8.105.2 released with bug fixes.
This release took 2 hours to produce. If you like the work I do, consider supporting me!
@springrolls @Kermit Could you share OS/system specs?
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SteamID64 | 76561198046110893 |
SteamID3 | [U:1:85845165] |
SteamID32 | STEAM_0:1:42922582 |
Country | United States |
Signed Up | August 8, 2017 |
Last Posted | March 13, 2025 at 2:01 PM |
Posts | 1553 (0.6 per day) |
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Raw Input | 1 |
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8.105.2 released with bug fixes.
This release took 2 hours to produce. If you like the work I do, consider supporting me!
@springrolls @Kermit Could you share OS/system specs?
Congrats! (but is there any way you can see, it would be really helpful)
It did not crash on 8.104.2?
https://github.com/mastercomfig/team-comtress-2/releases/tag/0.0.14
Playtesting on connect tf2.mastercomfig.com
8.105.1 released with bug fixes.
This release took 2 hours to produce. If you like the work I do, consider supporting me!
8.105.0 released with performance improvements, download site redesign, and bug fixes.
This release took 25 hours to produce. If you like the work I do, consider supporting me!
mod_load_anims_async 0
mod_load_mesh_async 0
mod_load_vcollide_async 0
mod_touchalldata 1
mod_forcedata 1
Make sure these are set
Yeah I'd still use null movement, it was just a neat fact I thought I'd bring up in conversation. The amount of input delay it adds is so small compared to the benefits and the possible increase in responsiveness due to brain/finger delay for releasing keys :)
Update on the fixed weapon spreads: it resulted in worse play than normal, since the fixed seed for the weapon spread could be terrible to aim with, while a randomized seed plays better, since there's even chances of god spread and bad spread, so you aren't stuck with any one spread. It's pretty hard to find a seed for a pattern that's truly "average", so I think randomization is a better way of averaging this out than a fixed one.
Also about multi-threading, I don't think Source really needs much more multi-threading than it already has
https://github.com/mastercomfig/team-comtress-2/releases/tag/0.0.11
playtesting here: connect tf2.mastercomfig.com
playtest over, thanks all!
Just sent an email to Valve with a fix.
ainoUsed new scoped RNG to implement fixed spread for continuous fire weapons.
If I understand this correctly would this allow csgo esque spray patterns to be learnt for weapons like the pistol? If so, that would be a massive buff to those weapons where it could reasonably be controlled with some practice.
I'd like to see how it plays in practice. It's not exactly CS:GO spray patterns.