JarateKing
Account Details
SteamID64 76561198022106397
SteamID3 [U:1:61840669]
SteamID32 STEAM_0:1:30920334
Country Canada
Signed Up December 4, 2013
Last Posted June 24, 2021 at 10:24 AM
Posts 789 (0.2 per day)
Game Settings
In-game Sensitivity 0.4964244925
Windows Sensitivity xset m 00
Raw Input  
DPI
400
Resolution
1366x768
Refresh Rate
60Hz
Hardware Peripherals
Mouse Nixeus Revel / Modded WMO
Keyboard Minivan w/ gat browns & XMIT fullsize
Mousepad Glorious PC Gaming Race
Headphones  
Monitor Dell something
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#4998 HUD editing: short questions, quick answers in Customization
MagmaDudeEDIT EDIT: I'm giving up and blaming the font.

Can't say for sure (haven't looked too deeply into it) but when you start getting into the accented characters range, whether or not the glyph is actually used is very hit or miss.

You could just make a new font and have the glyph you want replace some standard character (because you'd only be using that font there, anything is fine, though numbers / regular letters should be guaranteed to work).

posted about 6 years ago
#41 help my dad wants me to stop playing tf2 in Esports
vulcThis is all really good advice and I appreciate you guys telling me it, but I also need to convince my parents that video games don’t make people violent
  • Some studies do suggest there is a link between violent media (not just videogames) and aggression, but that should be easy to argue (if you're not an aggressive person, it doesn't really matter if you're statistically more likely to be because you're not). But even that doesn't necessarily mean that it makes you violent, and it's argued among psychologists that it may be due to violent children being attracted to violent videogames, and not violent videogames changing the children's behavior any.
  • On the note of violent media, if your parents / siblings watch violent tv, it's easy to make the same connection and realize it's not impacting their behavior. This is a particularly good point because if your parents can relate it to something they do, they're much more likely to be accepting of it. Alternatively, you could point out that if you weren't playing games you'd be watching movies which even depicts violence much more realistically.
  • And in case you are violent, it's often suggested that videogames offer a good source to vent that behavior so you don't actually commit crimes. And if you do have these problems and your parents want to do something about it, they should be taking this to a therapist. I wouldn't mention this unless it applies to you though.
  • To my knowledge, the majority of studies about violent videogames and violence is done with young children. Since you're 16, you shouldn't be as impressionable as the subjects of many of these studies that suggest the link anyway. I'm not a psychologist, but I'd wager your brain would've already developed to know that violence isn't acceptable a long time ago.
  • Playing violent videogames is notably not a predictor of agressive / violent / criminal acts.
  • Even then, individual risk factors are never solely to blame. If your only risk factor is the games you play (which is debatably not a risk factor in the first place), you're not at risk.
  • That said, things like lack of support or trust from parents, authoritarian parenting, inconsistent punishment, lack of involvement with recreational activities, etc. all are risk factors. And idle hands are the devil's playthings--you're more likely to do shitty stuff when you don't have an activity to sink time into. It might not be a very productive activity, but not spending all your free time being productive is extremely normal.

On top of the classic, more general:

  • Violence has always existed, and it has only decreases since videogames were released (unlikely to be due to videogames, but they certainly haven't increased it).
  • Violent crimes historically have temporarily dropped when popular violent videogames get released.

But #1 is definitely being able to show that you're able to manage your shit and that videogames are just what you do in your free time as a hobby. Like others have said, the easiest way to prove that videogames aren't causing you problems is by solving all your problems in the first place.

posted about 6 years ago
#6 would my hud still work if i made it a vpk? in Q/A Help

Tf2 has difficulty reading font files from vpk's. It'll act like they're missing and default to the system's font, which can mess up the hud pretty bad.

It would work however if you installed the fonts to your computer, or if the hud doesn't need any font files in the first place.

lethcould i put everything in my custom folder into 1 vpk file

Yes.

posted about 6 years ago
#216 The Keyboard Thread (last updated Sep. 24, 2013) in Hardware
evglehttps://www.massdrop.com/buy/magicforce-82-key-mechanical-keyboard

considering buying this keyboard, thoughts???

With gaterons, it's a good quality keyboard for a very low price, a top contender for both best budget option and most bang for your buck. Would recommend.

