what are your binds (full config)?
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SteamID64 | 76561198046110893 |
SteamID3 | [U:1:85845165] |
SteamID32 | STEAM_0:1:42922582 |
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Signed Up | August 8, 2017 |
Last Posted | April 16, 2025 at 4:42 PM |
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HrblsCustom setting options do not appear to save on exit in A13
Ropes, LOD and grass all revert to blank.
Seems like they do save, but their UI controls do not reflect the settings.
CardfightGamerSure, there's a few commands i may have left out like the sniper scope removal which i had forgot to remove after trying it out but anyways http://www.mediafire.com/file/h3vwzdia4wzl5da/CardfightGamer%20tf2cfg.zip
Could you give me your PC specs?
TimTumThat's not true, only the players that got at least one achievement are included: "It seems this API allowed users to view the percentage of players who complete Steam achievements by up to 16 decimal points." So that means actually 27 million players played Unturned.
I think you misunderstood. A common multiple that produced a whole number for all achievements was found in order to determine the total player count.
For example, Half-Life 2's achievements, people who didn't get the crowbar would still be included in the count.
This is because of how percentages work. If 46.7% got the achievement, that means 53.3% did not.
If 8877286 * .467 produces a whole number for the number of players who got the achievement (within a certain threshold), and a whole number is produced for every other achievement percentage with that estimated player count, that means that's the total player count.
Of course, it's not clear what data Valve uses to determine the total player count for the purpose of achievement percentages, but it's around the amount of players who have launched the game once after achievements were added.
CardfightGamerRight now I have the class configs, custom (previously named autoexec), modules-run, game_overrides_c and the mastercomfig which was updated on April 4 (gfx.cfg)
gfx.cfg isn't part of the VPK installation, so none of the custom files you listed (custom, modules-run or game_overrides_c) will be working, since that's run through the VPK. Could you please share your class configs?
CardfightGamerI had already done that but my game still seems to be crashing everytime i join a server, trying to pick a class
Brimstone wasn't replying to you, but could you respond to my post in #1564?
smzimy previous cfg files / settings wouldnt load after installing mastercomfig via the app, renaming my autoexec and moving it into custom/mystuff/cfg did the trick
Just a note, you don't have to move it to custom. custom.cfg can stay in tf/cfg if you prefer that (and it gives you slightly faster loading times).
CardfightGamerIm having trouble trying to load into a map, every time i get to the class selection, my game always crashes, i followed every step correctly even use the troubleshooting method you mentioned but my game still kept crashing, i dont really have a clue if dxlevel 81 has something to do with it or maybe something to do with my configs
What are your custom configs?
ZetosmastercomsCould you share your Settings file (located at %appdata%\mastercomfig-app\Settings)?https://pastebin.com/rQwp8Msk
Ah, the problem is that I changed the identifier for those options, so it created a new entry. I'll be adding a reset custom settings button so you'll be able to clear that out.
MarieWhat is the Very Good addon in Mastercomfig 7.0.0-a.11?
It's not an addon, it's a community config shared by me! It echos "Very Good." into console on launch!
TorraggMastercoms doing gods work, all while actively developing his comfig.
I'm a her, but thank you!
ZetosmastercomsWhat do you mean by repeated valies?@client-custom.cfg
// custom settings
r_renderoverlayfragment 1
r_overlayfadeenable 0
cl_hud_playerclass_use_playermodel 1
hud_deathnotice_time 3
r_renderoverlayfragment 1
r_overlayfadeenable 0
cl_showbackpackrarities 1
mastercomsWhar indicator would be good? Is the current one that says "Custom settings" not enough?Any remark, from a symbol to a tiny text next to the title. If a new user opens the dropdown for an option which doesn't have custom settings, it would be same for him to assume that the others are the same; with Low to Ultra to pick and that's it.
You could move them off of the second menu (custom settings). Since the user already opened the tab for that setting, it wouldn't be cluttered. Given how the tabs open up and their height, the custom settings part can go unnoticed.
Could you share your Settings file (located at %appdata%\mastercomfig-app\Settings)?
Also thanks for the suggestion! I will try to make the custom settings section more visible. But also keep in mind that every module is going to have custom settings eventually.
yahoohi when I try to open any of ur presets or tweaks I get some weird symbols.
https://imgur.com/a/cCDcyku
VPK files aren't meant to be opened in a text editor. If you'd like to customize the config, please use a custom.cfg file in your tf/cfg folder. If you want to read the config, you may do so online:
addons and presets: https://github.com/mastercoms/mastercomfig/tree/release/config/cfg
everything else: https://github.com/mastercoms/mastercomfig/tree/release/config/mastercomfig
smzinvm found solution already
Hi, it's a great resource for others if you could explain your problem and the solution, since other people may encounter the same or similar problem. If you're embarrassed about it, then you can just send me a PM.
I'll look into this.
What do you mean by repeated valies?
Whar indicator would be good? Is the current one that says "Custom settings" not enough?
Will fix in the next update.