f_blue
Account Details
SteamID64 76561197967113705
SteamID3 [U:1:6847977]
SteamID32 STEAM_0:1:3423988
Country Germany
Signed Up February 11, 2013
Last Posted August 20, 2021 at 2:59 AM
Posts 592 (0.1 per day)
Game Settings
In-game Sensitivity
Windows Sensitivity
Raw Input 1
DPI
 
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Hardware Peripherals
Mouse  
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Headphones  
Monitor  
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#302 broeselhud_blue in Customization

Version 3.66
• Decreased size of the buff cross.
• Fixed MvM enemy panel not showing if robots have kritz.
• Moved PlayerStatus icons to the upper left corner of the health cross.
• Moved Vaccinator resist icon next to the charge bar.

Credit to hack-the-gibson for the "anchor method" that I used in this update.

posted about 9 years ago
#5 Vaccinator resist icon fix in Customization

Good news for health cross users! It works with PlayerStatus effects: http://puu.sh/fPa9D/178a09a354.jpg (normally the symbol is stuck on the x-axis)

posted about 9 years ago
#2 Vaccinator resist icon fix in Customization

Really interesting, wonder if it works for PlayerStatus effects as well. I'm definitely going to test it at some point.

posted about 9 years ago
#3 Quick question about surfaceproperties.txt in Customization

custom/userstuff/scripts/surfaceproperties.txt

You can name userstuff however you want.

posted about 9 years ago
#32 TF2 Feature Requests and Bug Fixes in TF2 General Discussion
KanecoFix the sound mute issue on demo playback that happens in some situations (similar to the bball sound bug) and only solves itself on death.

Maps without soundscapes (like gullywash) have that bug. If you use nosoundscapes.vpk, this bug extends to maps with removed soundscapes. I'm not saying this shouldn't be fixed but most people aren't aware of this.

posted about 9 years ago
#5 HUD affects text batching in Q/A Help

This is definitely not HUD related. Not even delta_lifetime affects this.

posted about 9 years ago
#299 broeselhud_blue in Customization

Just press the class/team switch button again, that closes it.

posted about 9 years ago
#400 cp_sunshine (5CP) in Map Discussion

Thanks for all the effort, the -frags are really unnecessary in my opinion.

posted about 9 years ago
#297 broeselhud_blue in Customization

I rarely play MvM but I looked at it in a demo. Do you mean the light blue frame?
http://puu.sh/eTsyn/5b39ce0eb0.jpg broeselhud_blue
http://puu.sh/eTsAH/1f003632bb.jpg default HUD

If yes, adding that in the next version shouldn't be a problem.

posted about 9 years ago
#3 Light up stock crosshair in Customization

No.

posted about 9 years ago
#295 broeselhud_blue in Customization

I removed every line containing the word minmode with Notepad++, that should work the way you want it to: http://puu.sh/eOgtz/94b7500014.res (right click, save as, put in resource/ui)

posted about 9 years ago
#293 broeselhud_blue in Customization
AzraxHey, I was just wondering if there was any way to use oldschool fonts on this hud? I don't see an option to do so...

Check FAQ #14.

posted about 9 years ago
#685 HUD editing: short questions, quick answers in Customization
RubyRoseHow do I disable the health cross on broeselhud made by f_blue

There's an FAQ linked in the main post of broeselhud_blue. It's explained in #7.

posted about 9 years ago
#669 HUD editing: short questions, quick answers in Customization
Stochast1cWhat do you mean doesn't work the way I think?

Okay, I just forgot to move xpos. Anyway, broesel probably didn't know about %numcappers%. The numbers only font is still useful for a few other things.

posted about 9 years ago
#663 HUD editing: short questions, quick answers in Customization
devamar_10Hello, so i am making my first hud and i cant for the life of me find which thing to edit to change the font of the team players (the names, scores, ping etc) in scoreboard.res

You have to change the "Default" font in the clientscheme file.

posted about 9 years ago
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