mastercoms
Account Details
SteamID64 76561198046110893
SteamID3 [U:1:85845165]
SteamID32 STEAM_0:1:42922582
Country United States
Signed Up August 8, 2017
Last Posted March 13, 2025 at 2:01 PM
Posts 1553 (0.6 per day)
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Raw Input 1
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#14 Right click stopping m1 in Q/A Help
Rev3Would be nice if someone like you could give us a solution instead of making fun of someone who tried? No? (Simps incoming)

I'm not sure that was the impression I wanted to make. I was just being lighthearted since I thought that would be the solution. I found it funny that we already have a script for making sure an input is received even if you have the opposing button pressed, and now Rico made a script to make sure of the opposite, where it makes sure an input is not received if you have the opposing button pressed.

But really, given your comments, I doubt you really wanted to say anything constructive and were just waiting to say that to me. Now, I hope it was cathartic and you're relieved of whatever pain you had.

posted about 4 years ago
#11 Right click stopping m1 in Q/A Help
RicoThis fucks up some random stuff you might be doing, but maybe it helps

the opposite of the null-cancelling movement script

posted about 4 years ago
#2150 mastercomfig - fps/customization config in Customization

I feel like it's a misunderstanding of a few variables as well as possibly older FPS configs not working as well:

First, I think the main premise of this was because people associate DX8 with lower quality, while it is much more than that. It changes the entire rendering pipeline to something which doesn't work as well on newer GPUs. The speed boost that people see at all is simply because DX8 supports less features, and thus renders less, but it renders less at a lower efficiency.

Furthermore, many configs in the past did not properly save changes to TF2's video config, which caused the game to reload many times on startup, causing graphics systems to initialize in pathways which could have resulted in glitches and lower performance. mastercomfig saves the graphics options that you select to the video config, so that these reloads are avoided. To completely ensure that this is the case, use modules entirely instead of individual rendering commands (usually prefixed with mat_, also applies to r_rootlod).

Finally, I think that in some cases, people found that their game ran better without a config, and I don't want to disparage the work other people have done, but perhaps people associated a config with only changing graphics quality, while it does much more than that, and thus, can affect the game's performance beyond lower quality graphics.

All of these things can combine together for a community to eventually come to the conclusion that lower graphics are bad for performance on some systems, even though the reality was slightly different. These games of telephone are very common in this community as well as any other community. As information is passed along and reworded, re-understood and re-contextualized, it can gain new meanings which point to new conclusions.

In my time looking at how people have benchmarked each of my presets, I have found that each preset scales in respect to FPS as you would expect from low quality to ultra quality, and it is close to linear (with some softer bumps across the medium presets). So, I don't expect this rumor to do you much good.

I think a good way to think about it is that these sorts of options are rarely part of some zero sum game, where the more quality you stress onto your GPU, the less work your CPU does. Most often, it's a constant amount of CPU work, or more CPU work, in combination with increasing load on your GPU.

There is, however, one case where increasing the quality is a good tradeoff, and that's if your GPU is throttling below its max clock because of power saving measures, since it doesn't realize it needs to render at full capacity for TF2 since it is generally lighter on the GPU than other games. Usually, you can control this in your power options, both in the driver settings (in NVIDIA it is called "prefer maximum performance") and in Windows 10's graphics settings "graphics performance preference". In the vast majority of cases, this will solve the issue, but some cards may still not scale correctly and thus it may be worthwhile to look into the medium high or high presets.

posted about 4 years ago
#2148 mastercomfig - fps/customization config in Customization

Very Low disables console output. Use the debug_minimal command, or set debug=minimal in your launch options.

posted about 4 years ago
#2 tf2 brightness bug in TF2 General Discussion

Fullscreen optimizations?

posted about 4 years ago
#2146 mastercomfig - fps/customization config in Customization

9.1.0 released with download UI updates, customization improvements and performance optimizations.

Changelog
Support me

This release took 20 hours to produce. If you like the work I do, consider supporting me!

posted about 4 years ago
#2145 mastercomfig - fps/customization config in Customization

You shouldn't need to do this, if you're using modules properly and not setting graphics options after startup. However, you can refer here to learn more about the aliases in mastercomfig you can use for custom scripting: https://docs.mastercomfig.com/en/latest/customization/custom_configs/#optional-aliases

In this case, you can use alias game_overrides_once_c"hud_reloadscheme"

posted about 4 years ago
#135 Team Comtress 2 in Projects

Starting work on some gameplay fixes. Playtesting on tf2.mastercomfig.com!

https://github.com/mastercomfig/team-comtress-2/releases/tag/0.3.1

Also, we just hit 200FPS!

https://cdn.discordapp.com/attachments/758683168357220382/768931705939034182/unknown.png

posted about 4 years ago
#133 Team Comtress 2 in Projects

https://github.com/mastercomfig/team-comtress-2/releases/tag/0.3.0

posted about 4 years ago
#132 Team Comtress 2 in Projects

https://github.com/mastercomfig/team-comtress-2/releases/tag/0.2.1

posted about 4 years ago
#131 Team Comtress 2 in Projects

https://github.com/mastercomfig/team-comtress-2/releases/tag/0.2.0

Playtest on tf2.mastercomfig.com

posted about 4 years ago
#130 Team Comtress 2 in Projects

https://github.com/mastercomfig/team-comtress-2/releases/tag/0.1.12

posted about 4 years ago
#129 Team Comtress 2 in Projects

https://github.com/mastercomfig/team-comtress-2/releases/tag/0.1.11

Playtest on tf2.mastercomfig.com

posted about 4 years ago
#128 Team Comtress 2 in Projects

https://github.com/mastercomfig/team-comtress-2/releases/tag/0.1.10

posted about 4 years ago
#3 Crazy Input Lag on Mouse1+Mouse2 in Q/A Help

What's your bind for m1/m2? And does it happen in local servers and other games?

posted about 4 years ago
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