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SteamID64 76561197990553044
SteamID3 [U:1:30287316]
SteamID32 STEAM_0:0:15143658
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Signed Up July 9, 2012
Last Posted January 20, 2019 at 7:17 PM
Posts 2919 (0.6 per day)
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#51 ESEA Map Vote in TF2 General Discussion
seanbudi really wish we kept more than 1 koth map in the rotation :(

so much fighting

all badlands 5cp is inevitable

posted about 10 years ago
#268 The 120Hz Monitor Thread in Hardware

If there's no change in resolution, no.

posted about 10 years ago
#53 Cp_Warmerfront in Map Discussion
Kaptan_kulgive me an hour to compile. I am sorry for the issue. I am a failure.

No, I am. I've never even taken a map to beta.

posted about 10 years ago
#61 2/7 tf2 update in TF2 General Discussion
Ragorismdefyi'm surprised they didn't nerf the escape plan again

some where down the line they're just gonna remove it from the game all together, calling it now

If they remove it from the game then they won't have something to arbitrarily nerf, so they'll pick some other soldier unlock to fuck up

but the escape plan nerfs are justified

also heavy needs buffs

posted about 10 years ago
#47 eXtv Open GF in TF2 General Discussion

For the record, the scoreboard clashes with the HUD.
It looks really nice though! :D

posted about 10 years ago
#43 2/7 tf2 update in TF2 General Discussion
DeepblinKSays "Failed to start game with shared content. Please fix this game first: SteamVR"

Anyone have any ideas how to help? thx

Take out -vr from launch options? That's all I've got. I don't even know if you have it in there.

If this doesn't work, try installing/uninstalling SteamVR in the tools tab (next to the search in Library).

posted about 10 years ago
#150 CEVO S4 Registration Open in News
DaggerblendtecCan we please vote for 2 matches per week guys so we don't have UGC style scheduling that results in semi-random seeds for playoffs and 90% rolls?
a handfull of teams are playing both cevo and esea and having 4 matches a week is quite a lot.

But you scrim how many times a week?

posted about 10 years ago
#26 From HLDS: "Important changes to TF2 coming soon" in TF2 General Discussion

Valve just wants to watch the Open finals, that's all.

posted about 10 years ago
#7 From HLDS: "Important changes to TF2 coming soon" in TF2 General Discussion
thesupremecommanderhookyApparently Process, Standin, and Snake aren't quickplay maps.

I understand Standin because it's essentially a new game mode, but Process and Snake are baffling.

I'm pretty sure that's a mistake. I seem to remember that I did get traffic on those maps right after release, and that part of the page hasn't been updated for a very long time.

Thanks for clarifying. :)

posted about 10 years ago
#4 From HLDS: "Important changes to TF2 coming soon" in TF2 General Discussion

Apparently Process, Standin, and Snake aren't quickplay maps.

I understand Standin because it's essentially a new game mode, but Process and Snake are baffling.

posted about 10 years ago
#127 ESEA-O Grand Finals: Quantum Flux vs. BUDSQUAD in Events

That's pretty interesting Sean, and good for future reference. I feel like I played my last ESEA match with 1.2.4 though, but I don't remember clearly.

posted about 10 years ago
#1 From HLDS: "Important changes to TF2 coming soon" in TF2 General Discussion

Here's part of the e-mail from Valve. I have bolded parts I think are most important.

There are some changes coming that TF2 server operators should know about.

CHANGES TO QUICKPLAY
-------------------------------

The next TF2 update will make two changes to quickplay:

* "Show servers" button. This runs the ordinary quickplay search, but instead of joining the server with the highest score, it presents the user with an ordered list of about 20 servers and lets them pick. This gives players much of the convenience of quickplay by finding servers with a good ping and players on them, but also an easy way to express a preference over the map, server community, etc.
* We’ve added an advanced options page that allows players to opt into the most commonly-requested non-vanilla rules changes: nocrits, maxplayers, and instant respawn.


There are no more scoring penalties for maxplayers or rule changes; your server either matches their search criteria or it doesn’t.

At this time, we are keeping the default quickplay option to Valve servers. However, note that if a player wants to find a server with any of the supported modifications, then they must land on a community server, since Valve servers do not run with these settings.

We’ve updated the quickplay policy to more clearly specify what sorts of server modifications are allowed in quickplay:
https://support.steampowered.com/kb_article.php?ref=2825-AFGJ-3513

The rest can be found here: http://pastebin.com/KamJ1GBx

posted about 10 years ago
#2 ultiduo_badlands_b1 in Map Discussion

it's badlands

sorry papasmurf

posted about 10 years ago
#81 ESEA-O Grand Finals: Quantum Flux vs. BUDSQUAD in Events

yeah I think this ruined any chance of me playing ESEA again

I'm sure I'm not the only one here.

posted about 10 years ago
#47 ESEA-O Grand Finals: Quantum Flux vs. BUDSQUAD in Events

Yeah, they totally didn't say they didn't want to play in open.

It's not that they're allowed. They were forced to play in Open (or Invite, but they wouldn't have gotten in anyway).

posted about 10 years ago
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