The lag compensation fixes crowded melee fights, boston basher hits on team mates, and whip. Basically anything you saw on your screen in terms of teammates blocking your melee hit, was incorrect vs. the server.
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SteamID64 | 76561198046110893 |
SteamID3 | [U:1:85845165] |
SteamID32 | STEAM_0:1:42922582 |
Country | United States |
Signed Up | August 8, 2017 |
Last Posted | March 13, 2025 at 2:01 PM |
Posts | 1553 (0.6 per day) |
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9.9.2 released with bug fixes.
This release took 10 hours to produce. If you like the work I do, consider supporting me!
This may alleviate the freezing problem some people are having on the freezecam, though I'm not sure it would be fully solved (seems like a game issue).
_PaiDo you and your friend run mastercomfig/another extensive config? My friend and I don't have 4gb ram, but we both had mastercomfig and we noticed after every death that lagged, our configs were reexecuting, sometimes twice in a row. Since my friend with a weaker computer was lagging far more than me, maybe its something that reloads the config and the lag is from resetting all the graphics settings?
The configs would re-execute as a result of the lag/freezing, maybe make it slightly worse. But would not be the root cause. All it does is reload your class configs, because it thinks you just respawned, because of the lag.
9.9.1 released with FPS increases, Spy hitreg improvements, visibility tweaks.
This release took 43 hours to produce. If you like the work I do, consider supporting me!
they've been working on steam trust since 2018, hopefully it comes out soon for tf2
I just liked sharing that I enjoyed TF2 and what it meant to me. I hope at least if Valve reads it, they know how much the game means to the community and that they're appreciated for what they've made. In the end, I don't expect much to change but hopefully it's something in the back of their mind, to know how valuable TF is to so many people.
Ah, then probably recursive precaching. Maybe we can get Valve to clear out the reference from that file :)
I couldn't find this reference anywhere. Maybe you have a weapon script which sets ExplosionEffect, ExplosionPlayerEffect or ExplosionWaterEffect to this value.
9.9.0 released with FPS increases, stability improvements and bug fixes.
This release took 20 hours to produce. If you like the work I do, consider supporting me!
I tried improving performance for mid/big fights, let me know if anything gets better or worse.
AimIsADick
Source on the 99%? (OS demographics are flawed because people use faked user-agents.)
Also, I agree that gatekeeping Linux from new users is bad; but there is a limit to how much leniency the user can have, before the fault can be applied to the user. e.g Blame a user for not clicking a button to install a program, when the button clearly works and is usable; but blame don't the user when the button doesn't work.
my dude it's a single folder
and to everyone else, i really don't want this thread trashed with a long argument like this guy has done to 99% of threads here, so just ignore the irrelevant nonsense please.
QLIQI'm curious about this, I don't know anything about configs. I set mine to auto so it switches depending on hitscan or projectile and when I'm looking at net_graph, my lerp in the mge server stayed at 30.3 regardless of class, I don't know about stuff changing in the console/config when I was in-game and switching classes. is that a good lerp? before I put the config in my game, my lerp shown on net graph was a orange 15 from some other config customizer, but that one didn't give me the .vpk files, I think that one changed the .cfg files
how did you change it?
AimIsADickI dislike the renaming of the user folder. It's the user's fault that they hide the extension in their file manager, not the config layout. It's an unnecessary deprecation.
You can still setup a symlink to the user folder if you really want to continue to use the user folder. (Symlinks don't seem to work in VPKs.)
This "user error" mentality is why Linux desktop is not used by 99% of people.
Ah, I wasn't aware of this bug. I will add it back!
9.8.1 released with performance improvements.
This release took 6 hours to produce. If you like the work I do, consider supporting me!
SebastianeyWith the removal of game_overrides_once_c, if you're one of the few that used it here's how to replicate it:
(replace hud_reloadscheme with what you want to run once per session)
Add this to your autoexec:alias game_overrides_once_c "hud_reloadscheme" block_game_overrides_once_c
Create game_overrides.cfg in the overrides folder with these contents:game_overrides_once_c alias block_game_overrides_once_c "alias game_overrides_once_c" block_game_overrides_once_c
Could you let me know your use case/reason for needing this? I'm interesting in seeing what value there still is in the functionality.
9.8.0 released with visibility improvements, crash fixes, new customization features and more.
This release took 50 hours to produce. If you like the work I do, consider supporting me!
VGUI doesn't have good update performance. Match HUD updates a lot and is a complex layout.