This might be theoretically possible (except for Jarate and Mad Milk because healing effects reduce their durations) but I don't think it's useful enough to implement, sorry.
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SteamID64 | 76561197967113705 |
SteamID3 | [U:1:6847977] |
SteamID32 | STEAM_0:1:3423988 |
Country | Germany |
Signed Up | February 11, 2013 |
Last Posted | August 20, 2021 at 2:59 AM |
Posts | 592 (0.1 per day) |
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Raw Input | 1 |
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Another HUD bug: the freezepanel itempanel doesn't consistently expand from bottom to top like the other itempanels (hudinspectpanel, spectator, spectatortournament).
Pete_help, I got a scattergun skin and tried to equip it, now the loadout screen is completely broken.
Your HUD/clientscheme.res is not updated.
BrimstoneIs it just me or does rocket jumping still feel weird
YES. You don't gain more height but velocity is higher. This also affects rocket surfing and juggling. It feels a bit like endif at the moment.
LuNoXCould you change the UI for pl_snowplow ?
The train percentage gets covered up by the meters ...
The snowplow UI is not in the HUD files, it might be hardcoded in the map file. So I can't move it.
Also thanks for all the positive comments, I really appreciate it!
Add spectatorverysmall font to clientscheme.res and add spectator_extra section to the spectator files.
In spectatortournament.res you can only change "team2_player_base_offset_x" while "team1_player_base_offset_x" seems to be hardcoded now. They get aligned in a certain relation to each other on the x-axis when you change "team2_player_base_offset_x". This means you can't align them both on the left side of the screen.
I addressed this in my last update:
• Implemented a makeshift solution for the broken tournament spectator team panel positions.
• Valve hardcoded something in the position of the tournament spectator team panels. Until they remove that, the current solution is the best I can do.
Looks like this for now: http://puu.sh/iN5Uc/55eefd7341.jpg
rock-if hud makers can confirm this, we should add it into the bug list maybe?
Thanks for reminding me, made a post there explaining the issue.
Okay. You have to restart the game after clientscheme changes, hud_reloadscheme is not enough.
Gun Mettle hotfix
• Added skins support.
• Added tf_spec_xray support.
• Fixed scoreboard.
• Implemented a makeshift solution for the broken tournament spectator team panel positions.
• Updated clientscheme, hudanimations_tf, hudlayout, and sourcescheme.
• Updated inspect panels.
Please note this is a hotfix update, so there's still a lot of issues:
• Didn't update the main menu yet. Please use the default menu in the meantime (FAQ #12) if you want to access your contracts.
• The ping column in the scoreboard will cut off if you use a resolution lower than 1680x1050. Please check FAQ #5 for the fix.
• The item display box in the freezepanel is pretty buggy. I haven't found a proper fix yet.
• Valve hardcoded something in the position of the tournament spectator team panels. Until they remove that, the current solution is the best I can do.
• Screenshots aren't updated.
The command for the 2D player model is: cl_hud_playerclass_use_playermodel "0"
You can adjust its position in resource/ui/hudplayerclass.res (should be PlayerStatusClassImage).
Please give me at least a few days to sort everything out regarding the Gun Mettle Update. I already know the scoreboard columns are broken. You can delete resource/ui/scoreboard.res in the meantime.
WiethoofdFiles to modify if interested in high quality item images:
- resource/ui/econ/backpackpanel.res (Backpack)
- resource/ui/classloadoutpanel.res (Loadout)
- resource/ui/itemselectionpanel.res (Item selection)
I would add following files to this list:
• resource/ui/freezepanel_basic.res
• resource/ui/hudinspectpanel.res
• resource/ui/spectator.res
• resource/ui/spectatortournament.res
To see the changes you can just look at the commit and click "12 changed files". It's also possible to sync your local HUD with the GitHub repository but I don't know how to set that up.