Not noticeably.
https://docs.microsoft.com/en-us/windows/desktop/WinProg64/performance-and-memory-consumption
Account Details | |
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SteamID64 | 76561198046110893 |
SteamID3 | [U:1:85845165] |
SteamID32 | STEAM_0:1:42922582 |
Country | United States |
Signed Up | August 8, 2017 |
Last Posted | March 13, 2025 at 2:01 PM |
Posts | 1553 (0.6 per day) |
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Not noticeably.
https://docs.microsoft.com/en-us/windows/desktop/WinProg64/performance-and-memory-consumption
I took their language to mean that they reserve the right to release a Heavy update in the future, and that just because Heavy lost doesn't mean they will never ever update Heavy again. But other people took it to mean that they were confirmed the Heavy update coming after the Pyro update, which I don't think is valid.
_KermitInside the VPKs you can find the actual .cfg files, use GCFscape to extract them.
ivan_make your own .cfg file with the commands u want to use and once ingame, do exec [ file name ]
ProSkeezis there a text file for this cfg or are vpks the only way
You can review what's in the file on GitHub, but I would recommend using tf/cfg/custom.cfg for your own stuff. This way, your config doesn't break every time mastercomfig updates, and you can be sure that your stuff runs last and gets set to what you want. It also is more efficient, especially if you use modules.
yighthttps://www.thewindowsclub.com/disable-visual-effects-windows
does this still affect fps? im using the adjust for best performance
In exclusive fullscreen mode, it won't really affect performance (maybe a frame or two), but it will make Windows snappier.
Cache11031992if 66 Tick Rate Server what rates it is better to register? cl_cmdrate 66 cl_updaterate 66 or 66.67 or 67 ?
66.
66.67 is useless because update rate clamps down to an integer (no decimal places). 67 is doubly useless because sv_maxupdaterate is 66 on pretty much any server. However, on servers where this is not the case, update rate is limited by the tick rate of the server (1/0.015). You might thinking you should use it then, but no, because since client side, it is still at 67, which messes up network timings when it being considered to be at (1/0.015) on the server, but 67 on the client.
dxlevel 10 in the orange box source engine means that it ignores dxsupport
so this mod is just pepega
VourimastercomsDid you modify the VPK? Seems like its corrupted.used the exe from mastercomfig.com changed nothing outside of the app
Delete %appdata%\mastercomfig-app\Comfig to reset the cache
Did you modify the VPK? Seems like its corrupted.
The problem I have with configs like this is that console variables aren't going to change from config to config. It's the same game/engine, reading the same console variables. So there's going to be ideal values for those variables that everyone will eventually find (besides the ones that control quality vs. performance tradeoffs). That means configs can only be distinct in their usage, like how Rhapsody's Config has aliases or how mastercomfig has a modular design/app.
If effort is just being made to find the right values, rather than make the config's usage different, then I think it would be best to build off of someone else's work and collaborate.
Hey guys, just wanted to give a quick update on mastercomfig. I will not be updating this config until Valve releases any information about the next major update (or releases the update). There's just a bunch of uncertainty in the investment I have to make to update the config, because everything could change in the next update and we just don't know what's going on in general.
osvaldohttps://mastercomfig.com/rate
Don't use this, it's broken and unmaintained at the moment, unfortunately.
I could calculate the rates manually myself. niko, could you tell me your up/down speeds?
Cache11031992after installation I have not appeared in cfg client-modules client-custom cfg
These files were moved to the app folder. But you shouldn't be messing with them anyways, you can use tf/cfg/custom.cfg and tf/cfg/modules.cfg to override the app.
are you using mastercomfig very low? that disables a bunch of hud elements
Asi4nWhere do you enable class.cfg overrides?
add a _c to the class file name.
Try messing around with m_limitedcapture_workaround and m_rawinput