blueeAnother thing to consider is you are forced to use DX9. Same as on Mac, Valve didn't make a DX8 mode available, so if you use DX8 expect a performance drop.
No.
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SteamID64 | 76561198044449781 |
SteamID3 | [U:1:84184053] |
SteamID32 | STEAM_0:1:42092026 |
Country | Armenia |
Signed Up | July 18, 2012 |
Last Posted | May 1, 2014 at 12:53 AM |
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blueeAnother thing to consider is you are forced to use DX9. Same as on Mac, Valve didn't make a DX8 mode available, so if you use DX8 expect a performance drop.
No.
I had some problems getting Steam for Linux to run properly. Once I get it working, I'll be getting rid of Windows.
VizaruI don't want to use one of the custom cross hairs that come with your hud; none of them seem to align perfectly. I'm using stock crosshair7.
You have to fix the alignment; it differs for every resolution.
VizaruSo i enabled OmpCrosshairCircle and i'm wondering if its possible to change its properties though the class cfg's. I hide my crosshair for my melee weapons but the circle doesnt disappear. also, when im spectating the circle is visible when the crosshair is normally invisible. and fix to that would be great.
Generally, no. I suppose it can be made possible through some weird tricks.
VizaruThere also seems to be a problem with my MvM scoreboard. none of the stats on the right are showing up; they are getting cut off. it seems the box they are in is too small.
Yeah, the MvM scoreboard was a quick thing I threw together. It works fine for my resolution, but I'll try fixing it later.
I presume it'll just come down to what bit rate you will be streaming at.
(bit rate in kibibits)/1024/8*60*60 MiB
Some quick searching suggests that 2500 or so is adequate for streaming in 720p, so you'd be looking at roughly 1.1 GiB per hour.
VizaruIm sure its buried in this thread but ill ask anyway...
How do i add a black outline to my cross hair?
its a green plus-sign xhair
Whatever font value you're using for the crosshair, find that in ClientScheme.res and add "outline" "1".
For example, the "OmpCrosshairPlus" crosshair uses font "SymbolSharp24".
OdissiusJust stop bro...
It looks like you need to do some research on mechanical keyboards.
I'd argue with you, but you seem to have the maturity level of a ten year old.
frknQuickfire Rapid has the same build quality as a Filco. (this is good if you don't know what a Filco is).
Exactly; these should be roughly the same besides a few small differences. In fact, I remember reading that Filco and the QuickFire were manufactured by the same OEM. The Costar stabilisers used in these keyboards is generally considered superior to the Cherry ones used in the Leopold.
I'm done here. Enjoy your keyboard, Screwball.
OdissiusLol are you serious bro?
Strong terrible decision making.
What was the point of making this thread if you weren't even going to listen to the people in it? Why would you spend $90 on a sub-par keyboard when top quality (Leopold) costs the same?
pls respond...I have to know your reasoning
Learn some manners. You come off as very demeaning and aggressive.
Do you have any data behind your claims? The QuickFire Rapid is a solid keyboard and I would argue that it's better than the Leopold.
Mangachureinstall your hud. or extract hudammoweapons.res and put it in your resource/ui folder
A bunch of item meter files were also changed, so he'd have to copy those in as well.
Of course, it's easier just re-installing the entire thing.
Are you a wizard? How did you get rid of the ugly borders on the spectator panels?
b33fI'm using an edited version of OMP and it's working just fine after a reinstallation.
It's not a problem with the HUD itself, it's some other problem on his end.
This was a fairly small update and shouldn't have really broken any HUDs, besides for requiring a reinstall to replace a few files that got deleted.
d0m3rit broke broesel and fosters scoreboard
This seems highly unlikely, judging from the diff of this update. Make sure you reinstall your HUD, as is often required after TF2 updates.
wareyaI don't think using HTTP is a good idea, because it's a fire and forget protocol in terms of connection rather than a live one. This isn't an aggregation app, here. You need a kept-alive connection on one level or another to manage live statements sent from the server to the client, rather than routinely polling the server for updates.
I do see the point you are making.
I still think HTTP can work, though. Due to the nature of the project, not many requests/responses are necessary, so I think a polling system would work fine. It's also possible to implement an HTTP push mechanism. I personally like the idea of not requiring a persistent connection.
I don't think the protocol is too important right now, as I'm not sure if this idea will even be implemented. Even then, it should be easy to play around and see what works best; maybe even support more than one protocol.
My professor made a reference to it in class today.