mastercoms
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SteamID64 76561198046110893
SteamID3 [U:1:85845165]
SteamID32 STEAM_0:1:42922582
Country United States
Signed Up August 8, 2017
Last Posted March 13, 2025 at 2:01 PM
Posts 1553 (0.6 per day)
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#35 Team Comtress 2 in Projects

Team Comtress 0.0.5

Hopefully fixed sound issues for everyone!

https://github.com/mastercomfig/team-comtress-2/releases/tag/0.0.5

posted about 4 years ago
#2117 mastercomfig - fps/customization config in Customization

You can either download a new preset, or if you want to switch presets on the fly, use the documented way of doing this.

posted about 4 years ago
#33 Team Comtress 2 in Projects

Team Comtress 0.0.4

Should be much easier to install now!

https://github.com/mastercomfig/team-comtress-2/releases/tag/0.0.4

twiikuuHats off to your dedication, that's genuinely inspiring
Do you have any set goals? Is being able to play on a server one of them?
I'd be happy to cover the costs and management of a decent global gameserver infra
I might also try my hand at getting the tf2-comp-fixes plugin features in PRs

Glad to see your interest, twiikuu! I'm open to anyone hosting servers for this, so I really appreciate your offer! Having multiplayer games for this stuff will really enhance the testing we can do.

As for the quality of life fixes in game, I think that's a wonderful idea and we can probably make more powerful/more stable fixes to the game instead of using Sourcemod hacks.

posted about 4 years ago
#29 Team Comtress 2 in Projects
WiethoofdWould still recommend making the STV's tv_snapshotrate 66 and match the update rates from the server instead of the 33 you make it default to now.

I looked at CS:GO for the basis of these networking default changes. I feel like I should be more conservative when it comes to these defaults.

posted about 4 years ago
#28 Team Comtress 2 in Projects

Team Comtress v0.0.3

https://github.com/mastercomfig/team-comtress-2/releases/tag/0.0.3

24Is this your senior project to get into a job?

no just for fun

posted about 4 years ago
#22 Team Comtress 2 in Projects

0.0.2

https://github.com/mastercomfig/team-comtress-2/releases/tag/0.0.2

posted about 4 years ago
#15 Team Comtress 2 in Projects
KevinIsPwnI mean it, does someone have a contact at valve? there's no reason this shit shouldn't be in the fucking game

It's infuriating

I mean, a lot of this stuff is not very well tested. So I would understand if they would be uncomfortable to include it.

posted about 4 years ago
#9 Team Comtress 2 in Projects
ekh0https://cdn.discordapp.com/attachments/387764227965976579/743826905995804712/unknown.png

If anyone is curious, this is because DX9 should be a more efficient renderer, except for the lower quality settings only available on DX8. I'm looking to add options to enable these reduced graphics options, and along with the general performance improvements, DX8 shouldn't be needed anymore and can be stripped out for even greater performance.

posted about 4 years ago
#4 Team Comtress 2 in Projects

only if we give the double jump to spy

posted about 4 years ago
#1 Team Comtress 2 in Projects

Team Comtress 2

What is Team Comtress 2? It's a version of Team Fortress 2, based on the recent leak which aims to fix many bugs, performance issues, etc. Imagine it like mastercomfig on steroids!

Obviously, as a leaked build, it's not useful for getting better performance in Casual on its own (you can't use this build to connect to any existing servers), but it can help me a lot if you all can test it, so that I am more confident in sending many of these changes to Valve for them to include in the base game! Please let me know how it works for you!

Download

posted about 4 years ago
#5 A couple of problems i ran into in Customization

Remove the commands for transparent viewmodels from your autoexec, and add the mastercomfig transparent viewmodels addon to custom. Don't put VPKs in a separate folder in custom. They must be directly in custom to work.

Add this to your autoexec:

unbind w
unbind a
unbind s
unbind d

bind UPARROW +mf
bind LEFTARROW +ml
bind DOWNARROW +mb
bind RIGHTARROW +mr

The bind won't appear in the keyboard menu since it is not the default movement binding.

Generally, think of mastercomfig in "layers" rather than things you need to edit directly. You edit things by overriding things in your user "layer". Your user layer consists of a user modules layer, autoexec layer, game overrides layer, and class config layer. Modules override mastercomfig/preset modules layer. Autoexec layer overrides mastercomfig/addons layer. Game overrides layer overrides mastercomfig game overrides (run on game join/every time you change class), and per-class networking settings, for all classes. Class config layer overrides mastercomfig game overrides (class configs run after game overrides) and per-class networking settings, for a single class.

This layered approach means that the config's settings are more managed (i.e. most things are done for you, with you just changing a few things based on your own preference, so that settings don't conflict for best possible stability and performance), and contained (you can easily drop in a new version of mastercomfig, and your layers will remain in your user folder, so you don't have to re-edit anything whenever you change a version).

posted about 4 years ago
#2111 mastercomfig - fps/customization config in Customization

I tried looking around and couldn't get the exact areas (maybe it's just something with thirdperson), if you could give me some screenshots, it would help a ton!

posted about 4 years ago
#3 A couple of problems i ran into in Customization

So if you have an autoexec in cfg in the custom folder, it will likely override mastercomfig. So that's why that isn't working.

I'd recommend referring to the installation instructions: https://docs.mastercomfig.com/en/latest/setup/install/#custom-configs.

i.e., you need to create a user folder in cfg and then move your own autoexec in there.

Also, I would recommend using the mastercomfig transparent viewmodels and null cancelling movement addons instead of the autoexec settings.

posted about 4 years ago
#2108 mastercomfig - fps/customization config in Customization
mlnsplayers become really dark in shadowed areas for me, any ideas on what it might be?

using the latest release on low preset, didn't happen before that

I'll adjust this in a future release. My intention for low was to only remove lighting that wasn't substantial. If you could share maps and locations where this bug happens, it would help a lot more. Thanks!

posted about 4 years ago
#12 [Query] Disabling hitscan impact effects in Q/A Help

That dust cloud seems to be from incorrect surfaceproperties definitions. Check to see if you still get them when you remove any possible mods that modify them, and then if that helps, try redoing your surfaceproperties files with your intended changes. Also, mastercomfig has settings which disable bullet impact effects (they won't work in a raw autoexec), excluding the sparks which are player blood effects being replaced by their low violence equivalents (caused by violence_ cvars being 0).

posted about 4 years ago
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