It's still a good option with cherry switches, but it's a much smaller difference than the $20 increase would suggest. It'd only be worth it if you want cherry clears (which are very different from gateron clears) imo, but if you don't already know you want them they're pretty expensive.

posted about 6 years ago
#4 haunted metal scrap in TF2 General Discussion

One options is to buy a tradeable headtaker for like 3 keys (glitched to be tradeable, but very common).

backpack.tf classifieds
outpost

posted about 6 years ago
#4 FPS test in Hardware
KhakiAlso this is slightly off topic, but I've always been told that to make the best or any help out of a 120/144/240hz monitor, you need to get double the FPS of your respective refresh rate? I'm just asking because I noticed a definite difference going from 75hz to 144hz, but for example in TF2 I get toughly 110-175fps for the most part, and just wanted to know if a high fps would add more benefit to the higher refresh rate

Yes, higher fps will always help, but there's nothing really special about the "double your hz" target number.

Higher fps does a few things:

  • Reduce input lag (independent of the monitor)
  • Reduce frame-to-display time
  • Reduce microstutters / chance of a single frame being displayed for two monitor cycles. This is where a lot of the "use this number for your fps" ideas come from, but fps is not exact even when capped and time-per-frame will vary a lot every frame. It's guaranteed to happen regularly when your fps is lower than your hz, but even at higher fps you'll likely run into it occasionally.
  • Screen tearing becomes more frequent the higher your fps, but the difference in the tears is smaller. Compare low fps to high fps

144hz makes the effects of those all a lot more noticeable, but it's important to note that higher fps is better on any monitor.

good resource: https://www.blurbusters.com/faq/benefits-of-frame-rate-above-refresh-rate/

SetsulYou also want the fps to be a a multiple of the refresh rate to avoid screen tearing. With 60 Hz double or even more was easily doable. With 120/144 double was the only realistic multiple. I don't see it happening with 240.

Multiples your hz don't get rid of screen tearing. Double would just mean you'd expect screen tearing at the center of your screen if you factor out delays & assuming the frames line up perfectly with the monitor cycles.
https://www.blurbusters.com/diagram-vsync-off-input-lag-of-240fps-120hz/

Because frames are very variable, the frames won't line up perfectly with the monitor cycles, so when I'm running 120fps on a 60hz monitor I'll see screen tearing all over the screen, but most often there'll only be 1 tear a monitor cycle.

posted about 6 years ago
#999 mastercomfig - fps/customization config in Customization
fizzwhizBy the way, what advantages do the VPK files have over the plain files in the ZIP?

It's for load times mostly. Whenever tf2 has to load a file (which, especially with textures (which need both a vmt and vtf file, so twice as much as you see) is a lot), it has to check to see if it's somewhere in custom.

With a vpk, this is easy. Each vpk has a list of all the files it contains, that gets loaded, and tf2 can quickly check if it exists in that. It's a bit of overhead to save a lot of work.

With a folder in custom, it has to manually check if that file exists. And that means a system call to check if that file exists, for every folder in custom, for every file tf2 has to check for. This adds up pretty quickly because we're easily talking about thousands of system calls every time you load a map, which can all be avoided with vpk's.

fizzwhizHow do I override the commands set by the config in the VPK and by the config extracted from the ZIP?

Put your own settings in a file called custom.cfg

posted about 6 years ago
#2 Overclocking a WMO? in Q/A Help

It's still possible. It works fine doing it the normal way for me, but some users have had to do other things.

http://www.overclock.net/t/1597441/digitally-signed-sweetlow-1000hz-mouse-driver/690_30#post_26513184
http://www.overclock.net/t/1589644/usb-mouse-hard-overclocking-2000-hz/0_30

posted about 6 years ago
#2 overclocking mouse in Hardware

enable filter on device

posted about 6 years ago
#12 SpillProff's Config in Customization
ArguedOysterI feel like this thread is being hijacked, but I'm gonna respond anyway.
I've never spent time making my own config, so your knowledge is much superior to mine mr. mastercoms, but it seems to be a balance between looks and performance, not just squeezing every last frame possible out of every last variable. In which case it is like a HUD where some elements are objectively better than others, it just comes down to preference (OP mentions not liking Comanglia's and acknowledging that yours is better performance-wise).
Also he's researching himself, and publishing his results for people such as yourself to compare. Seems the perfect process.

Most cfgs all have pretty similar quality levels, and as far as I know they all line up pretty well with what most people want. And at that point, I've found it easier to just change a few values in one cfg to get it looking how I want than to download a completely new cfg and hope it's better.

I don't think people would complain if cfg's started doing different stuff. For example, rhapsody's cfg was a well-liked substitute for comanglia's because it had unique features like an in-game setup wizard and an auto-updater, which are both great features. And there's plenty more that a cfg could do, such as: be completely modular, be optimized with -default, have hud integration, provide fps/visual-improving scripts (such as r_cleardecals on movement keys), etc. Even just looking different and unique is valid, as long as it's shown with screenshot/video comparisons (basically don't leave that work up to the user).

