mastercoms
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SteamID64 76561198046110893
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SteamID32 STEAM_0:1:42922582
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Signed Up August 8, 2017
Last Posted September 14, 2024 at 1:13 AM
Posts 1545 (0.6 per day)
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#34 Essentials.TF Labs: 133 Tickrate training servers in TF2 General Discussion
WolfMachinaI just used 132 because it's double what my normal settings are, that's why I said imo :shrug:

Oh ok. It's best to set it to 133 since that's the server tickrate.

posted about 6 years ago
#32 Essentials.TF Labs: 133 Tickrate training servers in TF2 General Discussion
FreudCan't think of a good way of phrasing this, but I don't think you should be giving out advice based on justification this weak.

Since this is an Essentials.TF server, and someone with the Essentials.TF label said to use 132 update/cmdrate, I figured there was a good reason the server owners are saying to use that. I am also curious why they said to use 132 instead of 133.

FreudI'm not sure what your logic is here. If compression reduces the average packet size to X% of what it was originally, only X% of the original bandwidth will be used. This saving will apply regardless of the rate packets are being sent at.

If packets are being sent at a faster upload speed in bytes per second, the benefits of compression in terms of speed diminish. Also, the load from compression increases the more packets you're sending.

ArieThe point is reduced transmission times and fitting all packets within sv_maxrate, it's a trade-off.

The rate settings are increased anyway, so fitting packets into the rate isn't really an issue.

ArieThe time you lose (<0.02ms) to compress a packet is gained by having to spend less time transmitting it (because it's now smaller).

With a higher rate setting, bytes are being sent faster and thus the transmission time you save from compression is less.

ArieI'd stick with the defaults (both client and server) over lists of TF2 client and server cvars with no data/benchmarks.

The defaults aren't designed for this higher cmd/update rate. It is more optimal to change them. Though, I agree that some of the more controversial settings might be best to discuss later since this thread is mainly about tickrate rather than net settings.

posted about 6 years ago
#28 Essentials.TF Labs: 133 Tickrate training servers in TF2 General Discussion
ArieWe're talking kilobytes per second here, this will not cause >1% CPU load on any CPU made since TF2 was released. Also, only large packets are compressed (net_compresspackets_minsize).

But there's no point for that extra load/delay on packets being compressed. The server and client both have to do extra processing for compression, and for little benefit. With such high rates being used anyway for this server, I don't think compression even has any sort of case to be used.

posted about 6 years ago
#25 Essentials.TF Labs: 133 Tickrate training servers in TF2 General Discussion
FreudWhy?

I don't know, but that's the update/cmdrate they chose, so I decided not to mess with that.

FreudWhy not just cl_interp 0? I don't see anything special about the value 0.0001, so it'll just clamp to 1/cl_updaterate either way.

I prefer cl_interp 0, but since they recommended it and there isn't any difference (besides servers rules), I just put it again.

FreudThis sounds like it will increase network usage, which will presumably already be pretty high seeing as the server is 133 tick. Can't speak for everyone but my internet isn't great so I'd prefer if this were avoided.

Packet compression doesn't do much and with that many packets, there's going to be much more load from compression.

TwiiKuuI've added all of this but could you explain what they change? Thanks.

net_maxcleartime 0.001 - Reduces packet delay to a minimum, which will help tremendously with choke issues
net_splitrate 2 - Changes the rate at which packets are split into smaller chunks if they're too large
net_compresspackets 0 - Disables using more CPU to reduce packet size by a little bit, since they're so many packets being sent, this reduces load by a lot
net_maxroutable 1260 - Ensures packets aren't being split unless they're at the maximum allowable size in the engine

Oh yeah, and I forgot that you should also be scaling up your split packet rate as well (this is the rate at which split packets are sent): net_splitpacket_maxrate. Set that to the same value as your rate setting.

