9.4.0 released with networking improvements, bug fixes and download page updates.
This release took 10 hours to produce. If you like the work I do, consider supporting me!
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SteamID64 | 76561198046110893 |
SteamID3 | [U:1:85845165] |
SteamID32 | STEAM_0:1:42922582 |
Country | United States |
Signed Up | August 8, 2017 |
Last Posted | March 13, 2025 at 2:01 PM |
Posts | 1553 (0.6 per day) |
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Raw Input | 1 |
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9.4.0 released with networking improvements, bug fixes and download page updates.
This release took 10 hours to produce. If you like the work I do, consider supporting me!
Oops! Forgot about that, thanks for catching it. It's fixed now.
Hey all, I refreshed the download experience with a style update, layout changes, and a version selector + update checker. Please let me know what you think! There will be some more updates coming soon to help further with more advanced customization.
No love for the homie DirectX 8.0
Just for future reference: https://docs.mastercomfig.com/en/latest/customization/custom_configs/#game-overrides
9.3.3 released with performance optimizations, bug fixes, and new utility features.
This release took 3 hours to produce. If you like the work I do, consider supporting me!
9.3.2 released with bug fixes.
This release took 2 hours to produce. If you like the work I do, consider supporting me!
9.3.1 released with performance improvements and bug fixes.
This release took 10 hours to produce. If you like the work I do, consider supporting me!
That it segfaulted is pretty useless information, it technically narrows it down a bit, but you might as well anyway be saying it crashed. Seeing stdout is not what a debugger is used for. You can do that in other ways.
What a debugger is actually used for is breaking into the code, viewing variables and the stack, and in some cases, rewind in the case of time travel debugging with something like rr or WinDbg. However, as was said before to you, since you do not have debug information, it will be very hard to debug the program without very good experience with programming and especially assembly.
Also, I think in these cases, you will find Valgrind more helpful than simply using gdb.
KZIdk why i get awful stutters on mastercomfig after a couple of launches, but if i reinstall (delete cache etc.) it it would run smooth.
That's strange, could you list everything you do explicitly to reinstall?
Yeah, stuffcmds doesn't work for non game DLL cvars anymore.
Anyways, RSS feed, you can use GitHub afaik
turbochad69try disabling any ofif you have them enabled (and stop w/ the debugger meme)r_threaded_renderables r_queued_decals r_queued_post_processing cl_threaded_client_leaf_system cl_threaded_bone_setup
Only the r_queued cvars do anything in the current live build, so changing the values of any of the other ones would not do anything. Plus, mastercomfig does not set any of these, so if the only thing they did was update to the latest version, these would not change anything.
9.3.0 released with performance improvements and bug fixes.
This release took 22 hours to produce. If you like the work I do, consider supporting me!
Bob_Marleyare SSDs actually very helpful for games like tf2? I would think pretty much everything could be loaded into memory when actually playing... So, my gut feeling is that reading stuff from disk isn't that common?
SSDs can help with dynamic model loading (cosmetics) and some sound loads.
Just use whatever you want and what works best for you! I don't recommend against DX8.
I just haven't had the time to properly explain it in the docs, since users have the tendency to pick the perceived lowest option even if it's worse for them. So, I've relied on DX8 being known in the community elsewhere to pick up the lack of documentation within the mastercomfig docs regarding this.
I simply only want DX9 to get a fair chance and people to try it and see if it works for them rather than automatically going to DX8. If it doesn't work as well for you, that's totally fine and understandable!