3 updates in one day? POG CHAMP
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SteamID64 | 76561198046110893 |
SteamID3 | [U:1:85845165] |
SteamID32 | STEAM_0:1:42922582 |
Country | United States |
Signed Up | August 8, 2017 |
Last Posted | September 14, 2024 at 1:13 AM |
Posts | 1545 (0.6 per day) |
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Raw Input | 1 |
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ihatesillygibspretty cool program, i tried using it for an hour or so but due to the fact that putting everything on very low forces silly gibs im rather not interested in this program/autoexec. id rather stick to the toaster comanglia settings so i can have high fps + gore. still a cool program. id use it if it didnt look like i was a robot everytime i exploded.
This was a typo in the config settings and is fixed in the updated 6 versions or the 8 beta, sorry. I've deployed a hotfix to mastercomfig 7 to override these settings. You should get it if you apply the config again.
VictorIf I'm using the transparent viewmodel addon, does it matter what I set the motion-blur module to? (or just leave it at whatever default it uses for the preset?)
Addons override modules and presets.
mastercomfig 8.0.0-b7:
https://cdn.discordapp.com/attachments/389091098922057728/622854214497992734/mastercomfig.zip
* Fix r_drawropes and dsp_off being improperly set
* Updated the localization files
I've opened up commissions in addition to regular donations: https://ko-fi.com/mastercoms/commissions
You can request me to design a custom config according to your computer, and your personal quality vs performance preferences.
Additionally, as an addon, you can get help from me to do advanced scripting in your config, within reason.
It is so fun to play. Everything feels great, weapons are unique and interesting, and the story is pretty good so far. The quality of life improvements are so good, and like 99% of the cosmetics are in-game rewards.
https://cdn.discordapp.com/attachments/389091098922057728/620972432928538644/mastercomfig.zip
mastercomfig 8.0.0-b6:
* Removed Bad CPU addon. The base config is now optimized enough for these CPUs as well.
* Cleaned up Very Low preset
* Adjusted packet size and compression thresholds for enhanced reliability
* Changed lighting=low to make world lighting not as dark
* Bumped up ultra modules across the board to use more costly, minor quality improvements as well
* Enabled post process pass combining always to simplify config logic
* Disabled gameplay checks for stats, so community gamemodes track stats
https://cdn.discordapp.com/attachments/389091098922057728/620607005668671537/mastercomfig.zip
mastercomfig 8.0.0-b5:
* Improve performance on props_high by enabling static lighting for props
* Increase packet delay limit from 30ms to 60ms
* Use dxsupport cvar values in cfg. This fixes many issues where people were not getting full performance benefits out of their modules, or were not seeing the effects of their modules properly applied.
* Added -gl_enablesamplerobjects and -gl_texclientstorage to OpenGL launch options. These options can improve texture management, and reduce memory usage.
* Mastercomfig automatically enables ropes for official Mannpower maps
* Removed cvars that were setting to default, reduces file size
* Disabled cl_showpluginmessages since the TF2 default was changed intentionally from 1 to 0 a year ago
* Enabled net graph solid ticks (like TF2 default, comfig default was improperly set to 0)
* Added early particle removals to Bad GPU. These cost time to check on the CPU, but are worth the GPU particle rendering savings on bad GPUs.
* Fixed a bug where the server could disable prediction https://github.com/ValveSoftware/Source-1-Games/issues/2618
* Removed packet_size=lowend completely
* Improved documentation and fixed typos
https://cdn.discordapp.com/attachments/389091098922057728/620277650946129930/mastercomfig.zip
mastercomfig 8.0.0-b4:
* Increased rate from 262144 to 281952 to add padding for split packets. Improves network reliability.
* Added a max accumulated network delay of 30ms (similar to the 15ms delay limit in 6.14). May cause some network resources to be exhausted, let me know if you see problems.
* Restored client precache from before experimental change in 6.12.0 to improve performance
* Removed some redundant to default filesystem settings, improves performance
* Updated screenshots on docs
* Fixed typos/style in documentation
https://cdn.discordapp.com/attachments/389091098922057728/619854792386281482/mastercomfig.zip
mastercomfig 8.0.0-b3:
Updated recommended base launch options: -novid -nojoy -nosteamcontroller -softparticlesdefaultoff -reuse -nohltv -particles 1 -primarysound -snoforceformat
* Added -primarysound and -snoforceformat to launch options. These reduce stutters related to the sound system.
* Improved networking compression settings to reduce overhead in packet processing on packet_size_balanced
* Decreased smoothing time to stay in sync with other entity's smoothing (interp)
* Increase rate to a stable speed that resolves stutters when dealing with larger traffic.
