Updated ctf_turbine- Added prop to facilitate players jumping up to raised platform and fixed surrounding collision
http://i.imgur.com/tGzv7Dl.jpg
Updated ctf_turbine- Added light props over Red and Blu gate 1 doorways
these do not have collision
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SteamID64 | 76561198008372537 |
SteamID3 | [U:1:48106809] |
SteamID32 | STEAM_0:1:24053404 |
Country | United States |
Signed Up | July 21, 2012 |
Last Posted | September 15, 2014 at 6:30 PM |
Posts | 106 (0 per day) |
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Updated ctf_turbine- Added prop to facilitate players jumping up to raised platform and fixed surrounding collision
http://i.imgur.com/tGzv7Dl.jpg
Updated ctf_turbine- Added light props over Red and Blu gate 1 doorways
these do not have collision
clearly i never clicked w's profile because i had no idea he was enhance
i always knew enhance as a greast demoman, pick him up quick
Waldothat is a very large post
sorry i just copypasted it
http://wiki.teamfortress.com/wiki/Weapons
Staple
The items in the staple category are items that represent the baseline of the class, not only in the stock game, but in terms of what is expected in current competitive gameplay. Staples should be considered always allowed, and should be used when deciding an item's category.
* [all stock items]
* Boston Basher
* Gunboats
* Escape Plan
* Axtinguisher
* Kritzkrieg
* Ubersaw
Preference
The items in the preference category are items that can be swapped with the class' baseline items without a noticeable change in gameplay. Most items in this category are a simple swap of stats. Preferences should be considered always allowed, or limiting the class itself if an item feels too powerful.
SCOUT
* Force-a-Nature
* Shortstop
* Winger
* Candy Cane
* Sun-on-a-Stick
* Fan O'War
SOLDIER
* Direct Hit
* Rocket Jumper
* Liberty Launcher
* Buff Banner
* Mantreads
* Righteous Bison
* Equalizer
* Pain Train
* Half-Zatoichi
* Market Gardener
PYRO
* Backburner
* Degreaser
* Flare Gun
* Manmelter
* Scorch Shot
* Homewrecker
* Back Scratcher
* Sharpened Volcano Fragment
* Third Degree
* Neon Annhilator
DEMOMAN
* Loose Cannon
* Scottish Resistance
* Sticky Jumper
* Eyelander
* Scotsman's Skullcutter
* Claidheamh Mor
HEAVY
* Brass Beast
* Tomislav
* Family Business
* Killing Gloves of Boxing
* Warrior's Spirit
* Eviction Notice
ENGINEER
* Southern Hospitality
* Jag
MEDIC
* Blutsauger
* Amputator
SNIPER
* Huntsman
* Bazaar Bargain
* Razorback
* Tribalman's Shiv
* Shahanshah
SPY
* Ambassador
* L'Etranger
* Your Eternal Reward
* Conniver's Kunai
* Big Earner
* Spy-cicle
* Cloak and Dagger
* Dead Ringer
* Red-Tape Recorder
Dynamic
The items in the dynamic category are items that add a significant new quality to the class. I have broken these qualities up into categories despite some spanning across multiple. Dynamics should be considered potentially banned, and banned on a class->category basis, such as no mobility items for Heavy.
