mastercoms
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SteamID64 76561198046110893
SteamID3 [U:1:85845165]
SteamID32 STEAM_0:1:42922582
Country United States
Signed Up August 8, 2017
Last Posted September 14, 2024 at 1:13 AM
Posts 1545 (0.6 per day)
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#7 Pipe Physics Fix in TF2 General Discussion

They won't travel farther if they go 30% slower. They'll go a shorter distance.

You can set random spin to be off through an attribute: grenade_no_spin. Spin would still be a problem with the iron bomber mesh if not disabled.

And on top of that, the grenade launcher has random spread that has nothing to do with vphysics.

posted about 4 years ago
#2143 mastercomfig - fps/customization config in Customization

If you keep up with the updates, there's less chance of breakage. Generally you'll want to update to the latest version as new versions come out.

Some updates will change how user settings are expected, but those are usually simple migrations. mastercomfig will never wipe any settings on its own.

posted about 4 years ago
#55 Feedback from people who don't use mastercomfig in Customization

Just an update on this: I have added a new customization UI to the website so that it is easier to customize mastercomfig. This will be a replacement for the app moving forward. Check it out! https://mastercomfig.com/download

These also include some backend changes which allow more of the config to be generated dynamically, opening up the door for the config file to come in several different varieties.

In the future, I plan to add offline support to the download page, so that it can be used as a full replacement to the app. Then, I will add more advanced scripting features like binds, per console variable documentation and toggles, and more. After that, I may bring the download page out of the browser into a local app so that it can also help with putting the files where it needs to, like the old app.

We're also still working on the video, but given how things are changing, we are kind of holding off on most of it for now.

posted about 4 years ago
#6 TF2 ingame comp rebalance - your ideas in TF2 General Discussion

What if TF2 ran better? Would settings restrictions be ok then?

posted about 4 years ago
#2140 mastercomfig - fps/customization config in Customization

9.0.0 released with new customization UI and performance optimizations.

Changelog
Support me

This release took 63 hours to produce. If you like the work I do, consider supporting me!

posted about 4 years ago
#18 MAJOR TF2 update for 10/1/20 (Scream Fortress XII) in TF2 General Discussion

I hope the Team Fortress 2 competitive community takes the hint and starts shifting over to Mannpower leagues. It's the only way we will get a Valve Major.

posted about 4 years ago
#4 Pipe Physics Fix in TF2 General Discussion

You should be able to update the model, not sure though.

posted about 4 years ago
#121 Team Comtress 2 in Projects

https://github.com/mastercomfig/team-comtress-2/releases/tag/0.1.2

https://github.com/mastercomfig/team-comtress-2/releases/tag/0.1.3

CollaideI don't understand this really, can someone give an example of what exactly this will change?

When rewinding back in time to approximate the view the player saw when they took a shot, Source has a limit, so the game doesn't always "favor the shooter" past a certain point when their ping (or fake lag) is too high. So it will only rewind back 200ms instead of a full second.

posted about 4 years ago
#115 Team Comtress 2 in Projects

https://github.com/mastercomfig/team-comtress-2/releases/tag/0.1.1

Come join us! connect tf2.mastercomfig.com

Testing on Suijin!

https://cdn.discordapp.com/attachments/389091069091905546/759920979710967849/Team-Comtress-2-main-menu.mp4

edit: im getting 160FPS ON 32 PLAYER SUIJIN

posted about 4 years ago
#2 Autoexec not working with graphical commands in Customization

What are your launch options?

posted about 4 years ago
#110 Team Comtress 2 in Projects

https://github.com/mastercomfig/team-comtress-2/releases/tag/0.0.17

posted about 4 years ago
#2139 mastercomfig - fps/customization config in Customization

Yeah, it doesn't affect anything graphically. It does cause the same reload that mat_antialias does though, but I haven't blocked it because HUDs don't use it.

posted about 4 years ago
#2137 mastercomfig - fps/customization config in Customization
juniorIs there a reason for blocking mat_antialias, other than it slowing down launch? Your implementation can still be bypassed with toggle mat_antialias 0 or by editing valve.rc. The only thing it prevents is using incrementvar, which means I can't just toggle it back and forth and have to use fixed values, which only hurts the user.

Usually HUDs will have a wait command which delays toggling mat_antialias, and this causes a material system reload. This is usually to force removing the dimmer on the main menu, which is not worth the material system reload, which causes unoptimal reinitialization and some rendering/HUD bugs. For example: https://github.com/n0kk/ahud/blob/master/cfg/valve.rc#L22

You can disable this behavior for HUD editing by adding alias block_antialias in your autoexec.cfg, or you can use mat_aaquality.

TimTumSorry if this is not really the place to ask or if this has been asked already, but Lawena uses a pretty old version of Chris' maxquality config as far as I know, and I was wondering if the Ultra config is a lot different than the config Lawena uses.

It's not substantially different, but it will increase water quality at a distance, lighting detail extremely slightly, sound quality, and contains system optimizations which don't affect quality which may increase FPS/prevent drops.

posted about 4 years ago
#99 Team Comtress 2 in Projects

Got rid of a huge bottleneck for particle simulation!

https://github.com/mastercomfig/team-comtress-2/releases/tag/0.0.16

We're playing on connect tf2.mastercomfig.com!

posted about 4 years ago
#140 Remove Iron Bomber from whitelist in TF2 General Discussion
krollicI think this is poor reasoning. The crossbow is for all intents and purposes objectively better than the various needle guns and yet no reasonable person makes the case that it should be banned simply because it is better.

Boston basher > Bat
Ubersaw/Solemn Vow > Bonesaw
Pick axe's and Crit stick > Shovel

Who gives a shit if it has an unintended upside? There are plenty of weapons and mechanics that possess effects that weren't designed as such. Demo has it rough enough and if a weapon makes his life a little bit easier versus today's scouts and soldiers then I support it.

Because the only thing carrying the iron bomber to total domination of the GL meta is this one unintended stat (not any sort of interesting new mechanic), and if it was fixed, then we could see more variety based on the mechanics of different rollers. These weapons you mentioned are completely different classes of utility versus the stock (especially the melee weapons), so I find it misleading to mention these examples.

posted about 4 years ago
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