owlthe horse can't kill you idiot but the guy can if he gets up
horses are dangerous
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SteamID3 | [U:1:46620879] |
SteamID32 | STEAM_0:1:23310439 |
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Last Posted | June 18, 2022 at 12:42 AM |
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owlthe horse can't kill you idiot but the guy can if he gets up
horses are dangerous
get a cheap padded stool and work on your posture
a good chiar will still fuck you up if you don't sit right
zedzedzdeelliott can't do most of those things he lives at home
i moved out this week :)
you're an asshole
literally no one in this community likes you
i dont wanna kms but i dont like my life whats the easiest way to make sure no one can contact me thanks!
"a Pyro only needs to click m2 and the threat is canceled"
"he gets a lucky shot he not only ignores the damage "
is pyro easy or not dude make up yr mind
"Pyro can simply close the distance "
stop posting
those arent flare punches
this is a thread i would make
why would u post this
the class is worse because the only way it has to do actual useful damage was nerfed
airblast stun was stupid and should be removed, but switch times were essential for the class to actually not get fucked when using anything but shotgun
xattuueeethey didn't normalize the class though, they just nerfed it without adding a compensationstop shit posting oh my god, everything you post here has like -40 million
the degreaser is still better than the stock by a wide margin
it'll continue to be until they actually add a new mechanic to the stock flamethrower
that's not even a shitpost considering its pretty much undebatably true
Degreaser is still the best and the class is worse than it was pre update.
I think they regret the original because its almost a waste of a weapon slot
its so unique in its mechanics that it HAS to be a unique weapon, but its borderline a waste of a weapon slot because its still really similar to stock
maybe they regret cluttering the game with such a common remodel
easy to fix by just fucking making it a cvar tho
Pellovleymight be interesting if each class were to switch at different speeds by default, with the heavy taking longer than average and the medic faster, idk. I dont think adding draw time as a factor will matter in most cases anyway, but it could make for more interesting variety
like the switch speed on the CZ in CS is one of the biggest drawbacks to the weapon. It'd be interesting to see a similar weapon in tf2 I guess. This could in general be a good way to discourage use of weapons that are kind of broken but not necessarily fixable with other stat tweaks. A longer draw/switch time on the Loose cannon might reinforce the shittiness of it as a PDW for example
also yeah pocket just feels so much better now
I wanted to make a separate thread to discuss it more holistically.
The most recent update featured several changes and balance updates related to weapon switch speed. Globally every class is now slightly better at comboing. I'd argue demo and soldier benefit the most from this, and this almost seems like a 6s conscious decision from valve, since it now allows soldier to more consistently 1-2 a scout with the shotgun. It could encourage the return of shotgun pocket who knows I guess?
The big weird change that should probably be discussed is the axtinguisher: a weapon now balanced because of draw speed. The axt is like, unique in tf2 now. No other weapon has a strong upside balanced by being a slow draw. The fists of steel are similar, but they're a global switch and weapon switching isn't a big thing for heavy. The main point to consider I guess is that valve shows they want to use switch and draw speed as a serious consideration in weapon selection like CSGO.
Is this a good move for tf2? Could an OP shotgun be balanced by a double draw time? Its a change that allows for a lot more subtle fine tuning of class balance obviously, but should it be differentiated on a core level? Should the shotgun universally have a faster draw time than the RL for example? Could giving all melees a fast draw speed be a balance change to encourage the stock melees to not be shit? What weapons should have their draw times altered?
idk
they didn't normalize the class though, they just nerfed it without adding a compensation
the degreaser is still better than the stock by a wide margin
it'll continue to be until they actually add a new mechanic to the stock flamethrower
trashHoplitejoeTime to break the circlejerk!"we should be allowed to have shit design, because the rest of our design is also shit" doesn't somehow magically transfer to good design, that just means your entire class needs a rework
The only problem most pyros are having with this update is the drop in switch speed, which lowers what a class that was already limited can do in a competitive setting. I don't really see what is wrong about complaining about that.
weapon switch speed was the one part of pyro that was interesting and unique. it made having a strong secondary and a utility primary a viable balance choice and made the class take a different set of skills with properly selecting the right weapon at the right time or w/e
like they didn't buff pyro in any meaningful way, and they nerfed the degreaser, which ends up being a direct nerf to the class. The solution should've been to leave the degreaser alone and make the stock flamethrower fill a different niche.
valve just made a huge fucking nerd essay on how they need to improve public relations and all of /r/tf2 is currently shitting on the engi and pyro changes
if u enjoy calling publords shit u should have a hardon for how many downvotes u can get rn + u can help save comp tf2`~~!!!@#!