Also maybe you can use sv_parallel_sendsnapshot 1, but I'm sure not sure about the stability of that one. It basically threads sending packets to all players.

posted about 6 years ago
#25 new type of hacks? in TF2 General Discussion
Scrambledhttps://github.com/ValveSoftware/csgo-osx-linux/issues/566

This was closed at the same time that the aimtux cheat started getting detected. Maybe since vac got linux support cathook started getting detected also, which is why he's now working on catbase.

I got the info mainly from posts by nullifiedcat that were relayed to me. (basically because people thought that linux not having vac was a bit crazy)

I'll admit that I don't have a very good understanding of how VAC actually works, I just assumed that it was a TF2 only thing since its quite often that TF2 gets ignored.

It always had Linux support, but VAC vs hacks is a game of cat and mouse. Valve had many more years of playing that game on Windows, so VAC is much more comprehensive there. On Linux, there's a lot more things you can do to integrate your hacks, so VAC has to catch up to block those strategies. However, that doesn't mean VAC wasn't on LInux in the first place.

posted about 6 years ago
#22 new type of hacks? in TF2 General Discussion
ScrambledClientside VAC seems to have been implemented for Linux CSGO June this year, the 4 month old readme for cathook boasts about needing to be manually vacbanned. Was Linux TF2 VAC implemented in the last 4 months?

If so then I'm sorry, I don't keep that up to date on these things.

VAC always existed on Linux. Not sure where you got the information about CSGO, nor do I know what you mean by CSGO or TF2 VAC "implementations" in the first place.

VAC is implemented in Steam itself, not any game client.

nullifiedcat is just complaining about his personal accounts getting manually banned and spreading lies about VAC to make his cheat look better/more usable.

posted about 6 years ago
#19 new type of hacks? in TF2 General Discussion
ScrambledThe issue is that this is a cheat for linux. TF2 doesn't have client side VAC on linux, so they have to be VAC banned manually.

Linux does have VAC.

mbrutus is legion

brutus has notoriously good aim. i'd love to see him fight a catbot.

posted about 6 years ago
#16 Essentials.TF Labs: 133 Tickrate training servers in TF2 General Discussion

I would recommend setting this on clients and on the server:

net_maxcleartime 0.001
net_compresspackets 0
net_maxroutable 1260

Though, net_maxcleartime will increase net usage some if you use it on the server, so if you aren't comfortable with doing that. Furthermore, I understand rate is capped at like 160k, but I would recommend it being 176624 at a bare minimum for 133 tick.

On the server:

net_splitrate 2

On clients:

cl_interp 0.0001
cl_updaterate 132
cl_cmdrate 132
cl_interp_ratio 1
net_splitrate 4
posted about 6 years ago
#934 mastercomfig - fps/customization config in Customization
Se7enso do I even need an autoexec anymore if I'm using a vpk file? I have all my class binds and everything in class cfg folders.

Nope you don't need it, the autoexec comes with the VPK

posted about 6 years ago
#9 goodFPS config in Off Topic

i get dizzy with any fps above 24 so id recommend tf2's default settings of

fps_min -10
fps_max 20
networking very_very_slow
posted about 6 years ago
#8 new type of hacks? in TF2 General Discussion
catman1900why would it be open source, that makes it really easy to ban.

it's harder to detect this kind of cheat. he wants to make a point about how "undetectable" his cheat is.

(his previous version was also "undetectable" but was eventually banned by VAC)

posted about 6 years ago
#10 k00lConfig in Customization

icec0ldconfig coming soon

posted about 6 years ago
#6 k00lConfig in Customization

welp, i can't compete with cool. nothing's cooler than cool.

posted about 6 years ago
#931 mastercomfig - fps/customization config in Customization

It's strange people are getting this error even though the config sets it to 0 already.

posted about 6 years ago
#927 mastercomfig - fps/customization config in Customization

6.1.2-beta

https://github.com/mastercoms/tf2cfg/archive/beta.zip

Optimizations, typo fix and new work in progress Bad CPU addon

posted about 6 years ago
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