mastercoms
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SteamID64 76561198046110893
SteamID3 [U:1:85845165]
SteamID32 STEAM_0:1:42922582
Country United States
Signed Up August 8, 2017
Last Posted September 14, 2024 at 1:13 AM
Posts 1545 (0.6 per day)
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#924 mastercomfig - fps/customization config in Customization
FraklinI found a typo in the comfig.cfg file

Line 68:
//cl_allowupload 0 // Diisable uploading your player custom files

Thanks

hoolithoughts on dxlevel 80 vs 81?

I've heard 81 is more stable than 80, whatever that means. 80 has less graphical features than 81, so you might get a performance boost from that.

posted about 6 years ago
#7 Input lag on mouse and keyboard. TF2 only in Q/A Help

Set fps_max to 0. There's currently a bug on some system configurations which causes the FPS cap to be much lower than what is set.

posted about 6 years ago
#4 Input lag on mouse and keyboard. TF2 only in Q/A Help

Maybe add -freq 60

posted about 6 years ago
#921 mastercomfig - fps/customization config in Customization
FreudmastercomsFreudWhat is the logic in setting net_splitpacket_maxrate exactly 1 higher than rate?It's how the rate is calculated for splitpackets.
Could you elaborate on this?
mastercomsFreudWhat effect does nb_shadow_dist have on gameplay and performance? Does it have any effect if you set r_shadows 0? Also, the Valve developer wiki article on NextBot states that it is an AI system - how does it relate to shadows?Presumably it's for MvM and TFBots, but I'm not entirely sure.
What is the logic in setting it to 200 in comfig.cfg and 0 in maxperformance.cfg?

Also, I'll just comment that I always saw the bug where cl_particle_batch_mode 2 doesn't draw flames as a positive, as it means that I can actually see when being attacked by pyros.

I honestly don't remember how exactly I came to the +1 value. I will have to check.

The distance decreases, so it's less intensive.

I would say most people would like to see how a pyro is firing, especially since people were complaining about the invisible flames bug before.

yawnsageyawnmy cl_interp is locked at .0333, how can i get it down to .0152?youre referring to lerp right?
cl_interp_ratio 1

thanks : )

I wouldn't recommend using it though. 2 is a much more reliable value.

posted about 6 years ago
#2 Input lag on mouse and keyboard. TF2 only in Q/A Help

What are your launch options?

posted about 6 years ago
#915 mastercomfig - fps/customization config in Customization
DrasticBinMy launch options are: -novid -nojoy -nosteamcontroller -noff -nohltv -softparticlesdefaultoff -reuse -primarysound -noforceformat -swapcores -full -w 800 -h 600 -nops2b -high, Im on dxlevel 90 and using the maxperformance and the igpu addon

Remove -nops2b. It causes the thicker fog.

posted about 6 years ago
#913 mastercomfig - fps/customization config in Customization
hoolimastercomfig-comp.vpk and mastercomfig-compquality.vpk appear to be the same file

They're not.

DrasticBinHey there, how to remove the fog?

What are your launch options?

FreudDoes cl_particle_batch_mode 2 improve performance? What are the bugs with it?

Very minimally. It makes tracers collapse to one ray, and makes flames invisible half of the time.

FreudDoes mat_reducefillrate 1 use more CPU? Does it reduce performance for good graphics cards? Trying to work out why it was moved to igpu.cfg.

Yes and yes.

FreudWhat is the logic in setting net_splitpacket_maxrate exactly 1 higher than rate?

It's how the rate is calculated for splitpackets.

FreudWhat effect does nb_shadow_dist have on gameplay and performance? Does it have any effect if you set r_shadows 0? Also, the Valve developer wiki article on NextBot states that it is an AI system - how does it relate to shadows?

Presumably it's for MvM and TFBots, but I'm not entirely sure.

Freudcomfig.cfgcl_fasttempentcollision 20 // Check every 20 frames for collisions on syringes, shell ejection, blood,
// and some other effects

Could this be set to some extremely large value (ie cl_fasttempentcollision 10000) to effectively disable checking for such collisions? Would this improve performance?

