wtzdoes any1 have the custom killfeed used in https://www.youtube.com/watch?v=RU225tPRMbM
tyty
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SteamID64 | 76561198028977400 |
SteamID3 | [U:1:68711672] |
SteamID32 | STEAM_0:0:34355836 |
Country | Czech Republic |
Signed Up | July 25, 2014 |
Last Posted | October 29, 2024 at 1:54 PM |
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flyyyyWhat about razorback? You charge uber as fast as if the person you're healing is injured.
No you don't since when sniper with razorback is 125 he's also fully buffed, so you build at slowest possible rate
prsnim talking about banning the crossbow since i wasnt even playing tf2...
people keep arguing that its the only thing which makes medic fun but if you play medic solely because of the xbox you shouldnt play him
True
GrapeJuiceIIIdegushould be 100-50 imoNo thank you. you’re just boosting the close range healing ability of the bow and further decentivising using the medigun for straight healing
now, most of the times you will do around 85 (from minumum 75), so with 100-50 it would still be around 85 but it would reduce the most annoying part and origin of most complaints
also same as today you'd end up with uber disad if overusing it
GrapeJuiceIIIHeal range should be 50-100 not 75-150.
should be 100-50 imo
it's overpowered, shouldn't be banned, should get a nerf. don't like the unlock
it makes the medic skill ceiling higher (by not much), because it requires aim and movement prediction
it lowers the medic skill ceiling by big amount by reducing the skill of managing your team's health since you don't have to really think who you heal with your medigun you just shoot 3 arrows with the same effect and in fraction of the time
i healed the heavy for 500 hp with crossbow with the same level of aim medigun would require
driftacopperrI left 5 mins into the game -_-
https://i.gyazo.com/9504401b72687396711898877031b7bd.png
https://i.gyazo.com/d8d80698e18b192794d8c3398207eed8.png
i arent think that
i know i'm defending copper here but it sometimes shows 30 mins even when you didn't play the entire match
TraitorDoes anyone know why prec wont record faceit matches? i set my prec to record all matches but it still wont work for me.
because of the individual player ready up thing, need to do it manually by prec_record
oh i see where's the problem, create a .txt file called hudanimations_manifest.txt, put it into scripts and insert:
hudanimations_manifest
{
"file" "scripts/hudanimations.txt"
"file" "scripts/toonhudanimations.txt"
"file" "scripts/hudanimations_tf.txt"
}
you've done some customizations which resulted in the file missing
creeproot@JarateKing I have tried that. In my clientscheme I put a definition of green to be "0 255 0 255". Still nothing.
@degu I wanted a yellow for low health and light green for overheal
event HudHealthBonusPulse
{
Animate PlayerStatusHealthValue FgColor "0 255 0 255" Linear 0.0 0.0
Animate PlayerStatusHealthBonusImageBG Alpha "150" Linear 0.0 0.5
Animate PlayerStatusHealthBonusImage Alpha "255" Linear 0.0 0.2
Animate PlayerStatusHealthBonusImage Alpha "0" Linear 0.2 0.4
RunEvent HudHealthBonusPulseLoop 0.4
}
event HudHealthDyingPulse
{
Animate PlayerStatusHealthValue FgColor "255 255 0 255" Linear 0.0 0.0
Animate PlayerStatusHealthBonusImage Alpha "255" Linear 0.0 0.2
Animate PlayerStatusHealthBonusImage Alpha "50" Linear 0.2 0.4
RunEvent HudHealthDyingPulseLoop 0.4
}
what does that mean "nothing"
creeprootIt's just not working..
I hope someone can just fix it for me.
then say what you want
do you want to change the colour when buffed or when low
PlayerStatusHealthValue sets the colour, the health will change the colour when buffed ( HudHealthBonusPulse) or under set % of hp (can be set in hudplayerheath) HudHealthDyingPulse
Animate PlayerStatusHealthValue FgColor "Green" Linear 0.0 0.0
change the green to the colour you want
blu132 : I am the engi
blu132 : you are the demo
blu132 : you go to the dispense
blu132 : r
*DEAD* blu132 : I take the metal crate
most custom huds have colour labelled overheal/buff/hp bonus or something in that sense in /resource/clientscheme, change that
if not, go to /scripts/hudanimations_tf, under "event HudHealthBonusPulse" find "PlayerStatusHealthValue" and change the fgcolour to desired one