This is great
can you do this every thread please
Account Details | |
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SteamID64 | 76561198078214483 |
SteamID3 | [U:1:117948755] |
SteamID32 | STEAM_0:1:58974377 |
Country | Australia |
Signed Up | May 18, 2014 |
Last Posted | June 13, 2018 at 2:54 AM |
Posts | 932 (0.2 per day) |
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In-game Sensitivity | 2.5 |
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Raw Input | 1 |
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60 |
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Mouse | Logitech g502 |
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Mousepad | QCK+ |
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Catgroove, what have you installed that's out of the ordinary, if anything? Any mods? Any dlls?
MessyRecipeAnd through it all a sticky can still one-shot light classes at close range...
Good. Fuck scouts.
Also blame this on SPUF all you want but there was literally one thread saying all the shit like 'demo is so op he deals 140 damage pipes and stickies instakill everything' and pretty much everyone else shat on the OP. They spend a lot more time complaining about the gunslinger, short circuit and random crits than they ever did about stickies.
This is great now enigma, best of both worlds. Tyvm
Just to clear up the sticky arm time confusion, someone I know tested it out and basically after 0.7 seconds the sticky arms and you can detonate it but there is always a ~0.135 second delay between you hitting right click and the sticks actually blowing up. So the shortest time between shooting a sticky and it exploding is ~0.835 but saying that it has an armtime of 0.7 is technically correct, if a little misleading.
MaxHaxI do feel like demo is much less a great target to focus on pushes and whatnot. Like picking the demo doesn't feel as important. Playing demo in pugs at least, I felt as though I needed to be closer to the fight to be impactful, but not as safe and more likely to die. He definitely doesn't feel like a class that needs to limited to 1 any more. I mean pipes still hit hard, and stickies on the ground I've seen still do 115+ in the right situations. Also, I'm not advocating for him being at 2, just saying how less important he is now.
He's limited to 1 because of traps, not spam. That hasn't been changed.
mario"Grenades and Stickybombs now have the same base blast radius as rockets. Changed to 146 from 159."
This is the radius change: http://i.imgur.com/T0WfNkH.jpg
Although Valve is known to give us wrong data.
You haven't taken into account the radius rampup, it means that airdets have something like half the volume they used to.
Ninjaed lol
Skype probably lags you more than your video recording program, try mumble (and that way you can just use it to record your chat)
also don't buy anything from the tf shop except keys, everything else is way overpriced
Aw cmon why does his name have to be damien :( i feel tainted
Alright i'm taking suggestions for a new irl name, i've always wanted an excuse to call myself Grant Vincent
If i wanted to be choosing furniture and buying houses and whatever I'd be doing it in real life right now... I play games to avoid that sort of boring stuff, or put it off anyway. Am not really impressed.
"And I'm still a Capitalist."
Ah
Fair enough, makes sense. Thank you for trying, and for all the other stuff you've fixed, it really does noticeably improve my framerate (until a pyro walks into the room... not that it's any worse than before then lol)
phlog & quick fix particle tweaking? they still lag me to shit :S
so do the lower res fire particles as well though
ty for everything dude
I'm sure pvh is being entirely serious