only if we give the double jump to spy
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SteamID64 | 76561198046110893 |
SteamID3 | [U:1:85845165] |
SteamID32 | STEAM_0:1:42922582 |
Country | United States |
Signed Up | August 8, 2017 |
Last Posted | September 14, 2024 at 1:13 AM |
Posts | 1545 (0.6 per day) |
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Team Comtress 2
What is Team Comtress 2? It's a version of Team Fortress 2, based on the recent leak which aims to fix many bugs, performance issues, etc. Imagine it like mastercomfig on steroids!
Obviously, as a leaked build, it's not useful for getting better performance in Casual on its own (you can't use this build to connect to any existing servers), but it can help me a lot if you all can test it, so that I am more confident in sending many of these changes to Valve for them to include in the base game! Please let me know how it works for you!
Remove the commands for transparent viewmodels from your autoexec, and add the mastercomfig transparent viewmodels addon to custom. Don't put VPKs in a separate folder in custom. They must be directly in custom to work.
Add this to your autoexec:
unbind w
unbind a
unbind s
unbind d
bind UPARROW +mf
bind LEFTARROW +ml
bind DOWNARROW +mb
bind RIGHTARROW +mr
The bind won't appear in the keyboard menu since it is not the default movement binding.
Generally, think of mastercomfig in "layers" rather than things you need to edit directly. You edit things by overriding things in your user "layer". Your user layer consists of a user modules layer, autoexec layer, game overrides layer, and class config layer. Modules override mastercomfig/preset modules layer. Autoexec layer overrides mastercomfig/addons layer. Game overrides layer overrides mastercomfig game overrides (run on game join/every time you change class), and per-class networking settings, for all classes. Class config layer overrides mastercomfig game overrides (class configs run after game overrides) and per-class networking settings, for a single class.
This layered approach means that the config's settings are more managed (i.e. most things are done for you, with you just changing a few things based on your own preference, so that settings don't conflict for best possible stability and performance), and contained (you can easily drop in a new version of mastercomfig, and your layers will remain in your user folder, so you don't have to re-edit anything whenever you change a version).
I tried looking around and couldn't get the exact areas (maybe it's just something with thirdperson), if you could give me some screenshots, it would help a ton!
So if you have an autoexec in cfg in the custom folder, it will likely override mastercomfig. So that's why that isn't working.
I'd recommend referring to the installation instructions: https://docs.mastercomfig.com/en/latest/setup/install/#custom-configs.
i.e., you need to create a user folder in cfg and then move your own autoexec in there.
Also, I would recommend using the mastercomfig transparent viewmodels and null cancelling movement addons instead of the autoexec settings.
mlnsplayers become really dark in shadowed areas for me, any ideas on what it might be?
using the latest release on low preset, didn't happen before that
I'll adjust this in a future release. My intention for low was to only remove lighting that wasn't substantial. If you could share maps and locations where this bug happens, it would help a lot more. Thanks!
That dust cloud seems to be from incorrect surfaceproperties definitions. Check to see if you still get them when you remove any possible mods that modify them, and then if that helps, try redoing your surfaceproperties files with your intended changes. Also, mastercomfig has settings which disable bullet impact effects (they won't work in a raw autoexec), excluding the sparks which are player blood effects being replaced by their low violence equivalents (caused by violence_ cvars being 0).
8.104.2 released with bug fixes.
This release took 2 hours to produce. If you like the work I do, consider supporting me!
mastercomfig 8.105.0a1 released in early access:
Could you set these commands: sv_cheats 1;mat_debugalttab 1
And then share the output in console after alt tabbing? It might clear up what's going on with the latest driver.
8.104.1 released with bug fixes.
This release took 2 hours to produce. If you like the work I do, consider supporting me!
Updated recommended launch options to -novid -nojoy -nosteamcontroller -nohltv -particles 1
8.104.0 released with performance optimizations and bug fixes.
This release took 34 hours to produce. If you like the work I do, consider supporting me!
Updated recommended launch options to -novid -nojoy -nosteamcontroller -nohltv -particles 1 -disallowhwmorph
One of my favorite people in the TF2 community, cheers to whatever is next! And I'm sorry that these toxic people targeted and hurt you.
mastercomfig 8.104.0a5 released in early access:
https://www.ko-fi.com/post/mastercomfig-8-104-0a5-N4N21ZGYM
wonderTried all your tips and my game still crashes. I played many maps last days and It crashed only once but still. I noticed it crashes only during scrims/officials (when I play on servme servers). It doesn't crash when I play pugchamp/pickups (polish pugchamp) for example.
Could you try updating mastercomfig? Some work was done on memory in 8.103.0.
mastercomfig 8.104.0a4 released in early access: