mastercoms
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SteamID64 76561198046110893
SteamID3 [U:1:85845165]
SteamID32 STEAM_0:1:42922582
Country United States
Signed Up August 8, 2017
Last Posted September 14, 2024 at 1:13 AM
Posts 1545 (0.6 per day)
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#1 Pre Jungle Inferno Demos (through Steam) in Q/A Help

Just a heads up, the TF team has provided a branch called "pre_jungleinferno_demos". You can use that easily through Steam to use demos after they were broken by Jungle Inferno.

To access this branch, right click on Team Fortress 2 in your Steam Library, click Properties, go to the Betas tab, and then select "pre_jungleinferno_demos" in the dropdown menu. This will download ~430MB for that branch.

You can then go back to using the main build by selecting "NONE" in the dropdown menu.

posted about 6 years ago
#891 mastercomfig - fps/customization config in Customization

Would it be ok if I made a few mouse commands the default rather than having them commented out?

m_limitedcapture_workaround 1 // Workaround for mouse capture issues
m_filter 0 // Do not average mouse input over two frames, more responsive mouse input
m_mousespeed 0 // Disable Windows mouse acceleration (-noforcemspd)
m_mouseaccel1 0 // ^ (-noforcemaccel)
m_mouseaccel2 0 // ^ (-noforcemaccel)
m_rawinput 1 // Use raw input from mouse
zoom_sensitivity_ratio 0.793471 // Use same sensitivity as when unscoped
posted about 6 years ago
#890 mastercomfig - fps/customization config in Customization

cl_interp_ratio 2 because then you don't have to worry about a server update being missed, due to networking delays or server framerate drops.

cl_interp 0 so you don't have to set an inaccurate decimal value which will get the timings wrong and instead can use the exact division of cl_interp_ratio by cl_updaterate, which gets you better interp timings.

posted about 6 years ago
#6 Hitboxes lagged far behind in Q/A Help
cl_cmdrate 66
cl_updaterate 66
cl_interp_ratio 2
cl_interp 0
net_queued_packet_thread 1
net_compresspackets 1
net_maxroutable 896
rate 187500
net_maxcleartime 4
net_maxpacketdrop 1000
net_splitrate 4
net_splitpacket_maxrate 187501
cl_pred_optimize 1
cl_lagcompensation 1
cl_predictweapons 1
cl_smooth 1
cl_smoothtime 0.07

Try these settings

posted about 6 years ago
#2 Hitboxes lagged far behind in Q/A Help

Could you share your full config?

Also, what is your Internet's down/upload speed?

posted about 6 years ago
#888 mastercomfig - fps/customization config in Customization
AnyarI know this is from page 27, but I still feel like -nosrgb deserves better documentation.

In case you forgot (wouldn't blame you; again, page 27), for me the launch option made ALL player models and MOST weapons completely INVISIBLE, as well as adding a random vertical line on the screen for some reason. Technically it improves fps, but let's be honest, this is like using an option to make the entire map invisible because it makes your fps smoother.

Now I'm not completely sure why this happened to me and why nobody else has reported something that seems so game-breaking. Maybe the launch option + my Dx81 or No Hats Mod messes something up? Not too sure, so many possible factors. The "very bright lighting" part you added is an improvement for sure, but is still slightly ambiguous because very bright rarely translates to invisibility, and I only noticed bright models, not bright map props/lighting.

Thanks again for the config, otherwise it seems pretty great.

You bring up good points. I've removed them from the config. Instead, they are listed on a separate wiki page: https://github.com/mastercoms/tf2cfg/wiki/Silly-Launch-Options

posted about 6 years ago
#886 mastercomfig - fps/customization config in Customization
solly6mastercoms, is it better to set cl_interp_ratio to 2 and cl_interp to 0 for better hit registration than forcing it?

yes

posted about 6 years ago
#884 mastercomfig - fps/customization config in Customization
HonsterIs there any benefit to the vpks beside tf2 possibly booting up faster? I really prefer the configurable text files, so I guess I just download the Source code (zip) from the assets section of the release?

Some people may also prefer the vpk because it's less files to manage.

And yes, that will work.

posted about 6 years ago
#882 mastercomfig - fps/customization config in Customization

6.0.2 released with documentation improvements and bug fixes.

posted about 6 years ago
#880 mastercomfig - fps/customization config in Customization

I guess the -unbuffered_io launch option does not work then. The script scans a Source game folder for launch options.

posted about 6 years ago
#878 mastercomfig - fps/customization config in Customization
solly6Does it improve loading times and performance? Also how are you finding these launch options? Where did you get these?