RANGE
* Flying Guillotine
* Wrap Assassin
* Cow Mangler 5000
* Crusader's Crossbow
* Diamondback
MOBILITY
* Soda Popper
* Baby Face's Blaster
* Atomizer
* Concheror
* Disciplinary Action
* Detonator
* Powerjack
* Buffalo Steak Sandvich
* Gloves of Running Urgently
* Rescue Ranger
* Gunslinger
* Eureka Effect
* Overdose
HEALTH
* Pretty Boy's Pocket Pistol
* Ali Baba's Wee Booties
DAMAGE REDUCTION
* Bonk! Atomic Punch
* Battalion's Backup
* Chargin' Targe
* Splendid Screen
* Fists of Steel
* Vaccinator
* Darwin's Danger Shield
DAMAGE
* Crit-a-Cola
* Beggar's Bazooka
* Reserve Shooter
* Phlogstinator
* Loch-n-Load
* Ullapool Caber
* Huo-Long Heater
* Frontier Justice
* Widowmaker
* Wrangler
* Sydney Sleeper
* Machina
* Hitman's Heatmaker
* Jarate
* Bushwacka
* Enforcer
HEALING
* Mad Milk
* Persian Persuader
* Sandvich
* Dalokohs Bar
* Quick-Fix
* Cozy Camper
Broken
The items in the broken category are items that simply remove an element of gameplay that otherwise requires skill. This currently includes movement, aiming, health management, and uber management. Brokens should be considered always banned, potentially the only ones consistent across all gameplay formats.
* Sandman
* Natascha
* Holiday Punch
* Pomson 6000
* Short Circuit
* Vita-Saw
* Solemn Vow
Proposal
Now that I have categorized the items, we can start off with a simplified selection of items.
Unbanned: Staple, Preference
Unknown: Dynamic
Banned: Broken
The next step would of course be to sort out the Dynamic category into items that should be unbanned and items that should be banned. The goal of the subcategories of Dynamic was to simplify this process even further. To reiterate, the subcategories are Range/Mobility, Health/Damage Reduction, Damage, and Healing.
Starting with Range/Mobility, items in these categories can greatly increase the viability or versatility of a class, such as how frequent a scenario is in which the class is more relevant. I would allow Medic to have access to these categories, with Pyro being the first in line for debate. It would make Pyro able to be played in more situations, but the question you need to ask yourself is whether or not that is something desired. Classes that are defined to be limited by one of these categories, such as Scout, Heavy, Engineer, and Spy should hardly be considered at all.
Now that I have explained the general decision making behind each category, Health/Damage Reduction and Damage can be tackled all at once with a simple "no" across the board. All of these qualities are something that players in an FPS game practice to master (movement & aim), so to allow them to get a boost with an item seems a bit silly. This is different from the broken category in that you are increasing your own quality rather than decreasing someone else's, which is why it is even up for consideration. Medic is allowed damage reduction due to it being a supporting role.
Finally, we come to Healing. Healing is a quality that is, in the stock game, unique to the Medic, and thus defining in such a way. For the Medic itself, I would consider healing to be close to damage, and thus not allow the Medic to have access to healing items.
Formal List
This brings me to a point where I can list out all the items that should be banned as is currently standard.
* Ali Baba's Wee Booties
* Atomizer
* Baby Face's Blaster
* Battalion's Backup
* Beggar's Bazooka
* Bonk! Atomic Punch
* Buffalo Steak Sandvich
* Bushwacka
* Chargin' Targe
* Concheror
* Cow Mangler 5000
* Cozy Camper
* Crit-a-Cola
* Dalokohs Bar
* Darwin's Danger Shield
* Diamondback
* Disciplinary Action
* Enforcer
* Eureka Effect
* Fists of Steel
* Flying Guillotine
* Frontier Justice
* Gloves of Running Urgently
* Gunslinger
* Hitman's Heatmaker
* Holiday Punch
* Huo-Long Heater
* Jarate
* Loch-n-Load
* Machina
* Mad Milk
* Natascha
* Persian Persuader
* Phlogstinator
* Pomson 6000
* Pretty Boy's Pocket Pistol
* Quick-Fix
* Rescue Ranger
* Reserve Shooter
* Sandman
* Sandvich
* Short Circuit
* Soda Popper
* Solemn Vow
* Splendid Screen
* Sydney Sleeper
* Ullapool Caber
* Vita-Saw
* Widowmaker
* Wrangler
* Wrap Assassin
And to compare it to the ban list used in the previous season of ESEA, we have these differences:
UNBANNED
* Liberty Launcher
* Rainblower
* Powerjack
* Brass Beast
* Tomislav
* Southern Hospitality
* Spy-cicle
BANNED
* Ali Baba's Wee Booties
* Chargin' Targe
* Concheror
* Cozy Camper
* Diamondback
* Holiday Punch
* Splendid Screen
Liberty Launcher, Powerjack, and Tomislav have been changed since their initial banning and in my opinion no longer warrant a ban. Brass Beast, Southern Hospitality, and Spy-cicle do add to the class but all very subtly and are not broken in any way. Rainblower was only banned due to enabling Pyrovision and that could be addressed with a simple blanket ban on Pyrovision-granting items.
