dingoPOT YOU WOULDNT LET ME PLAY DEMO AND YOU TOLD ME I WAS WORSE THAN YOU AT DEMO AND I BELIEVED YOU
I BELIEVED YOU!!!!
Fuck u bitch I straight up told u half way thru that season and u fucking defended pot hahahaha
Account Details | |
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SteamID64 | 76561198046177462 |
SteamID3 | [U:1:85911734] |
SteamID32 | STEAM_0:0:42955867 |
Country | Saint Pierre and Miquelon |
Signed Up | July 22, 2012 |
Last Posted | July 27, 2017 at 8:39 PM |
Posts | 970 (0.2 per day) |
Game Settings | |
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In-game Sensitivity | 2.9 |
Windows Sensitivity | 1 |
Raw Input | 1 |
DPI |
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Resolution |
1920 x 1080 |
Refresh Rate |
200 |
Hardware Peripherals | |
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Mouse | Zowie FK |
Keyboard | Coolermaster CM Storm 10 Keyless MX Red Switches |
Mousepad | Steelseries qck mass |
Headphones | Turtle Beach PX11 |
Monitor | ASUS VG248QE 24" 144Hz/1ms |
dingoPOT YOU WOULDNT LET ME PLAY DEMO AND YOU TOLD ME I WAS WORSE THAN YOU AT DEMO AND I BELIEVED YOU
I BELIEVED YOU!!!!
Fuck u bitch I straight up told u half way thru that season and u fucking defended pot hahahaha
I think the tide turner makes the game a lot more fun than stickies ever did.
Just from playing with and against it in pugs, it makes for a pretty fun aggro playstyle.
Good luck man. Everyone starts somewhere.
Except bl4nk he was born in IM.
vilejake_Imo steam profile is plenty if hes not aliasing (which hes not).
unprofessional.
I guess its inexcusable with such valuable free lft guide resources available.
Hes easily an IM capable player. Imo steam profile is plenty if hes not aliasing (which hes not).
Played in pugna with both blackdotta and mahh. Fun people :)
Demo ubers blow 99% of the time. Its the one class that you can just run the fuck away from with no fear at all, if he wants to chase you he has to sticky jump out of his uber and then you just kill him and keep running.
When pushing with advantage try to scout lead chokes. This means (after you spam all the common sticky spots) they take the corner super wide and see where the enemy is. If they are close then you uber pocket + scout and shit on their faces. If they are far away you bully into the point and force them to sack players on you for your uber. Worst case scenario is you uber and kill a sacking roamer or scout. Often you won't even need to pop because they will be out of position for a sack and thus it will be bad and easily deniable.
In uber vs. uber its really a gamesense call whether to back up or go behind, as those are pretty much your options assuming both teams have equal players up and the ubers aren't tremendously different in pop time. Go behind if you know you can easily get to and kill weak or isolated players (listen to calls from the flank). Go back if the flank fight has reached the point you are defending. These are not hard and fast rules, decisionmaking will come with time and experience.
Shotgun is critical to pocketing. Practice it in DM and MGE a lot; great shotgun aim defines great pocket DM, rockets are in my opinion less important to be great at simply because of the nature of the skill curve on them (but obviously they are not unimportant).
Know what you will be shooting before the uber is popped. Sometimes the calls will be off on player positioning and advantage, but that is really just an issue with the comms rather than the uber choice. If your ad is small (15%) take two soldiers and focus the medic first. This is all circumstantial, just be very active about calling targets especially in advantage ubers (where you won't be fearing a counter pop).
Smart player. His dm will improve (and its not too shabby already), should be high open by the end of a full season.
One key point about high vs low level play:
Medics become less and less important at higher levels. In open it is often a legitimately smart play to focus the medic first in a fight, simply because people miss more shots.
Medics certainly get better at surviving, arrowing, juking, etc. at a higher level, but their heal output in the context of a single fight is relatively constant. The same is not true for fragging classes; scouts hit more meat, demos land more pipes and stickies, soldiers have more effective bombs. Movement skill certainly does increase but better aim will always defeat better movement (this is especially true in the context of a LAN).
Just because of the way the game works, the damage:healing ratio just goes higher and higher as you rise up in tiers of play.
Better medics will make better use of crit heals, but at higher levels players are usually smart enough to be more focused on denying crit heals from afar so I would say this point is still balanced between low and high level medics.
Viaduct match was the best/most fun game of tf2 I have ever played I think.
DDD you guys are great, good luck in invite next season.
pokemon picture approved by meat market
IzzVortexsays "get fucked" in all chat whenever he gets a kill
seemed mature to me
your team was using chargin targe and running sniper for 3 rounds in a row so I assumed we were all having fun and joking around, and hopefully not taking each other seriously 0.o sorry if I offended you but that scrim was pretty trolly imo
get fucked x2
Hes a very talented demoman. Has the mechanics for IM easily (despite his lack of experience).
Pick him up, take the off season to get him used to your style of play, and he will outplay 2/3 of the mongos that play demoman in IM.
He shoots a rocket just as cheesy peeks. From that angle it was pretty obvious that a soldier was there especially after I jumped him and called it.
mason do u make a new bracket after each round of playoffs? seems like a good strat