mastercoms
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SteamID64 76561198046110893
SteamID3 [U:1:85845165]
SteamID32 STEAM_0:1:42922582
Country United States
Signed Up August 8, 2017
Last Posted September 14, 2024 at 1:13 AM
Posts 1545 (0.6 per day)
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#13 FPS drops after around 10 minutes of playing in TF2 General Discussion
sheafThere is a bug with the drop system. If you get a drop your frames will gradually grind to shit untill you press j and clear the message.

Is this only happening with in-game notifications or does it happen if you have a notification at all?

posted about 5 years ago
#1840 mastercomfig - fps/customization config in Customization
aieraI don't know if it's placebo but jump maps just feel better at 15.2

also should i be setting a custom fps_max if I'm on a 144hz?

Yeah jump maps are fine at 15.2ms because it's just your own client which is locally predicted.

If you want.

posted about 5 years ago
#14 fix for interpolation-based hitbox desync in Customization

Not seeing anything faulty there. Everything related to lerp time is a float with no discarding. Also the fact that we experimentally tested it on a server with no issue leads me to believe this only happens on bots.

posted about 5 years ago
#1838 mastercomfig - fps/customization config in Customization
whitepuzzleI went back and forth a lot today and I really do feel that 15.2ms feels faster for projectiles. I think that 15.2ms projectile and 21.0ms hitscan is the best balance as long as you aren't getting a lot of dropped packets on 15.2ms.

But you're always going to get packet loss on 15.2ms. There's not servers that ever have a 66 sv tick rate and 0ms var. Also, placebo has a big impact on this stuff. You need to do blind tests, or analyze it logically/mathematically using the code.

posted about 5 years ago
#1836 mastercomfig - fps/customization config in Customization

6.14.1 released with bug fixes.

Changelog

nimbyis it possible to get 15.2 interp on projectiles? I tried adding it in a user folder autoexec but it doesn't work.

Just curious why you'd like 15.2ms, it'll help me improve the config.

Read this thread on why 15.2ms is not the default: https://www.teamfortress.tv/51693/current-year-net-settings#4

If you really want it, put snapshots_lan for each class config you want 15.2ms for, or if you want it for all classes, put snapshots=lan in your modules.cfg.

posted about 5 years ago
#1833 mastercomfig - fps/customization config in Customization
whitepuzzleDoes the higher interp not also delay the visibility of enemy projectiles, though?

Also, is there a module to enable low violence mode so that I can avoid having violence_hblood 0 in my autoexec? I'd prefer to consolidate all graphics config related stuff in modules.cfg.

That's a good point. My current inclination is to say that it doesn't matter on the receiving end as much because your own movement is not interpolated. However, I'm not sure. Will have to see the pros/cons more.

The module is silly_gibs=on.

posted about 5 years ago
#1831 mastercomfig - fps/customization config in Customization

6.14.0 released with a new in game customization system.

Changelog

I've now opened up ways you can support me:

Support is much appreciated and super encouraging to me! But thank yous always mean a lot to me, too.

whitepuzzleIf the lerp display only rarely flashes yellow at 21.0ms interp, should I bother using 'safe' snapshots to get 30.3ms interp for hitscan classes?

Yeah, because hitscan has pretty much no downside with interp. It's fully lag compensated. With 30.3ms, you get guaranteed protection against packet loss and slightly more predictable/stabler entity movement.

posted about 5 years ago
#1829 mastercomfig - fps/customization config in Customization
whitepuzzleWhat happened to 17.9ms interp? Not worthwhile compared to 15.2 and 21.0?

Yeah, I increased it to 21ms based on human tolerances to get a bit more in the buffer.

posted about 5 years ago
#1827 mastercomfig - fps/customization config in Customization

6.12.4 released with bug fixes and performance enhancements.

Changelog

Please remove the following from your launch options:
-threads
-limitvsconst
-gl_enablesamplerobjects
-gl_nv_bindless_texturing

posted about 5 years ago
#1826 mastercomfig - fps/customization config in Customization

6.12.3 released with bug fixes.

Changelog

posted about 5 years ago
#436 le economy crash in TF2 General Discussion
GritomaThat was actually the first night in weeks I went to bed at a normal time instead of pugging at peak degen hours
The cost of resetting your sleep schedule and getting your life together is apparently one grand

Same! But in my case, I woke up early to pee and checked my phone and was able to cash out!

posted about 5 years ago
#1825 mastercomfig - fps/customization config in Customization
whitepuzzle6.12.2 broke fence anti-aliasing again for me. Now fences look bad whether 'aa=medium' or 'aa=high' is in modules.cfg.

Fixable by manually specifying mat_alphacoverage=1 in console... Intentional change?

aa=medium and aa=high were removed, but I forgot to update the modules documentation. It is now aa=on.

yightshould i use thissmesiisnt this the same thing as the mouse tweaks vpk

Yes, Mouse Tweaks was renamed to Flat Mouse to help people better understand what the "tweaks" were.

posted about 5 years ago
#1821 mastercomfig - fps/customization config in Customization

6.12.2 released with bug fixes, quality of life improvements and documentation updates.

Changelog

posted about 5 years ago
#15 Using Metal to improve TF2 performance on MacOS in Q/A Help

I tried out using Vulkan translation for TF2 on Windows and Linux but the results I got were not statistically significant except on very powerful CPUs. I think the overhead from the translation was bottlenecking the CPU more, and any wins from using a more efficient graphics API were curbed by that.

posted about 5 years ago
#387 le economy crash in TF2 General Discussion
SpadesThanks man, can we also get an Index update friend??

Sure, just see my recent activity :) https://steamcommunity.com/id/mastercoms

been enjoying it

posted about 5 years ago
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