creeproot@JarateKing I have tried that. In my clientscheme I put a definition of green to be "0 255 0 255". Still nothing.
@degu I wanted a yellow for low health and light green for overheal
event HudHealthBonusPulse
{
Animate PlayerStatusHealthValue FgColor "0 255 0 255" Linear 0.0 0.0
Animate PlayerStatusHealthBonusImageBG Alpha "150" Linear 0.0 0.5
Animate PlayerStatusHealthBonusImage Alpha "255" Linear 0.0 0.2
Animate PlayerStatusHealthBonusImage Alpha "0" Linear 0.2 0.4
RunEvent HudHealthBonusPulseLoop 0.4
}
event HudHealthDyingPulse
{
Animate PlayerStatusHealthValue FgColor "255 255 0 255" Linear 0.0 0.0
Animate PlayerStatusHealthBonusImage Alpha "255" Linear 0.0 0.2
Animate PlayerStatusHealthBonusImage Alpha "50" Linear 0.2 0.4
RunEvent HudHealthDyingPulseLoop 0.4
}
what does that mean "nothing"