That's what I want to find out from people testing it. Launch options can be found here: https://gist.github.com/mastercoms/12c51b171e2d3589eedc6bc9905e8f5e

posted about 6 years ago
#876 mastercomfig - fps/customization config in Customization
Victor

I've increased the max packet size in 6.0.1 to resolve this issue.

solly6What does the -unbuffered_io launch option do? Does it work on Windows or only for Mac and Linux?

It enables optimal buffer allocation and unbuffered IO for file loading. It works on Windows. I don't believe it works on Mac or Linux.

jnualso will this config still give me crashes when changing maps?

I was never aware that this was an issue with my config, but with custom HUDs.

6.0.1 released with network improvements and fixes, organization improvements and small tweaks to eye optimizations.

I've also created a Discord server so people can get faster help: https://discord.gg/CuPb2zV

posted about 6 years ago
#870 mastercomfig - fps/customization config in Customization
GefyHasAPeanutQuestion:
How can I get ragdolls back? I installed the config via FLAIR's tutorial. I like ragdolls. They're funny. I want em back. But I also wanna keep the config, help!

Use the commented options https://github.com/mastercoms/tf2cfg/blob/master/mastercomfig/cfg/comfig.cfg#L438

posted about 6 years ago
#867 mastercomfig - fps/customization config in Customization
sageis there any command to get rid of the obtrusive minigun flash of heavy weapons guy?HoppsYou can remove it using yttrium's competitive viewmodels.

Maybe you can also use viewmodel_fov 0.1.

solly6Is there any edits in the config file? Like the Network section or something?

Yes, you can see see the changes to the config here, or on any release by clicking the "View the code changes" link.

ZeRo5Is there any reason why gibs are enabled while ragdolls aren't?

Yes, gibs don't impact performance as much as ragdolls.

Included_Middlemod_load_anims_async 0 // Disable async animation loading
mod_load_mesh_async 0 // Disable async mesh loading
mod_load_vcollide_async 0 // Disable async vcollide loading
mod_touchalldata 1 // Load more data
mod_forcedata 1 // Load more data

Can you give a little more detail about these commands, since you other cfgs seem to disgree on the optimal values for these commands.

The first two commands load data files on a separate thread, but I've found it to cause FPS drops so they're disabled.

The last two commands load all data associated with a data file, and it does this synchronously to prevent file loads from stopping the game to load stuff during a play session. If you have async data file loading on, you can turn these off, as the files can be loaded asynchronously.

New launch option to test: -unbuffered_io

posted about 6 years ago
#860 mastercomfig - fps/customization config in Customization
sageWhat should i look for? i get a bunch of red lines, mainly hats that are being blocked by nohatsmod.
I also stutter noticeably when i change class to medic, could be my med config i guess since thats the only class i have with a long text in the cfg ?
this is my console.log after playing for a few minutes in casual:
https://pastebin.com/FqQJchj0
launch options: -condebug -novid -nojoy -nosteam

Maybe try turning on the async mod_load cvars.
Also turn off cl_new_impact_effects if you have it on.

zfnI'd like to ask about this command again:
cl_pred_optimize 1 // Use optimization mode 1 because 2 has a bug currently

I asked about this one quite a few pages back, and you recommended 2. Could you please explain what this bug is, and what could happen if I was to still use 2?

Also how did you find out about this recent bug? There is very limited information on this command (which I still don't quite understand how it all works) and I'm curious as to how you find out about these things.

Thanks again for putting in the time and effort to maintain this config

If it were not for that bug, 2 would be more optimized. The bug is that if you got server data from the last tick, it would still revert you to the predicted data for the last tick if there were no errors.

I found this bug by looking at the code.

SiiLVERHey, i see you made some changes in network so i ask againSiiLVERI have a 10.70Mbps (A Stable 10.50) (As in Mega bits, so 1.4Mega bytes, i think) Download and 0.98 Mbps (Stable 0.80 ish) upload... Not ideal, but, what network settings would be the best in my condition?
You said
mastercomsHalve the config's rate and net_splitpacket_maxrate, and use net_maxcleartime 5.
I see the new default rate is 159457, so... Should i still use 82000 ish or i halve the new one? Or is there a better specific rate for me?
And net_maxcleartime is now default 4... should i use 4?
Thanks

A better rate value for you would be 90000. You can keep max clear time on 4.

solly6Are there any changes in the comfig.cfg?

Yes, 6.0.0 changes the comfig.cfg file.

posted about 6 years ago
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