kounterpartshttp://gyazo.com/ff797ecce8a1d80dfe28696f5e677f4f
fucking prophet
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SteamID64 | 76561198085994924 |
SteamID3 | [U:1:125729196] |
SteamID32 | STEAM_0:0:62864598 |
Country | Bhutan |
Signed Up | April 3, 2014 |
Last Posted | November 9, 2019 at 4:53 PM |
Posts | 720 (0.2 per day) |
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kounterpartshttp://gyazo.com/ff797ecce8a1d80dfe28696f5e677f4f
fucking prophet
http://puu.sh/geWEI/dcc66af410.jpg
solar geometry, carpet, and dj are the top three
ulmyxxDamn is the ninox aurora worth it, everybody seem to have it? How is the Scroll wheel? Does it have distinct steps?
Very worth it. The steps are distinct, but they aren't a "stop all motion" distinct. I for one like the scroll wheel a lot. Most of the problems that people are talking about haven't showed up for me yet, and the thing glides like crazy.
http://teamfortress.tv/thread/12714/pc-build-thread/
Go here and ask that please
I got mine, so I guess I'll weigh in...
I love it. I got everything I needed just in case the problems people talked about were true (extra mouse feet etc) and I need none of it, the problems never showed. The only minor gripe is the M4+M5 clicking when pressing below them on the side of the mouse but I will almost never press there, and I only pressed there to see if it was an issue on my mouse as well after hearing about it.
In my opinion a fragumentary would really be the better option, it will not only showcase the game but the people behind it, and that would mean more than some frags ever would.
+ "supply_crate_loot_list_90_weapons_rare_strange"
+ {
+ "The AWPer Hand" "1"
hype???
nicklegargleburryc l a s s i c m i x u p r e f o r mGet hype for Classic Remix?
no
the tutorial should be done by like next week (do not quote me on this), looking forward to seeing it implemented!
crossing fingers for an asian team making it over, that would be incredible
PwnerShort term:
>Fix the crouch jump screen tear and revert the following:
-Grenades and Stickybombs now have the same base blast radius as rockets. Changed from 159Hu to 146Hu.
-Stickybombs that detonate in the air now have a radius ramp up, starting at 85% at base arm time (0.8s) going back to 100% over 2 seconds.
Long term:
>Do not implement highlander as a 'competitive' option. Similar to the 5v5 format of Dota and CS:GO, the eradication of highlander will be beneficial to competitive Team Fortress 2.
Firstly, I would think that smaller projectile = smaller blast radius, so changing the blast radii of nades and sticks doesn't do much in my mind besides making it more confusing for instinct dodging or newer players.
Secondly, HL is the future of comp TF2. Valve will NOT, imo, support fully any competitive option that blocks so much of their game. I would think that they would rather have all of the classes in play at once, each showcasing their own important traits, especially if they're going to show comp to newer players. I mean, if you have valid reasons, pull em out and let's have another thread-long debate about it, but in another thread, and I think that argument has played out too many times for it to be useful.
http://puu.sh/fwJMf/cc89aa8c81.png
Just a boring rainmeter skin I found, but I really like the minimalist look :3
GentlemanJonI'm considering a more general TF2 competitive mobile project. Not sure whether this or a fantasy TF2 project might be more interesting to people/useful for me.
Could be fun
I personally would probably like the fantasy project better, but the general app would probably be more useful...
While there be a way to combine them? I don't know how much more with that would take and which one would be the hardest to do, so...