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SteamID64 76561198006886607
SteamID3 [U:1:46620879]
SteamID32 STEAM_0:1:23310439
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Signed Up October 2, 2012
Last Posted February 11, 2025 at 4:46 PM
Posts 2381 (0.5 per day)
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#5 switch speed as a balance mechanic in TF2 General Discussion
Pellovleymight be interesting if each class were to switch at different speeds by default, with the heavy taking longer than average and the medic faster, idk. I dont think adding draw time as a factor will matter in most cases anyway, but it could make for more interesting variety

like the switch speed on the CZ in CS is one of the biggest drawbacks to the weapon. It'd be interesting to see a similar weapon in tf2 I guess. This could in general be a good way to discourage use of weapons that are kind of broken but not necessarily fixable with other stat tweaks. A longer draw/switch time on the Loose cannon might reinforce the shittiness of it as a PDW for example

also yeah pocket just feels so much better now

posted about 9 years ago
#1 switch speed as a balance mechanic in TF2 General Discussion

I wanted to make a separate thread to discuss it more holistically.

The most recent update featured several changes and balance updates related to weapon switch speed. Globally every class is now slightly better at comboing. I'd argue demo and soldier benefit the most from this, and this almost seems like a 6s conscious decision from valve, since it now allows soldier to more consistently 1-2 a scout with the shotgun. It could encourage the return of shotgun pocket who knows I guess?

The big weird change that should probably be discussed is the axtinguisher: a weapon now balanced because of draw speed. The axt is like, unique in tf2 now. No other weapon has a strong upside balanced by being a slow draw. The fists of steel are similar, but they're a global switch and weapon switching isn't a big thing for heavy. The main point to consider I guess is that valve shows they want to use switch and draw speed as a serious consideration in weapon selection like CSGO.

Is this a good move for tf2? Could an OP shotgun be balanced by a double draw time? Its a change that allows for a lot more subtle fine tuning of class balance obviously, but should it be differentiated on a core level? Should the shotgun universally have a faster draw time than the RL for example? Could giving all melees a fast draw speed be a balance change to encourage the stock melees to not be shit? What weapons should have their draw times altered?

idk

posted about 9 years ago
#363 The Tough Break Update in TF2 General Discussion

they didn't normalize the class though, they just nerfed it without adding a compensation

the degreaser is still better than the stock by a wide margin

it'll continue to be until they actually add a new mechanic to the stock flamethrower

posted about 9 years ago
#360 The Tough Break Update in TF2 General Discussion
trashHoplitejoeTime to break the circlejerk!

The only problem most pyros are having with this update is the drop in switch speed, which lowers what a class that was already limited can do in a competitive setting. I don't really see what is wrong about complaining about that.
"we should be allowed to have shit design, because the rest of our design is also shit" doesn't somehow magically transfer to good design, that just means your entire class needs a rework

weapon switch speed was the one part of pyro that was interesting and unique. it made having a strong secondary and a utility primary a viable balance choice and made the class take a different set of skills with properly selecting the right weapon at the right time or w/e

like they didn't buff pyro in any meaningful way, and they nerfed the degreaser, which ends up being a direct nerf to the class. The solution should've been to leave the degreaser alone and make the stock flamethrower fill a different niche.

posted about 9 years ago
#354 The Tough Break Update in TF2 General Discussion

valve just made a huge fucking nerd essay on how they need to improve public relations and all of /r/tf2 is currently shitting on the engi and pyro changes

if u enjoy calling publords shit u should have a hardon for how many downvotes u can get rn + u can help save comp tf2`~~!!!@#!

posted about 9 years ago
#352 The Tough Break Update in TF2 General Discussion
trasheeeplease everyone tell /r/tf2 nerds that this update is good

like physically go to the site and tell them why all these changes are good for competitive

they're trying to get engi and pyro changes reverted

help

https://i.imgur.com/oHoUtzb.png



this is how I know valve is doing good things
(please read the comments for this, r/tf2 genuinely believes b4nny got valve to nerf pyro in a single video god bless their souls)

valve has been listening to /r/tf2 and reddit in general, and after the R8 shit I think their image needs to be of a company that listens

/r/tf2 currently hates this update, and they're going to try to get it reverted

plsssss

posted about 9 years ago
#344 The Tough Break Update in TF2 General Discussion

the phlog change is basically irrelevant. Soldier, demo, sniper, and heavy can still pretty easily shut it down

the change is dumb because it made spy less useful against people who taunt in retard spots, but its not like the weapon suddenly became better than it was. As long as the map has multiple exits, you can just flank the dude and two shot him

posted about 9 years ago
#342 The Tough Break Update in TF2 General Discussion

please everyone tell /r/tf2 nerds that this update is good

like physically go to the site and tell them why all these changes are good for competitive

they're trying to get engi and pyro changes reverted

help

posted about 9 years ago
#35 Star Wars in Music, Movies, TV
DirtyMortkounterpartssomeone already spoiled it for me, going to see it with this super cute girl though :3doubts.

kounter's mom is actually p cute

posted about 9 years ago
#718 flatHUD in Customization

sam.rudich: hud when
*:・゚✧ trunks lft/ring: soon(tm)
sam.rudich: ok good

posted about 9 years ago
#248 The Tough Break Update in TF2 General Discussion
VictorMARSupAdded Strange Count Transfer Tool

Takes the Strange scores from one item and adds them on to another. The count for the source item is reset to zero. Strange part scores are only transferred and zeroed if a matching Strange part is found. Can only be used between Strange items of the same base type.

Does this mean that if I have a strange rocketlauncher with 10k kills and a strange botkiller rocketlauncher with 10k kills that I can add the 10k kills from one onto the other and have one strange with 20k kills?

It says that the count on the source item is reset (so adding 10k to 10k is still 10k).

Anybody noticing reload takes longer on scattergun with auto-reload?

they add together
http://puu.sh/lZzOf/8de2acd99f.jpg

posted about 9 years ago
#182 The Tough Break Update in TF2 General Discussion

holy shit my RL and shotgun are gonna be 140k and 50k im gonna be the pub stomp monster now!!!!

posted about 9 years ago
#629 /r/tf2 posts that make you cringe in The Dumpster

http://puu.sh/lZsrb/295ff00f0a.png

"they shouldn't be punished for having a spy place a sapper on his sentry"

posted about 9 years ago
#129 The Tough Break Update in TF2 General Discussion

I question a data set that only looks at median or w/e and doesn't notice that there's a weird distribution where the ~80th percentile of users suddenly jumps from .3 KD to 4 KD

like that's not good statistics at all

posted about 9 years ago
#126 The Tough Break Update in TF2 General Discussion
trashalso, to quickly throw out a point (since I am now seeing redditors mad at pyro nerfs, god bless them):

valve obsesses over data. we're already well aware of this, look at any blog post mentioning changes in CSGO and DOTA2 and they talk about it all the time.

knowing this, keep in mind that the data valve likely has on pyro will consist almost entirely of degreaser/stock/powerjack, and nothing else. calm the fuck down, look for the long term here

I question their data because I dont think ive ever seen a phlog pyro keep less than a ~2:1 KD

it didnt need a buff lol

posted about 9 years ago
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