HUD crosshairs should be working fine. Check if you didn't make a mistake or specify your question.
Account Details | |
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SteamID64 | 76561197967113705 |
SteamID3 | [U:1:6847977] |
SteamID32 | STEAM_0:1:3423988 |
Country | Germany |
Signed Up | February 11, 2013 |
Last Posted | August 20, 2021 at 2:59 AM |
Posts | 592 (0.1 per day) |
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Raw Input | 1 |
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Version 3.9 (Halloween 2015)
• Added rune icons.
• Fixed contracts.
• Fixed Merasmus stuff.
• Updated clientscheme file.
Follow the instructions in FAQ #12 if you want the default main menu.
No, that's not possible. It would be possible to implement team-coloured backgrounds but this HUD doesn't really use backgrounds.
Funkake_Is there anyway to get the player models in the class selection screen like the default hud or rays hud?
It's possible but not necessary and doesn't fit the minimalist style of the HUD.
Dasmemany way to make the uber charge percent number turn green like the bar does?
In scripts/hudanimations_tf you have to add
Animate ChargeLabel FgColor "R G B 255" Linear 0.0 0.0 (edit R G B to your liking, also see FAQ #2)
to event HudMedicCharged
and
Animate ChargeLabel FgColor "255 255 255 255" Linear 0.0 0.0
to event HudMedicChargedStop.
Okay, good. Short version for future reference: change xpos and ypos of DamageAccountValue and DamageAccountValueBG in resource/ui/huddamageaccount.
Version 3.81
• Added trade-up feature.
Can someone remind b4nny to upload and post his i55 POVs please?
Put hud_classautokill "0" in your autoexec.
ganibattlebearHi, can you update it so that you can see the Trade Up feature? Thanks for your consideration.
I'm aware of this and will hopefully fix it in the next update.
Yes, that's what professional broadcasting gear can cost.
b4nny's next level pocketing made such a difference in this series. Well played to Reason though, they improved tremendously throughout the tournament.
I got Anub'arak and Skycap'n Kragg from my 50 packs :(
If anybody is playing on EU, feel free to add me: feeling#2773
When I recently tested tf_scoreboard_mouse 1 it worked perfectly.
Hudplayerhealth_numeric is fully supported and updated. Playerstatus icons have a fixed position relative to the HP cross. Moving them on the x-axis requires the "anchor method". However, it's not needed for numeric HP because you can just move the invisible HP cross to reposition playerstatus icons (that's what I did).