mastercoms
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SteamID64 76561198046110893
SteamID3 [U:1:85845165]
SteamID32 STEAM_0:1:42922582
Country United States
Signed Up August 8, 2017
Last Posted March 13, 2025 at 2:01 PM
Posts 1553 (0.6 per day)
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#2132 mastercomfig - fps/customization config in Customization

8.105.2 released with bug fixes.

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This release took 2 hours to produce. If you like the work I do, consider supporting me!

@springrolls @Kermit Could you share OS/system specs?

posted about 4 years ago
#2129 mastercomfig - fps/customization config in Customization

Congrats! (but is there any way you can see, it would be really helpful)

posted about 4 years ago
#2127 mastercomfig - fps/customization config in Customization

It did not crash on 8.104.2?

posted about 4 years ago
#97 Team Comtress 2 in Projects

https://github.com/mastercomfig/team-comtress-2/releases/tag/0.0.14

Playtesting on connect tf2.mastercomfig.com

posted about 4 years ago
#2125 mastercomfig - fps/customization config in Customization

8.105.1 released with bug fixes.

Changelog
Support me

This release took 2 hours to produce. If you like the work I do, consider supporting me!

posted about 4 years ago
#2124 mastercomfig - fps/customization config in Customization

8.105.0 released with performance improvements, download site redesign, and bug fixes.

Changelog
Support me

This release took 25 hours to produce. If you like the work I do, consider supporting me!

posted about 4 years ago
#9 Yttrium's Viewmodel Mod not working in TF2 General Discussion
mod_load_anims_async 0
mod_load_mesh_async 0
mod_load_vcollide_async 0
mod_touchalldata 1
mod_forcedata 1

Make sure these are set

posted about 4 years ago
#88 Team Comtress 2 in Projects

Like in Team Comtress or in TF2?

posted about 4 years ago
#86 Team Comtress 2 in Projects

Could you clarify what you mean?

posted about 4 years ago
#11 Using nullmovement puts you at disadvantage in Customization

Yeah I'd still use null movement, it was just a neat fact I thought I'd bring up in conversation. The amount of input delay it adds is so small compared to the benefits and the possible increase in responsiveness due to brain/finger delay for releasing keys :)

posted about 4 years ago
#82 Team Comtress 2 in Projects

https://github.com/mastercomfig/team-comtress-2/releases/tag/0.0.12

posted about 4 years ago
#79 Team Comtress 2 in Projects

Update on the fixed weapon spreads: it resulted in worse play than normal, since the fixed seed for the weapon spread could be terrible to aim with, while a randomized seed plays better, since there's even chances of god spread and bad spread, so you aren't stuck with any one spread. It's pretty hard to find a seed for a pattern that's truly "average", so I think randomization is a better way of averaging this out than a fixed one.

Also about multi-threading, I don't think Source really needs much more multi-threading than it already has

posted about 4 years ago
#77 Team Comtress 2 in Projects

https://github.com/mastercomfig/team-comtress-2/releases/tag/0.0.11

playtesting here: connect tf2.mastercomfig.com

playtest over, thanks all!

posted about 4 years ago
#102 Cheating to hear spies is painfully easy. in TF2 General Discussion

Just sent an email to Valve with a fix.

posted about 4 years ago
#76 Team Comtress 2 in Projects
ainoUsed new scoped RNG to implement fixed spread for continuous fire weapons.
If I understand this correctly would this allow csgo esque spray patterns to be learnt for weapons like the pistol? If so, that would be a massive buff to those weapons where it could reasonably be controlled with some practice.

I'd like to see how it plays in practice. It's not exactly CS:GO spray patterns.

posted about 4 years ago
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