mastercoms
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SteamID64 76561198046110893
SteamID3 [U:1:85845165]
SteamID32 STEAM_0:1:42922582
Country United States
Signed Up August 8, 2017
Last Posted September 14, 2024 at 1:13 AM
Posts 1545 (0.6 per day)
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#698 mastercomfig - fps/customization config in Customization
Vulcandont know if this question has been answered, but how do you reenable colored text, it just shows up as "{darkorange}wordblalbla" now
and i also get prompted to accept if someone is calling a vote

Not sure why that's happening. Maybe verify game cache?

To disable vote notifications, use cl_vote_ui_show_notification 0. Do you think this should be the default in the config?

posted about 7 years ago
#695 mastercomfig - fps/customization config in Customization
kobeGetting really weird tracers from scattergun that appear left/right of the character. Sometimes even couple of feet away from them. Super distracting and annyoing. I have r_drawtracers_firstperson 0

Are you using cl_particle_batch_mode 2? If so, set it back to 1.

5.1.0 released with optimizations, usability improvements and more input system customization.

posted about 7 years ago
#17 most downvoted reddit comment in Other Games

Still unacceptable, characters and gameplay content shouldn't be behind paywalls at all, especially in a $60 game. What's more insulting is that the gameplay advantages and content are behind loot crates rather than DLC.

https://www.gamespot.com/articles/star-wars-battlefront-2s-microtransactions-are-a-r/1100-6454825/

posted about 7 years ago
#693 mastercomfig - fps/customization config in Customization

Would anyone mind if Windows mouse acceleration was disabled by default?

posted about 7 years ago
#692 mastercomfig - fps/customization config in Customization
TriRIKUsing 5.0.3 and when you try to use a Paint on a weapon, all weapons are black. I'm using maxperformance, with mat_picmip to HIghest.
Viewing in the Warpaint button on the bottom right at class selection in item menu, shows fine.

Try mat_mipmaptextures 0 (decreases performance a bit)

posted about 7 years ago
#689 mastercomfig - fps/customization config in Customization
Malkraz-windowed -noborder -novid -nojoy -nosteamcontroller -noff -nohltv -softparticlesdefaultoff -reuse -primarysound -snoforceformat -swapcores

Before the config I was just using: -windowed -noborder -novid

If possible, set borderless windowed in the video options. The launch options have been reported to lower FPS. You may also want to look into using -high.

Also, are you using any external programs or Windows settings like Game DVR, high performance power plan, window optimizations or Game Mode?

posted about 7 years ago
#687 mastercomfig - fps/customization config in Customization
MalkrazStill getting the same drops in the same problem areas with 5.0.3. It seems like only a few specific maps have been truly fixed by the default config.
I'll try the comp preset out tomorrow and report back, though I suspect I'm probably just hitting some CPU bottleneck (hl2.exe total usage is ~50% and Core 0 is almost maxed out). My friend with the same GPU, CPU, and monitor has almost the exact same issues.
80-90fps is by no means unplayable but the dips are jarring and make aim smoothness inconsistent.

What launch options are you using?

posted about 7 years ago
#6 Fps Config Help (Cowmanglia's) in Q/A Help
Eevovedidn't you just release an updated version of Comanglia's?

It isn't entirely updated, with no new cvars added and only simple/conservative changes made to values.

posted about 7 years ago
#3 Fps Config Help (Cowmanglia's) in Q/A Help

Texture detail is controlled by mat_picmip

Filtering mode is controlled by mat_forceaniso and mat_trilinear

but as Jon_ stated, Comanglia's config isn't updated anymore so I would recommend using another like mastercomfig maybe

posted about 7 years ago
#3 Mouse stalling when rocket/sticky jumping in TF2 General Discussion

Just try the default mastercomfig network settings and try without disabling the queued packet thread.

also it seems like your mastercomfig is out of date, judging from the network settings you do have from the config

posted about 7 years ago
#685 mastercomfig - fps/customization config in Customization

5.0.3 released with optimizations and documentation improvements.

Malkrazjust tried a couple more maps with this config, still getting random drops to ~80 on koth_sawmill and banana bay for example. I disabled player outlines so I don't know why this is happening.

