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SteamID64 | 76561198009832041 |
SteamID3 | [U:1:49566313] |
SteamID32 | STEAM_0:1:24783156 |
Country | Egypt |
Signed Up | July 21, 2012 |
Last Posted | August 8, 2014 at 9:52 PM |
Posts | 311 (0.1 per day) |
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sorry papa, i didnt mean to steal your thunder, go ahead
hi there tftv. I made a vanilla ctf map. 30 second flag return time. inspired by turbine, very holdable mids, and dropdowns. I think it's neat and it's been playing pretty well in pubs. It's very small with an OP drop down at mid. Considering extending the length overall and restricting jumping more (the jumping could esp be a problem in 6's). I'm pretty worried about the length, it's very small and kind of repetitive like quarry or other small maps.
Also sentries are really pathetic by the intel, there's like 2 decent spots that can still be outranged in one way. might have went a little overkill but it's nothing I can't change!
PICTURES: http://imgur.com/a/0NAjT
DOWNLOAD: https://www.dropbox.com/s/w78x5gg7mdrv2qr/ctf_finchburg_a3.bsp.bz2
plz run pugs, i can play im good at tf2 i play a mean pyro and used to do esea
i think its cool, lune. thanks for posting.
the 2nd episode, the one with the dog, was amazing. havent seen the last two yet but its pretty good overall
i really hope this is the direction 'reality tv' is going
I think the key is mobility, it ends up being scouts cap intels while everyone else dm's. Dunno if its fixable without upsetting the balance of everything. maybe something simple like everyone with flag moves scout speed but thats fucking stupid and OP
Good Analysis, Blood, and great job identifying the musical piece used. I think the best part was when the music syncs perfectly with the headshot about halfway through.
Happy 1/12 everybody
WHAT
A
RUUUUUSH!