hoolimastercomfig-comp.vpk and mastercomfig-compquality.vpk appear to be the same file
They're not.
DrasticBinHey there, how to remove the fog?
What are your launch options?
FreudDoes cl_particle_batch_mode 2 improve performance? What are the bugs with it?
Very minimally. It makes tracers collapse to one ray, and makes flames invisible half of the time.
FreudDoes mat_reducefillrate 1 use more CPU? Does it reduce performance for good graphics cards? Trying to work out why it was moved to igpu.cfg.
Yes and yes.
FreudWhat is the logic in setting net_splitpacket_maxrate exactly 1 higher than rate?
It's how the rate is calculated for splitpackets.
FreudWhat effect does nb_shadow_dist have on gameplay and performance? Does it have any effect if you set r_shadows 0? Also, the Valve developer wiki article on NextBot states that it is an AI system - how does it relate to shadows?
Presumably it's for MvM and TFBots, but I'm not entirely sure.
Freudcomfig.cfgcl_fasttempentcollision 20 // Check every 20 frames for collisions on syringes, shell ejection, blood,
// and some other effects
Could this be set to some extremely large value (ie cl_fasttempentcollision 10000) to effectively disable checking for such collisions? Would this improve performance?
That's a good idea, I'll add it to the max performance preset.
Freudcomfig.cfgrope_solid_minwidth 0.1 // Skip drawing ropes if they are not large enough on screen
Could this be set to some extremely large value (ie rope_solid_minwidth 10000) to effectively disable drawing ropes? Would this improve performance? Would this have any effect if you set rope_rendersolid 0?
There isn't a point to that since you can disable rendering ropes directly. This is just an optimization when ropes are small on the screen.
FreudFinally, does snd_cull_duplicates 1 improve performance on good CPUs? Does it have a large effect on sound quality? Interested in why it was moved to stripped.cfg.
It has a minimal performance improvement on good CPUs, and has a big effect on sound quality for sounds that repeat a lot. It was moved to stripped "due to bugginess with frequent hitsounds", as the change log says.