* When on packet_rate_congestion, don't do added interp for snapshots_balanced
* Optimized lighting settings
* Tweaked lip sync rules to ensure smoothing is disabled on lower modules
* Addons now override modules
* Enabled batch decals across the board for improved performance
* Reduced overhead of decal system when decals are disabled
* Improved decals_high usage of memory systems
* Added hud_panels module to disable health/player info panels
* Reordered console module selection execution to reduce delay up front in loading settings
* Removed Slow IO addons. These changes are now in the base config, because model loading in the thread pool was causing performance issues even on fast SSDs.
* Fixed color correction not being enabled on post_processing_ultra
* Fixed some unused software anti-aliasing settings being used
* Decreased dynamic light limits
* Fixed hud_reloadscheme once not working properly
* Renamed game_override_once_c to game_overrides_once_c
* Fixed typos in documentation and improved some descriptions slightly
sAvenAlright nevermind then. So what does "gamematerial" do?
https://developer.valvesoftware.com/wiki/Material_Types
- just makes it not found.
sAvenSurfaceproperties.txt from the "No Footsteps" addon doesn't disable the "dust/bullet impact" particles when shooting at walls. I downloaded JarateKing's cleantf2 surfaceproperties.txt and the only thing that's different from his file and yours is that his "gamematerial" is a "-" and your "gamematerial" is a "C". Is this intentional? If not, could it be added into your config?
I disable impact particles using fx_* commands in the dxsupport_override.cfg in the low and very low VPKs.
aierado you have any idea what cvar causes my demos to be choppy?
i run the very low preset
also while i'm at it what does "-particles" do
I don't know why demos are choppy. Been trying to look at it for a while, but it seems like some TF2 issue? Could you confirm it doesn't happen without the config? But very low does lots of stuff that might be causing it
-particles 1 limits the number of beam particles (particles with a start and end point). It also allocates less memory for those particles. The minimum is 512, so 1 is just saving space.
Harrow@catman1900 i tried it both on the low and the medium low presets. And for some reason they capped even lower at 180
A stable FPS is better than high peak FPS.
An FPS limit decreases loading screen time.
An FPS limit saves power which can improve performance due to resources not being used for little reason.
FPS has diminishing returns for higher FPS because the frame time reduction is inversely proportional.
I'd recommend setting fps_max to FPS you can stably get.
mastercomfig 8.0.0-b2
https://cdn.discordapp.com/attachments/389091098922057728/618702620940566528/mastercomfig.zip
* Enhanced networking settings to improve reliability
* Removed recommendation to disable networked packet thread (-NoQueuedPacketThread, net_queued_packet_thread 0) on Linux because Linux now uses the packet thread. Please remove these from your settings if you have them.
* Optimized graphics performance
* Fixed a few ragdoll bugs
* Optimized CPU performance
* Improved filesystem and memory management
* Improved sound system performance
* Disabled TF2 in-game HUD messages (mostly seen on cl_hud_minmode 0) with No Tutorial addon
* Disabled enforcing hit/kill sounds
melancholestephdont get me wrong, its almost certain that clinton, trump, and plenty of other rich people are complete and probably pedophilic slimeballs, but publicly calling for the assassination of a former president on a public forum - ironically or not - is a great way to get a visit from the secret servicethere's literally not a day where i don't see people talking about wanting billionares to die on twitter if u think the SS is gonna come knocking on my door for this then u should use the internet more
https://mashable.com/2016/03/08/secret-service-trump-threats-twitter/
http://www.thesmokinggun.com/buster/obama-twitter-death-threats-486712
https://www.washingtonpost.com/arts-entertainment/2018/11/26/tom-arnold-says-one-anti-trump-tweet-caused-secret-service-show-up-his-house/?noredirect=on
https://supreme.justia.com/cases/federal/us/394/705/
https://en.wikipedia.org/wiki/United_States_v._Stickrath
https://www.law.cornell.edu/uscode/text/18/871
https://casetext.com/case/united-states-v-apel
24use 91 or bust
91 doesn't exit. There's only 90 and 95 for PCs.
edindx8 is simply better
DX9 is the latest graphics API, with more efficient resource handling. The only reason why DX8 gets more frames in some cases is because it can't support rendering some things, so it uses less advanced graphics. If DX9 were able to fallback to those simplified graphics, then it would have greater performance. But simple FPS comparisons are not what you should base things on anyway. Due to DX9's better technology, you get less stutters, smoother frame rates, and faster loading and window resource grabs.
DX8 is also a huge technological burden to maintain for the TF2 team. If we get usage numbers down for it, that would be a possible graphics pipeline they could drop support for, and thus improve efficiency by removing all those outdated pathways and not worrying about compatibility.
@Cache11031992 use the defaults in mastercomfig. I'm not making the defaults purposefully worse.
Anyone who has been having crashing issues when they join a game: which version was the version it started happening and which version was the last one that was working for you?