That's a good idea, I'll add it to the max performance preset.

Freudcomfig.cfgrope_solid_minwidth 0.1 // Skip drawing ropes if they are not large enough on screen
Could this be set to some extremely large value (ie rope_solid_minwidth 10000) to effectively disable drawing ropes? Would this improve performance? Would this have any effect if you set rope_rendersolid 0?

There isn't a point to that since you can disable rendering ropes directly. This is just an optimization when ropes are small on the screen.

FreudFinally, does snd_cull_duplicates 1 improve performance on good CPUs? Does it have a large effect on sound quality? Interested in why it was moved to stripped.cfg.

It has a minimal performance improvement on good CPUs, and has a big effect on sound quality for sounds that repeat a lot. It was moved to stripped "due to bugginess with frequent hitsounds", as the change log says.

posted about 6 years ago
#908 mastercomfig - fps/customization config in Customization
Victorsnd_lockpartial and mat_managedtextures are treated as "unknown commands" for me. Maybe those commands don't work with OpenGL?

Yep they're Windows only.

posted about 6 years ago
#906 mastercomfig - fps/customization config in Customization
VashtheStampedeI'm running a potato. Classic case of waiting on more money for building new pc.
Can anyone tell me if this is the best option for me?
Running slightly less than 2.0 ghz cpu, 2g ram, integrated graphics. This is a true potato. I can play a little league of legends, n64 games, and now experimenting with tf2 for the first time. Is this config going to give me best fps disregarding quality? and how do I use this method? Thanks a bunch.

maxperformance or comp preset with the igpu addon would be good. If the FPS isn't good enough, you can use the stripped addon.

6.1.1 released with bug fixes and documentation improvements.

posted about 6 years ago
#904 mastercomfig - fps/customization config in Customization
HonsterDoes the exec custom run after the comp preset?

custom runs after any preset and addons.

Honsterm_limitedcapture_workaround 1 // Workaround for mouse capture issues
Also kind of off topic but can this or a different setting make TF2 mouse capturing better? I still get issues clicking outside of TF2 when playing it full screen with a second monitor enabled.

I believe that setting causes that clicking issue, so disable it.

6.1.0 released with networking improvements, performance enhancements, documentation tweaks, bug fixes and quality improvements.

posted about 6 years ago
#11 RIP Net Neutrality in World Events
ReeroThere is also a bill planned to be introduced into Congress to stop it. Congress has 60 days for congressional review. Contact your representatives and tell them to vote against the repeal. Remember these guys want to get re-elected with mid-terms in 2018; don't just think your call or letter will be ignored.

that bill is written by ISPs and will include many loopholes and will strip the FCC of its regulatory power once and for all

posted about 6 years ago
#901 mastercomfig - fps/customization config in Customization
JackStanleySteam update patchnote:New feature: Shader Pre-Caching. Whenever possible, depending on hardware and driver support, Steam can download pre-compiled shaders for your specific video card. This reduces load times and in-game stuttering during the first few launches of OpenGL- and Vulkan-based games on supported hardware.
Should we give OpenGL emulating on Windows a second chance?

It isn't beneficial because of how TF2 handles HLSL vs how it handles GLSL support.

The launch option already gave better performance, there isn't a reason to revisit just because of this. I haven't been able to test if flamethrower particles are still invisible on it, so that's why it was moved to silly launch options.

posted about 6 years ago
#3 How esport orgs earn money? in Esports

not sure about TF2 but I know most orgs in Dota 2 just get a percentage of the prize winnings

posted about 6 years ago
#893 mastercomfig - fps/customization config in Customization
JackStanleyI have updated comfig to 6.0.3 from 6.0.0 and my SweetFX stopped working, any workarounds?

6.0.3 isn't out yet. 6.0.2 is the latest release.

posted about 6 years ago
#5 Pre Jungle Inferno Demos (through Steam) in Q/A Help
Consolethank mr mastercoms

ms*

doot doot

posted about 6 years ago
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