Maybe 5.0.3 will help.

Also, you can try out the comp preset for more performance.

posted about 7 years ago
#680 mastercomfig - fps/customization config in Customization
zaboomafoowhat's the best dxlevel for a 960m? and would the dxlevel I run my game at be lower too if I were to stream and want to keep around the same amount of fps?

Probably 95, but I can't really know for sure.

MalkrazOh my bad, I left everything default so all of these are still commented and I hadn't executed anything (apart from the main config file).

That's fine! Using no presets is a valid option too.

MalkrazThis issue was occurring even after resetting my game back to default, so it's not just something resulting from other configs. Either way I'm not too concerned about it since you've solved it through your config but it's always fun to figure out why.

Well, even the default filesystem cvar values aren't very optimized.

MalkrazI really appreciate you making this config and commenting it so well because I haven't seen the game run this well since launch and it's good to be able to understand why it is.

thank you so much for the kind words <3! I'm glad you're finding it to be working well!

MalkrazBy the way I notice you have -nogammaramp listed as a "niche" launch option, but from what I've read this is disabled in TF2. It would be majorly helpful if you know of a way to enable it or some similar effect because my monitor stinks without my .icc profile and I'm forced to play in borderless window.

To be honest, I didn't really look into this launch option. It was added by someone else and upon further investigation, it seems like it isn't in the Source Engine anymore. Thanks for pointing to this error. I've now corrected it.

As for your problem, I'm not sure of another way to enable it. Maybe r_shader_srgb -1/0/1? I'll try to look around and see if there is anything else.

posted about 7 years ago
#677 mastercomfig - fps/customization config in Customization
MalkrazBy preset I'm assuming you mean which of the 3 folders I installed, yeah? I'm using the regular "mastercomfig" one.

I meant which presets you execute from this section in the mastercomfig_exec folder, or in your own autoexec.

MalkrazDo you have any idea what could've been causing the consistent drops from 150+ down to 70-80 even when outlines were gone? It seemed that every config I used before this one, no matter how extensive, still had that issue but only after Scream Fortress 2017 dropped.

I wouldn't really know since I made my config from scratch and haven't really analyzed other configs to find those sorts of issues. But if I had to guess, probably something to do with the filesystem cvars.

posted about 7 years ago
#18 What are your dudes favourite hobbies? in Off Topic

programming and drawing

posted about 7 years ago
#675 mastercomfig - fps/customization config in Customization
SiiLVERI don't really know witch command helped the most

Probably snd_spatialize_roundrobin 3, r_3dsky 0, r_flex 0, dsp_slow_cpu 1 and flex_rules 0, which are all used in comp.cfg with the exception of snd_spatialize_roundrobin 3 since it delays sound spatialization.

About r_occlusion and r_dopixelvisibility, I've been benchmarking these to find out which is better on modern hardware, though I expect r_occlusion will be best set to 0, and r_dopixelvisibility is best set to 1 (due to building_cubemaps 1).

SiiLVERQuestion, is there any benefit for "-heapsize xxxxxxx", "-gl", "-32bit" Launch options?
Do they even work?

Seeing as those launch options don't exist, I would say there is no benefit.

MalkrazAs soon as the player outlines disappear my framerate skyrockets (it was still constantly low without this config)

There was supposed to be an optimization patch to outlines, but I guess it didn't get in this major update.

MalkrazHowever, 2 things I don't like are these visuals here:
https://imgur.com/a/Qf3BT
All of the characters have very simplistic lighting on the tops of their heads which makes them appear sort of gray, and there's odd blue lights on the floor in Turbine.
What commands can I change to remedy these, and what sort of performance hit can I expect from it?
[

It would be helpful if you could share your preset. But, assuming you're using comp, the simplistic lighting is from mat_phong 0, so set that to 1 if you want more complicated lighting. There's a pretty decent impact on GPU load, but your 970 should be able to handle it well.

I'm not sure about the blue lights on Turbine, though it might be caused by building_cubemaps 1. This cvar is quite extensive and affects a lot of different graphical features, so the performance impact from setting it back to 0 can vary quite a bit.

posted about 7 years ago
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