ability to improve at hitscan aim, but gain the ability to outplay people in an area that was previously not part of the soldier's skillset. The booties otoh only stratify demos on their Gamesense like normal demos, but put even less emphasis on DM. The booties are regressive to the skill ceiling of the demoman, while the gunboats are progressive.

posted about 9 years ago
#95 We need to talk about the booties in TF2 General Discussion

Playing with booties might take skill but it doesn't add any to the class. Punishing mistakes that were already punished doesnt mean that the weapon rewards skills that were previously unused. The gunboats do and thats why they're a good passive unlock

posted about 9 years ago
#79 We need to talk about the booties in TF2 General Discussion
ZestyBdonskiit has less to do with whether or not it's overpowered and more to do with a passive bonus being an alternative to an aim dependent weapon being a really dumb concept
either way judging by how most invite players feel about it it will likely be banned next season

You could kind of apply that argument to gunboats as well though and I'm sure when they came out people
There's way less of a contest between gunboats and shotgun than there is between booties and pipes as well.
I think the issue most people have is it can be used as a crutch if you aren't very good, but I think they could end up changing the role the demo plays like we've seen with gunboats pocket. Removing airpipes does suck though.

The gunboats are different in that they increase the skill ceiling and let you do jump map jumps in game, while the 25HP of the booties doesn't confer nearly the same movement buff. Gunboats trade active hitscan skill for a passive buff that is only really useful if you're good at an arguably harder and more active skill. The Booties trade active projectile skill for a passive health buff and a move/jumpspeed bonus that can't really be actively used. If the booties opened up new ways for demos to be better than one another, they'd be much more positively embraced imo

posted about 9 years ago
#4 Wireless mouse testing in Hardware
ErenJay 99% of people

no one here would call themselves 99% of mouse users tho :(

Wireless mice have always been fine for dads and office workers and normies and even casual gamers, but considering everyone here makes active decisions in their setup that result in saving maybe a tick or two, I'd be surprised if anyone would voluntarily use something like this even if the sensor delay was only 50% slower than a wire, if only because esportsnerds are so ornery and superstitious

posted about 9 years ago
#2 Help out a valued community member! in The Dumpster

ok

posted about 9 years ago
#19 flatline midseason lft in Recruitment (looking for team)

wonderful cool calm collected epic etc

posted about 9 years ago
#21 wags lft im in Recruitment (looking for team)

i feel sorry for people with looking threads like this because their friends guarantee no one will pick them up

posted about 9 years ago
#812 /r/tf2 posts that make you cringe in The Dumpster
n0xhttps://www.reddit.com/r/tf2/comments/4dds0k/grand_finals_tonight_for_iron_please_pm_if_you/

I just feel sad

worst part is a game ban from tf2 overwatch wont mean anything based on this

posted about 9 years ago
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