nope
Account Details
SteamID64 76561198078214483
SteamID3 [U:1:117948755]
SteamID32 STEAM_0:1:58974377
Country Australia
Signed Up May 18, 2014
Last Posted June 13, 2018 at 2:54 AM
Posts 932 (0.2 per day)
Game Settings
In-game Sensitivity 2.5
Windows Sensitivity
Raw Input 1
DPI
400
Resolution
 
Refresh Rate
60
Hardware Peripherals
Mouse Logitech g502
Keyboard  
Mousepad QCK+
Headphones  
Monitor  
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#17 i55 in TF2 General Discussion
Ond_kajafaceIt doesn't actually have to be iMBut they would be the best team to represent Australia.

Absolutely. It would be interesting to see how the owl 12 winners, Jasmine now called Trident, go though. They barely beat what was effectively a mix team of ex-iM and supervillains players (rank 2 to iM for a while) in the final. In a perfect world as a fan of aus tf2 I'd like to see both teams go over but who knows.

Edit: lol the oz brigade is out in force

posted about 9 years ago
#4 scout arms/hands look cut in Q/A Help
remedylook at how the sniper is standing though

That's how I stand irl

posted about 9 years ago
#9 Random Invisible Props/World Objects/Players in Q/A Help
smoboThere have been several threads about this and the consensus is that viewmodel_fov 360 causes it.

Does anyone know the correct way to block pyro flames now?

I don't think there is a way atm, we just have to wait on valve time. I've heard that a fix for this will be in their next update, so fingers crossed it comes on monday.

posted about 9 years ago
#26 Mouse choice advice in Hardware

If you want reliability and don't mind a slightly heavier mouse I'd suggest the g502. It has a three year warranty and after using mine for a few months I doubt I'll even need it, it's so well made. The only problem is that the mousewheel isn't amazing and it has a few too many buttons, but you can probably put them to good use playing medic and spy anyway. Oh, and the software introduces rare tracking issues if you use anything other than 'profile one' or try to calibrate for any surface, so ignore that 'feature' because it doesn't work properly. Even given all that it's a great mouse with the best sensor in the world atm.

posted about 9 years ago
#13 YAY new mouse ( need pad now ) in Hardware

My QCK+ has served me well

posted about 9 years ago
#135 TF2 update for 1/27/15 in TF2 General Discussion
Teapot__Any more info? Could it be a surfaceproperties.txt issue?

I've changed my viewmodel_fov to 0 and have had no issues since, the tracers hypothesis seems to be a good one.

posted about 9 years ago
#4 HUD affects text batching in Q/A Help

I heard someone mentioning that batching seemed buggy to them after the update ~5 days ago, the window seemed to be smaller. Perhaps it's not your hud and you just coincidentally switched around the same time as the update hit.

posted about 9 years ago
#7 Internet Problems in Off Topic

That upload... I would kill for that upload speed, it's 9x mine.

posted about 9 years ago
#37 RInput in TF2 General Discussion

^^ does that matter given that tf2 is still only 32-bit?

posted about 9 years ago
#9 Team Fortress 2 Update Released Jan 30 2015 in News
rickytiffa tf2 master doesnt need to see the map or people only shadows across the floor

But what if they have shadows disabled? :S

posted about 9 years ago
#132 TF2 update for 1/27/15 in TF2 General Discussion

Fuckin valve

posted about 9 years ago
#129 TF2 update for 1/27/15 in TF2 General Discussion

Has this been fixed with today's update?

posted about 9 years ago
#34 Sun/Moon hacking again in TF2 General Discussion
Nacixemhttp://i.imgur.com/iI9JKiu.png

what

That guy had a long history of being a forum shitlord and stuff, he wanted to cut it out so he asked to be banned.

posted about 9 years ago
#126 TF2 update for 1/27/15 in TF2 General Discussion

Happened to me a lot today in mge. Not fun. I had viewmodel fov on -360 and r_drawviewmodel on 0 for my primary and secondary slots. Then I tried the thing with putting a 0 in front of the viewmodel fov someone on reddit suggested. Didn't work, still got the bug. I guess I'm going to have to have tracers, bloody annoying for heavy, pyro and medic though :/

Oh, it also happened on a valve pub on gullywash. It reset at the end of every round though, ie the wall about cp2 that disappeared every time reappeared, and the little grate prop thingies in lobby did the same.

posted about 9 years ago
#11 Large Lag Spikes in Q/A Help

Do you play any other multiplayer games? If so, what do you ping normally to them? It might just be your internet. Try www.speedtest.net and show us your results.

posted about 9 years ago
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