Cache11031992Hello mastercoms! put the latest version of the config on source code
Source code is already published for everything, what were you looking for?
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SteamID64 | 76561198046110893 |
SteamID3 | [U:1:85845165] |
SteamID32 | STEAM_0:1:42922582 |
Country | United States |
Signed Up | August 8, 2017 |
Last Posted | September 14, 2024 at 1:13 AM |
Posts | 1545 (0.6 per day) |
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Raw Input | 1 |
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Cache11031992Hello mastercoms! put the latest version of the config on source code
Source code is already published for everything, what were you looking for?
mastercomshttps://clips.twitch.tv/JazzyAmusedDogeOMGScoots
https://clips.twitch.tv/SassyDifficultHerdStoneLightning
just because it got cut off by the new page, here are some highlights from the first week of the fortnite summer skirmish. and a few more:
https://clips.twitch.tv/CreativeArtisticOkapiFailFish
https://clips.twitch.tv/HealthyEagerPotatoRickroll
https://clips.twitch.tv/CrowdedEnchantingPigeonUnSane
https://clips.twitch.tv/ViscousCoyWebWholeWheat
https://clips.twitch.tv/HelplessSecretivePidgeonImGlitch
https://clips.twitch.tv/ProudWrongWaterEleGiggle
https://clips.twitch.tv/BlueLightGiraffeDAESuppy
https://clips.twitch.tv/ExquisiteSwissPoxSoBayed
https://clips.twitch.tv/RockyCaringCheddarBlargNaut
https://clips.twitch.tv/GorgeousWrongGorillaCclamChamp
https://clips.twitch.tv/AnnoyingSplendidWolfSuperVinlin
They cancelled the tourney 6 rounds early and changed the win conditions since no one won enough:
https://clips.twitch.tv/ResourcefulZanyConsoleJonCarnage
The one moment I did like though: https://clips.twitch.tv/AltruisticBoxyGooseWOOP
I love Fortnite. It's one of my favorite games and I also think it really does have a lot of potential for esports, but Epic has a lot of work to do on many, many fronts before they can start with these experimental tourneys. I know they're excited to see Fortnite competitive in action, but I feel like they're rushing too much and it could hurt them in the long run even if they manage to eventually work out all the kinks.
Try downloading the 7z package manually for your OS and putting it in the same folder as the web setup. Then run the web setup.
Victorany plans for the app to get macos support?
No, I don't have a Mac so I can't build the app for macOS and there have been no volunteers.
In addition to an alpha release, I've taken some fixes from the 7 alpha and integrated them into a new, stable traditional release.
7.0.0-a.14: https://mastercomfig.com/7
what are your binds (full config)?
HrblsCustom setting options do not appear to save on exit in A13
Ropes, LOD and grass all revert to blank.
Seems like they do save, but their UI controls do not reflect the settings.
CardfightGamerSure, there's a few commands i may have left out like the sniper scope removal which i had forgot to remove after trying it out but anyways http://www.mediafire.com/file/h3vwzdia4wzl5da/CardfightGamer%20tf2cfg.zip
Could you give me your PC specs?
TimTumThat's not true, only the players that got at least one achievement are included: "It seems this API allowed users to view the percentage of players who complete Steam achievements by up to 16 decimal points." So that means actually 27 million players played Unturned.
I think you misunderstood. A common multiple that produced a whole number for all achievements was found in order to determine the total player count.
For example, Half-Life 2's achievements, people who didn't get the crowbar would still be included in the count.
This is because of how percentages work. If 46.7% got the achievement, that means 53.3% did not.
If 8877286 * .467 produces a whole number for the number of players who got the achievement (within a certain threshold), and a whole number is produced for every other achievement percentage with that estimated player count, that means that's the total player count.
Of course, it's not clear what data Valve uses to determine the total player count for the purpose of achievement percentages, but it's around the amount of players who have launched the game once after achievements were added.
CardfightGamerRight now I have the class configs, custom (previously named autoexec), modules-run, game_overrides_c and the mastercomfig which was updated on April 4 (gfx.cfg)
gfx.cfg isn't part of the VPK installation, so none of the custom files you listed (custom, modules-run or game_overrides_c) will be working, since that's run through the VPK. Could you please share your class configs?
CardfightGamerI had already done that but my game still seems to be crashing everytime i join a server, trying to pick a class
Brimstone wasn't replying to you, but could you respond to my post in #1564?