MalkrazSpeaking of that thread can anyone make sense of these posts:Valve servers run at below minimum of comp interlop speed. BY adjusting the cmdrate and update rate to 67 the game will:
-Run smoother
-Boot up faster
-Target acquisition is faster and much easier to obtain>When a shitpost who knows nothing about source and server time intervals trys to shitpost at you but fails to understand that the advantage is about 67% faster. Valve servers can update up to 970 ticks per interval but since 970/67=1.34 you get about 1.3 seconds faster updates.I had no idea what this meant when he was blabbing at me and still have no clue where he's getting "970 ticks per interval" from.
I saw that too. I couldn't stop laughing. Servers limit your cmdrate and updaterate to 66 by default, so 67 just gets capped to 66. Even if it was allowed and TF2 had a tickrate higher than 66, you would just be getting 1 more network tick, not 970 ticks. Also, they have no idea what cmdrate and updaterate controls. It doesn't affect "boot time" (which I assume means server load time). Not sure what they mean by "run smoother" and "target acquisition".
N0umThank you so much, master! everything works like a charm now :)
Yay :), but btw, my preferred shortname is coms, because master sounds weird to me.