mastercoms
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SteamID64 76561198046110893
SteamID3 [U:1:85845165]
SteamID32 STEAM_0:1:42922582
Country United States
Signed Up August 8, 2017
Last Posted September 14, 2024 at 1:13 AM
Posts 1545 (0.6 per day)
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#2167 mastercomfig - fps/customization config in Customization
AimIsADickOk I understand now. Guess I was just seeing a false correlation between the cvar and frames. Thanks again.

It does use some DX8 shaders so it might negatively affect stuff on your machine.

AimIsADickAlso just a heads up, but I personally think you should display frametimes in the graph in the performance section on your site. I heard that FPS is generally an unreliable metric, so I think it's a good idea to include frametime as a consistent metric as well.

frametime = 1/FPS
1/frametime = FPS

FPS is bad to measure as a relative thing, like "I just gained 30 frames!", instead of "I had 240FPS before and now I have 270FPS." That latter one is fine.

if you mean the frame pacing, that's harder to compare and measure between configs.

posted about 3 years ago
#2164 mastercomfig - fps/customization config in Customization

No, it controls shader quality. Reducing fillrate in this instance means reducing the required pixel fill cost.

posted about 3 years ago
#8 Australium Textures & mat_bumpmap 1 in TF2 General Discussion

This is irrelevant but given that I was mentioned and kind of misunderstood, I thought I'd respond. I didn't I said you would get higher FPS all the time with DX9 vs DX8. The more efficient renderer is rendering more, so it's just doing more, faster, but in more time than something that's doing less, slower. So it's understandable that it's getting less average FPS.

Anyways, DX9 can help a lot with drops, latency, resource usage, frame timing and performance over longer periods of time even if it isn't getting you higher average FPS. Finally, keep in mind that how you test dxlevel can affect your benchmarks. You should be setting dx9 and then launching without -dxlevel 90, or else you will experience some graphics options getting reset, causing lower FPS.

posted about 3 years ago
#2159 mastercomfig - fps/customization config in Customization
AimIsADickDo the launch options need to be in the latest game version? If so then I can adjust my launch option list to accommodate that. Also what do you refer to as a bad launch option?

The things you were saying: "junk strings that aren't launch options"

posted about 3 years ago
#2157 mastercomfig - fps/customization config in Customization
AimIsADickHow do I compile mastercomfig from the source that is on github? I'd like to try and help out development aside from updating the list of launch options to remove the junk strings that aren't launch options. This is the list that I'm going to refer to if I do.

P.S Can I use the 2018 code leak of TF2 as a source of information like the Source SDK?

Thanks for your interest in contributing to mastercomfig! There's a contributing document that contains packaging instructions here: https://github.com/mastercomfig/mastercomfig/blob/develop/.github/CONTRIBUTING.md#packaging

Beware that any sanitization of the launch options must be automated to be part of the generation process. So a filter of known bad launch options could work, as well as a heuristic for random garbage.

You can use your own personal knowledge of TF2 to develop mastercomfig. Where that knowledge comes from is not of my concern.

posted about 3 years ago
#651 TF2 benchmarks in TF2 General Discussion

Yeah how Windows and Source interact for threading adds a lot of overhead and latency to the frame. That's sort of what I was working on that gave the biggest gains in TC2.

posted about 3 years ago
#6 Lag everytime a non-english character is in chat in Q/A Help

what's your hud

posted about 3 years ago
#5 Packet Choke issues. in Q/A Help
AimIsADickTo add rotten cherries as well, it seems that the MTU size is hard coded as 1200 bytes. Why not just make a cvar for it so the user can use their optimized MTU size?

Limitation in Steam.

AimIsADickWill you use the 2020 leak of TF2 as research in mastercomfig?

Already done.

posted about 3 years ago
#2 Packet Choke issues. in Q/A Help

I am pretty sure that it's just a problem with TF2, since split packets (>1260 bytes) are kinda not well implemented.

posted about 3 years ago
#3 blood decals on players show as bullet impacts in Q/A Help

are you using a surface properties mod, like no footsteps?

posted about 3 years ago
#16 where are rgl pugs in TF2 General Discussion

New thread here: https://www.teamfortress.tv/58095/rgl-pugs-technical-alpha

posted about 3 years ago
#7 RGL PUGs: Technical Alpha in Projects

RGL PUGs sneak peek on stream: http://twitch.tv/b4nny

posted about 3 years ago
#4 lag spikes because of net settings(?) in Q/A Help

could you share your net settings that didnt have lag spikes?

posted about 3 years ago
#10 TF2 update for 12/9/20 in TF2 General Discussion
MakWhy fix something that was literally never fucking broken this shit is insanity. Reminds me of the dogshit random ass change they made to flame visuals with jungle inferno where they just made them opaque and ugly as fuck. Valve are sooo fucking tone-deaf it's unbelievable.aboOodWait I'm out of the loop, what's this about a spy update?

It's just some fixes to uber cloaking and then some arbitrary/cosmetic cleanup to the materials. https://steamcommunity.com/sharedfiles/filedetails/?id=2188847513

posted about 3 years ago
#20 Jittery game in Q/A Help

Try toggling combinations of anti-aliasing on or off, and borderless windowed and fullscreen?

posted about 3 years ago
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