The Concheror, Cozy Camper, and Diamondback were updated since ESEA's ban list. The Concheror gives a movement speed buff now, which could be used to accelerate Heavies the same way the Disciplinary Action did. The Diamondback increases the Spy's viable range, but this is easily debatable. Finally, the Cozy Camper now hurts the opposing team's ability to spam a sniper out of position as it grants healing. Ali Baba's Wee Booties, Chargin' Targe, and Splendid Screen all violate the Health/Damage Reduction and Damage categories ban imposed on every class except Medic for the moment. As for the Holiday Punch, it removes the target's ability to control their player.
http://www.dota2.com/wraithnight/#UpdateNotes
Fixed a case where shop items would get stuck on the screen after dragging
mouse over that patch note
Air_jesus christ if you don't get it i'll buy you a fucking mouse nobody should have to go through a touchpad
thanks for the offer but i dont want someone spending money on a new mouse, i could just buy one instead
sherman_glucksadly, this explains a lot
please dont take our ugc team seriously, we just have fun. in that playoffs match i was using 83 sensitivity
i've always used a touchpad for gaming. this isnt a joke post, i could post pictures of the worn paint on several laptops or people i've played tf2 with previously could confirm. would i be eligible to receive this mouse since i've never had a "real" one, or is it only for people who have old, faulty mice and would appreciate a replacement?
either way, it's very generous of you to give the mouse away, so thank you for doing this regardless
LtSteveSquidder getting involved LOL http://www.twitch.tv/squidd__
"Posted 1 minute ago"
http://i.imgur.com/hFV117s.png
how salty are these admins
marmadukeGRYLLSoh, well shiiiiit i started playing games on steam well before tf2
he means like mercenary / soldier of fortune / etc
these are today's notes:
- Fixed a client crash caused by low detail skeletons
- Fixed a dedicated server crash related to gamestats
- Fixed a dedicated server crash caused by the payload carts getting stuck
- Fixed green zombies not spawning on Linux dedicated servers
- Fixed broken melee animations for some all-class weapons
- Fixed players being able to issue the "boo" command when they are not ghosts
- Fixed cloaked Spies losing their spells if they attempted to cast them while cloaked
- Fixed the stealth spell only lasting for 2 seconds instead of 8 seconds
- Fixed players keeping their spells if they were rolling for them while leaving hell
- Fixed not switching back to the normal weapon if a spell was cast while standing on another spell
- Updated spells so they cannot be deflected
or, or, you could just ban the machine gun glitch itself (i.e. glitch abuse -> round overturned)
change -winger from slot1 to lastinv so it works with whatever slot
SAJewersJust saw this on the Steam Forums, not sure how many people know, or if ths is even true this:http://forums.steampowered.com/forums/showpost.php?p=35043546&postcount=1
i can confirm this. for example, you can now jump from the ground to the upper level:
in 5th grade i wrote a list of steps on how to complete a quest in runescape to give to a friend and my teacher read it when i passed the note. got in trouble because part of the quest involved giving beer to a guard to make him too drunk to do his job. parents were called but they didnt really care since they knew it was just a game and i wasnt actually promoting the consumption of alcohol in elementary school or whatever the assumption was