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SteamID64 76561197967113705
SteamID3 [U:1:6847977]
SteamID32 STEAM_0:1:3423988
Country Germany
Signed Up February 11, 2013
Last Posted August 20, 2021 at 2:59 AM
Posts 592 (0.1 per day)
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#660 HUD editing: short questions, quick answers in Customization

Okay, good for you then. Take it as a general rant, I'm too sensitive regarding the issue I explained. The CapNumPlayers without x works for all broeselhud users, so the problem is somewhere on your end. My last guess: Do you have Mac OS? Some fonts are incompatible with Mac OS, it could explain your problem.

posted about 9 years ago
#658 HUD editing: short questions, quick answers in Customization

Don't run a "modified version" if you don't know how to edit stuff. Sorry to be this rude but I've seen so many people like you and it doesn't make sense to me at all. I even explained that changing one file is not enough for the matter at hand and you still ask this stupid question. Just use an updated version (broeselhud 2.9 or broeselhud_blue). It's easier to replicate your modifications than editing all the updates into your version.

What you are missing is the font file or the font definition in clientscheme.res by the way.

posted about 9 years ago
#654 HUD editing: short questions, quick answers in Customization
Stochast1cWhy bother loading another font when you can either just replace the tf_english definition (remove the x) or for a lasting solution just edit the capnumplayers label text to just %numcappers%

In my opinion editing tf_english is a no-go because the file contents change too often. Labeltext %numcappers% doesn't work the way you think.

posted about 9 years ago
#649 HUD editing: short questions, quick answers in Customization
ninjajiroSpecifically, I'm trying to disable the "times"(x2/x3) symbol that normally shows up when more than one person is capping.

broesel realised this by creating a font file that only contains numbers and nothing else (Surface-Numbers.ttf). The x doesn't get displayed because it's not defined in the font. Of course clientscheme.res and controlpointicon.res have to be edited accordingly. So it's not exactly easy to implement in another HUD.

posted about 9 years ago
#247 cp_logjam (5CP) in Map Discussion

Can't you just call it b13...

posted about 9 years ago
#9 Disquse's HUD Fixes in Customization
Hergan5We all know about it feeling, no need to say it again

Apparently he didn't. Still, he's free to use his time however he wants. No harm done.

posted about 9 years ago
#7 Disquse's HUD Fixes in Customization

I've been maintaining a fully updated and improved broeselhud edit for over a year now: http://teamfortress.tv/thread/13542

Just saying, other outdated HUDs would probably benefit more from your updates.

posted about 9 years ago
#291 broeselhud_blue in Customization

Version 3.65 (Smissmas 2014)
• Added power-up icons.

posted about 9 years ago
#289 broeselhud_blue in Customization

Yeah, closed captions are supported but I don't include the files because there are different verions out there and I don't use them myself.

posted about 9 years ago
#611 HUD editing: short questions, quick answers in Customization
Teca99Does anyone know how to remove the box in the corner on the menu

Add the "mouseoveritempanel" section to mainmenuoverride.

posted about 9 years ago
#3 backpack and background problem in Q/A Help

Please delete everything HUD related from your custom folder and then reinstall the HUD.

posted about 9 years ago
#2 ESEA S16 Invite in TF2 General Discussion

http://teamfortress.tv/thread/20985

posted about 9 years ago
#286 broeselhud_blue in Customization

I tested this and can't confirm that WordPad breaks the file. Still, it should be considered. Didn't think of that.

posted about 9 years ago
#284 broeselhud_blue in Customization

1) Works fine for me. Not HUD related as far as I know. Should be just a bug. Using cl_software_cursor "1" can be helpful when you occasionally experience problems with the mouse pointer cursor.

2) Works fine for me. You probably changed something related to this in the clientscheme file. Specifically, "Low-Ammo Shadow" should be "255 0 0 255".

3) First you didn't use the fieldname of your crosshair. Then you didn't edit the colours. Although it's both explained in the file. Find your HUD crosshair's fgcolor in hudlayout.res and put it in the second line. Use the same opacity in both lines and choose any RGB colour for the hit animation (FAQ #2 provides a link with colour codes).

Based on AmirBnk's screenshot it would have to look like this if you want a red hit animation:
Animate Crosshair14 FgColor "255 0 0 179" Linear 0.0 0.00001
Animate Crosshair14 FgColor "255 255 255 179" Linear 0.15 0.15001

posted about 9 years ago
#4 tv_delaymapchange 1 in TF2 General Discussion

Americans noticing this command just now :>

F2's WaitForSTV SourceMod plugin or tftrue_tv_delaymapchange "1" are very useful in that regard as well.

posted about 9 years ago
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