Make sure you have set m_mousespeed 0 and try out m_limitedcapture_workaround 0 and 1.
Account Details | |
---|---|
SteamID64 | 76561198046110893 |
SteamID3 | [U:1:85845165] |
SteamID32 | STEAM_0:1:42922582 |
Country | United States |
Signed Up | August 8, 2017 |
Last Posted | September 14, 2024 at 1:13 AM |
Posts | 1545 (0.6 per day) |
Game Settings | |
---|---|
In-game Sensitivity | |
Windows Sensitivity | |
Raw Input | 1 |
DPI |
|
Resolution |
|
Refresh Rate |
Hardware Peripherals | |
---|---|
Mouse | |
Keyboard | |
Mousepad | |
Headphones | |
Monitor |
It's not a surprise. In Dota 2, Valve has a matchmaking option to match them against a team of 5 worse than them (by 1000 MMR) who are also globally muted and in the low priority punishment pool. It's apparently for "when you want an easy game".
The -dxlevel launch option will do that, since motion blur is turned on by default in DX level 98 and the launch option sets DX level defaults.
Not sure why your DX level changes to 70 when you disable motion blur. You can probably avoid this issue by disabling it through the console: mat_motion_blur_enabled 0.
Also, if you want high graphics settings, I would recommend for you to check out the maxquality preset in mastercomfig (comes with motion blur on though, so turn it off with the cvar mentioned above).
hi_Of all the DirectX 9 options which one is the best in terms of stability and performance?
Depends on your GPU.
springrollsdo you know any commands that would improve visibility through pyro flames? i literally can't see anything if a pyro sprays in front of me rn.
Well, there's a glitch with cl_particle_batch_mode 2 where it sometimes skips drawing the main flame particles. But besides that, I don't really know of anything that would help.
springrollsalso is there any way for boosting the brightness of players in dark areas (i.e. under badlands mid in that corner of the bridge) or should i just up my monitorgamma
edit: should note i'm using the standard launch options + comp config
You can change r_worldlightmin to its default of 0.0002, at a slight performance decrease. There's also r_ambientboost 1, which boosts lights on models. It has a small CPU load increase.
You can also use mat_phong 1 and r_rimlight 1, which enhances reflectivity and enables lighting on model edges. Comes at a GPU load increase. Though, I don't think that's what you're looking for.
moldy snacks go in the trash please
guys i just wanted to let you know capitalism isn't all bad
also 666 posts!
5.0.2 released with network tweaks, documentation improvements and bug fixes.
TriRIKhttps://i.imgur.com/XUjulIy.jpg
I have this weird rectangles on Enclosure Map.
mastercomms v5.0
It looks like they replace grass on the ground? So maybe try r_drawdetailprops 0 or 1. Also how did you get everyone's name on the casual bar? It looks cool! :)
SiiLVER
For the sake of testing, could you try running TF2 without those tweaks (timer tool, razer game boost, process lasso, msi afterburner, game mode, CPU unparking)? And try setting dxlevel manually and also trying -default.
SiiLVERAlso thanks for putting your time and effort in making everyone else game's better
you're the hero we need
No problem! I just love helping people :)
sagedoes this command matter at all? its for logs but you do say it affects FPS variance, could you expand on that?//sys_minidumpspewlines 500 // Basically the number of lines saved to a log file from console. No FPS boost but 15% lower FPS variance sys_minidumpspewlines 500 // You're setting it to the default value of 500. It doesn't affect FPS or FPS variance anyway, it does not become a factor in normal play as it only is used when TF2 crashes.
I don't say it affects FPS or FPS variability. Comanglia wrote that first comment. My correction is the 2nd one.
Remove -nosrgb from launch options
meh because it reminds me of my favorite movie
SiiLVERHey, i tried the Dxlevel 81
My FPS issues are gone, it's back to not go below 100
and my demo benchmark went from avarage 110 went to avarage 143 fps
I have more fps variability but that's ok i guess
and it seems that having MSAA and Mat picmip at max and all that thing made no difference (about 0.73 fps in the demo)
(i still sutter every 10 sec or so but the game is playable at least)
What is your OS? Do you have Game DVR turned off? What about window optimizations and game mode? HIgh performance power plan? What are your launch options?
I've found it very hard to debug this issue, as I don't get it on any of my PCs, on Windows or Linux, so any additional information is appreciated.
FreudShould interp always be an exact multiple of (1 / rate)? I remember reading (I think in Felik's config?) that 0.02 was a good value, which seems to contradict your and Comanglia's configs.
Also, is the tickrate in TF2 66 or 66.66...? (ie, is the minimum interp I should use 0.01515... or 0.015?) Again, I recall reading differing advice on this.
cl_interp should always be set to 0 (unless a community server is restricting cl_interp_ratio for whatever reason). Use cl_interp_ratio and cl_updaterate to control interp more precisely. (if cl_interp is set to 0, it will set to cl_interp_ratio / cl_updaterate). Your interp ratio should be set to the lowest packet interval where you don't have any packet drops. Most of the time this will be 1.
TF2's tickrate is 66. So, if you have cl_interp_ratio set to 1, and cl_updaterate set to the max of 66, you'll get a cl_interp of 0.01515151515.
i hear some guy named mojang is giving them away, but it'll cost ya
DER_AZZEi didn t go throw every page.
is there a diffrence between -dx_level 81 in launch options and mat_dxlevel 81 in config?
You should use -dxlevel 81 for your first launch only. You should be using mat_dxlevel 81 forever, on first launch and beyond.