But you just don't see people trying to do those things, and that's not singling Spillproff out since nearly every cfg tries to be the same thing. Spillproff's cfg comes with his personal binds + null movement script, but I'd argue those shouldn't be in a gfx cfg anyway, and past that it's a standard gfx cfg but without anywhere near as much content as mastercoms' or comanglia's. Not to discourage OP, with work it can definitely fill its own role, but right now it doesn't really offer anything (other than binds, which I'd just remove to keep my own binds anyway) that isn't done better in other cfg's.

posted about 6 years ago
#5 X POS DOESNT change location of image in Customization

You can move them, thanks to anchors + pin_to_sibling. It's not extremely well known, but a fair few huds have made use of it (wiethud and magnumhud I know both do).

Step 1: create an anchor inside hudplayerhealth.res. I believe this code will work:

	"HealthIconAnchor"
	{
		"ControlName"	"EditablePanel"
		"fieldName" 	"HealthIconAnchor"
		"xpos" 		"100"
		"ypos"		"100"
		"wide"		"0"
		"tall" 		"0"
		"visible"	"1"
		"enabled" 	"1"
	}

Step 2: make everything you want to forcefully move pin to that:

	"PlayerStatusBleedImage"
	{
		"ControlName"	"ImagePanel"
		"fieldName"		"PlayerStatusBleedImage"

		// all the regular stuff inside here

		"pin_to_sibling" 	"HealthIconAnchor"
		"pin_corner_to_sibling" "1"
		"pin_to_sibling_corner" "1"
	}
	// repeat for other status icons

Now you can reposition everything by just moving the anchor. This can be used for a few other things that are normally hard to move, but it's also decent for just making things more organized and easier to modify.

posted about 6 years ago
#2 Editing hud damage numbers location? in Customization

Just move the label with %metal% in huddamageaccount.res. You're moving the entire panel currently, the static label is inside the damage account file.

Future questions should go in http://www.teamfortress.tv/19073/hud-editing-short-questions-quick-answers btw

posted about 6 years ago
#42 RIP Net Neutrality in World Events
Daggernothing is going to change

I wouldn't say so. What's important to remember is that the FCC has traditionally tried to uphold net neutrality. ISPs have tried shit a lot, and the FCC stepped in even before net neutrality was formally implemented. It's just since been legally defined to make all those decisions very clear-cut.

You can be pretty sure that the net neutrality repeal doesn't just mean pre-2015 internet, it also means an FCC with no intention to block ISPs' shitty practices. The main worry isn't so much that there won't be net neutrality set in stone, but also an FCC that fundamentally disagrees with its principles.

KEVCHEVprobably trolling, but plenty of people actually think this

Net neutrality itself is a very sane, low-overhead regulation. It takes no extra effort or cost for an ISP to uphold net neutrality. It only exists in direct response to ISPs continuously trying to do shady anti-consumer practices. It's not anti-competitive -- there's no reason it would impact a new ISP trying to enter the market.

If you really want to get rid of regulations and let the "competitive free market" thrive, the ones you should be fighting against are the ones that actually limit competition, like the ones making it extremely difficult or straight up impossible for municipal broadband or Google Fiber to expand to more cities. There are many legitimately anti-competitive regulations that exist solely to keep major ISPs as local monopolies, why is the focus on a regulation that only prevents ISPs from going out of their way to fuck people over?

posted about 6 years ago
#897 mastercomfig - fps/customization config in Customization
mastercomsWould it be ok if I made a few mouse commands the default rather than having them commented out?
m_limitedcapture_workaround 1 // Workaround for mouse capture issues
m_filter 0 // Do not average mouse input over two frames, more responsive mouse input
m_mousespeed 0 // Disable Windows mouse acceleration (-noforcemspd)
m_mouseaccel1 0 // ^ (-noforcemaccel)
m_mouseaccel2 0 // ^ (-noforcemaccel)
m_rawinput 1 // Use raw input from mouse
zoom_sensitivity_ratio 0.793471 // Use same sensitivity as when unscoped

iirc rawinput doubles your mouse speed on linux and causes a lot of confusion to anyone who doesn't know that

I like zoom_sensitivity_ratio 0.793471 but the math it's based on assumes fov_desired 90 (and you have 75 as an option) and that you want the point where your cm/pixels to be equal is at your crosshair (which most people do but is preference, zoom_sens 1.0 is equal at the edge of a 4:3 screen for example), and even then a lot of people prefer what they're used to.

m_filter and the mouseaccels are probably safe to put in though. The amount of people that knowingly prefer them is probably very small.

posted about 6 years ago
#9 Titan V in Hardware
crackbabydumpsterSo for what type of builds/uses is spending $2000 extra worth the performance increase between the 1080 and Titan X?

Professional rendering, engineering CAD, and scientific simulations / repeated calculations to name a few.

posted about 6 years ago
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