While recording a demo can reduce FPS (it does a little bit extra work in recording networking data), it wasn't as bad as I thought in those messages and it does not affect hitreg. The mix-up came from two things, that I should have looked more closely at: one, VCR mode (described at https://developer.valvesoftware.com/wiki/Tier0 to be part of demos) and two, tool recording mode (which had some misleading comments which made me think it was more general). Neither of these systems are related to the in-game demo system, and thus none of what I was looking at before was relevant to it.
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SteamID64 | 76561198046110893 |
SteamID3 | [U:1:85845165] |
SteamID32 | STEAM_0:1:42922582 |
Country | United States |
Signed Up | August 8, 2017 |
Last Posted | March 13, 2025 at 2:01 PM |
Posts | 1553 (0.6 per day) |
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Raw Input | 1 |
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https://docs.mastercomfig.com/latest/tf2/cvarlist_win/
Anything tagged with "demo" here will.
A few updates on this since the last one.
For those of you who were looking for a new app, there now is a full mastercomfig web app, redesigned for better usability here: https://mastercomfig.com/app. It can be used offline/standalone, allows you to customize the config easily, and on Chrome based browsers, supports directly installing to your TF2 folder. In a near future update, I plan to add quite a few new scripting options for binds, class configs, weapon scripts and more, which should make the app a one stop shop for customizing TF2.
For those of you looking for a more traditional setup, in 9.7.0 I've released a full autoexec (you can find it listed on the "Other downloads" link in the app or here). It provides a low quality level by default and while it is not as featureful as mastercomfig presets, it provides a familiar setup that can be used as a stepping stone to mastercomfig. And in a previous release, I started making ZIP packages available for mastercomfig, which provides an editable fully featured setup without VPKs, which can help for moving to full mastercomfig setup, while still being decently familiar and manually editable.
As for documentation/installation instructions, that's still been an ongoing process. I've made quite a few improvements to the documentation to make it clearer and more practical. On our Discord, I've improved the support process with a ticketing approach which gets you help faster than ever in your own automatically made thread.
And lastly, for update frequency: as planned in #41, we now have two release channels, being the typical versioned releases, and the dev build, which recently got improved support within the app.
If you have any questions about the new release, the new autoexec.cfg, or want to give feedback, don't hesitate to reach out! I'm happy to help and make things better.
9.7.0 released with app improvements, an autoexec download, bug fixes and performance improvements.
This release took 20 hours to produce. If you like the work I do, consider supporting me!
particles 1 does not affect anything used in tf2 to my knowledge, it just reduces preallocated space for an unused feature
iirc, the spawn time caused by freezecams can be made to be hard coded elsewhere. i'll look around in a bit.
bearodactylchecked the documentataion as well and didn't see a single thing about updating, seems like it should be a pretty important thing to document (but maybe the config doesnt change much and it's not a big deal)
The documentation only talks about how to update from relatively recent versions (https://docs.mastercomfig.com/latest/next_steps/update/). It would be a good idea to include migration steps from older versions. The only thing you can really do now is find your version changelog and work up to the latest version, as each changelog provides migration steps you need to do.
However, if your installation is that old, you can follow the installation steps instead. https://docs.mastercomfig.com/latest/setup/install/ Try to find your custom settings and put them in your own autoexec.
File queries will find a "hit" for a specific filename according to the search path order defined in gameinfo.txt, it won't search through random files. As far as I know, Source doesn't use any inefficient search method to find files (like looping through all files). Also, I know that Windows has pretty efficient data structures for splitting up large directories so it won't inherently slow down reads, especially in unrelated folders.
I think on official servers, you get kick immunity for some time if you survive a few vote kicks. So they either got that through a server or figured out how to fake it.
sv_lan doesn't prevent it, your public IP is still registered with Steam. You can see this in the console log. I think Steam profile privacy settings will prevent it, though they may still be able to scrape from some list and match player list names.
NUTShttps://imgur.com/oeyiu8I
how do i remove the blocky shadows on the wall? already have textures=low
https://docs.mastercomfig.com/9.5.2/next_steps/troubleshoot/#lightingshadows-are-blocky
Probably textures=low in modules.cfg
RaelynYou should probably mention on your recommended launch options that the -hushsteam command whilst preventing your IP from being registered on local servers, also prevents access to the item servers on them. Just for clarity sake.
I didn't mean to post that to the recommended launch options! I thought I removed it from there, but thank you catching this, it's removed now!
Kansiwizwhat modules should I turn on to enable the medibeam? I can't see it.
https://docs.mastercomfig.com/dev/next_steps/quick_fixes/#viewmodels-are-not-visible
brodymy autoexec refuses to exec on launch, and edits i make to any of my cfgs dont actually change anything in game, even when i manually exec them
i have all of them in the cfg/user folder as well as duplicates in the cfg folder
Can you show screenshots of your tf/cfg, tf/cfg/user and tf/custom folders?
mastercomfig has built in functionality for this, with the snapshot_buffer=auto module level.
https://docs.mastercomfig.com/9.5.2/customization/modules/#snapshot-buffer
AimIsADickIs mastercomfig going to optimize bots (through the tf_bot cvars), or will it just leave bots alone?
I welcome improvements to single player and offline experiences!