f_blue
Account Details
SteamID64 76561197967113705
SteamID3 [U:1:6847977]
SteamID32 STEAM_0:1:3423988
Country Germany
Signed Up February 11, 2013
Last Posted August 20, 2021 at 2:59 AM
Posts 592 (0.1 per day)
Game Settings
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Windows Sensitivity
Raw Input 1
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#252 broeselhud_blue in Customization

Version 3.62
* Decreased size of the minigame interface.
* Lowered position of all item meters.
* Lowered position of Engie metal, Stickybomb meter, and Übercharge bar.
* Moved "Healing ID" and TargetID closer to the center of the screen.
* Re-added proper last damage done shadow.
* Slightly increased length of all item meters.
* Temporarily fixed freezepanel background. This will be reverted once Valve makes the team-coloured background work again.

I will update the imgur gallery to reflect these changes soonish.
Edit: album is updated now.

posted about 10 years ago
#251 broeselhud_blue in Customization
omniHey howdy hey, now on huds.tf
broeselhudblue.huds.tf

Hype!

posted about 10 years ago
#4 ETF2L Division 1 Week 7: Hello Kitteh Ninjas! vs. LEGO in Events

huhy, Sonny Black's comment was obviously directed at LEGO. Throw incoming :>

posted about 10 years ago
#481 HUD editing: short questions, quick answers in Customization

Server time limit is not intended to show up in KOTH as far as I know. Doesn't really make sense either. Shouldn't be a problem in 5CP and PL though.

posted about 10 years ago
#64 MedicStats SourceMod plugin in Projects

addons/sourcemod/plugins

Make sure you have the latest stable SourceMod as well as MetaMod snapshot installed.

posted about 10 years ago
#473 HUD editing: short questions, quick answers in Customization
Teca99The shield charge bar

huddemomanpipes.res

posted about 10 years ago
#245 broeselhud_blue in Customization

Do you mean spectator TargetID? Try putting tf_spectator_target_location "0" in your config or console.

posted about 10 years ago
#44 MGE_Oihguv_Sucks in Map Discussion

My friends and I have been enjoying this map a lot, especially Counterjump Gran and Spiremod. Just one quick note if you decide to update it again: Could you change the colour of the Spiremod wall? When airborne, the blue Soldier model is kind of hard to see against the background (DX8 maxframes).

posted about 10 years ago
#241 broeselhud_blue in Customization
kentrandomirishladSomething I noticed after the update, if you are on BLU and someone on RED kills you, the freezepanel background is blue instead of red. Anyway to fix this?This was happening to me also when I was using the default hud. So I'm assuming this is on valves end and not the hud.

I can confirm this now. There was a minor change to freezepanel_basic.res but it's not relevant here. The problem is that this element suddenly only uses the blue image instead of team colours:

"FreezePanelBG"
{
"image" "../hud/color_panel_blu"
posted about 10 years ago
#436 HUD editing: short questions, quick answers in Customization
sevennnit's basically flames crosshair but not annoying as fuck to center

http://teamfortress.tv/thread/1189/hook-me-up-with-this-crosshair#4
Also available in broeselhud_blue.

posted about 10 years ago
#240 broeselhud_blue in Customization

Version 3.61
* Edited overtime label.
* Fixed spell alignment.
* Increased HP cross font size a bit.
* Moved KOTH timer to the bottom.
* Switched to GitHub.

Modified files: hudlayout.res, hudobjectivekothtimepanel.res, hudobjectivetimepanel.res, hudplayerhealth.res, hudspellselection.res

http://puu.sh/cAmZP/ceb8c1cf90.jpg

posted about 10 years ago
#433 HUD editing: short questions, quick answers in Customization
MrMinorityHow do I fix the bumper car objectives not showing up at all?

Add this to your hudlayout.res file:

HudMiniGame
{
"fieldName" "HudMiniGame"
"visible" "1"
"enabled" "1"
"xpos" "0"
"ypos" "0"
"wide" "f0"
"tall" "480"
}
posted about 10 years ago
#239 broeselhud_blue in Customization

Overlaps can't be avoided sometimes, considering the amount of HUD elements (Halloween on top of that) and different resolutions. It's HudSpellMenu in the hudlayout.res file.

posted about 10 years ago
#427 HUD editing: short questions, quick answers in Customization
Hergan5WithADanceNumberCan anyone post the code needed for halloween spells to show up on screen. Also which file would it go in?HudSpellSelection.res in resource (or resource/ui)

More importantly you need to put this in hudlayout.res:

HudSpellMenu
{
"fieldName" "HudSpellMenu"
"visible" "1"
"enabled" "1"
"wide" "640"
"tall" "480"
"zpos" "2"
"xpos" "130"
"ypos" "r61"

"TextFont" "Default"
"ItemFont" "Default"
"ItemFontPulsing" "Default"
}
posted about 10 years ago
#426 HUD editing: short questions, quick answers in Customization
neeko_how do i make the sticky launcher meter shorter on m0res hud?

resource/ui/huddemomancharge.res
Lower wide and adjust xpos.

CoolMaxSUpreme of course it's okay to ask a simple question once in a while but the way you've flooded this thread is incredibly annoying. Please read/watch basic HUD editing guides:
http://doodlesstuff.com/?tutorial=tf2hud
https://www.youtube.com/playlist?list=PL5eNrB8RrXXvohogCcKNKyk9SJxa26ltz

posted about 10 years ago
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