jill is master spookster
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SteamID64 | 76561198059409038 |
SteamID3 | [U:1:99143310] |
SteamID32 | STEAM_0:0:49571655 |
Country | United States |
Signed Up | July 28, 2014 |
Last Posted | December 22, 2024 at 6:59 PM |
Posts | 713 (0.2 per day) |
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Idk if you include tas's, but Majora's Mask 2 pause is honestly amazing and the commentary's pretty hilarious too.
yesterday i made the crucial mistake of not listening to your patented Casual's TF2 Pre-game Resource (Highlander Version) and subsequently went 3 and twenty something in a scrim; this is the last time I go even a day without listening to Casual's TF2 Pre-game Resource (Highlander Version) or else my gaming prowess will become nothing
in the future I intend to also add the famed Casual's TF2 Pre-game Resource (6v6 Version) into my lifestyle. I expect that after integrating the Casual's TF2 Pre-game Resource (6v6 Version) to my everyday routine, I will become invite by the end of 2018. You are more than just any old Youtuber. You're an inspiration. I owe my entire fragging career to you
KAMOAre dispensers supposed to maintain overheal now? I feel like that's a new bug, but missed the past year or so of updates.
this particular bug has been in and out of the game for so long i honestly can't tell if it's a feature or not anymore lol
latest iteration came from jungle inferno tho
clearly the solution is to force med mains to play more hl to instill the fear of the anti fun sniper class /s
also i dont think i’ve ever seen a legitimately non-toxic (non-confrontational?) individual be shittalked publicly ever, fwiw
Sentinel- Sniper dot isn't aligned with any crosshair
Kinda going off this, I'm pretty sure the default sniper crosshair is still off center lmao
i n v i s i b l e p la y e r s (caused by lagging out, fix is to record and then stop a demo)
i know ya'll don't play hl so just believe me when i say playing upward last is so dumb when you get sent flying into the pit from so far away like ??
bearodactylsolid video but not quite correct when he says "at a fundamental level, the characters in tf2 take time to switch directions" because null movement cancelling scripts exist and are so widely used
time stamp in video where he says this https://www.youtube.com/watch?v=KuqImZKygvw&t=641
I think he means the non instantaneous movement accel that existe when going from being still to moving. Subtle in tf2 compared to cs:go but hey at least its not overwatch with no accel and aids adad crouch spam
i think im just dumb but I can't get the gofundme comments to work so I'll repost it here.
spring rollsJust like you to always think about others even during your time of need. Love you man, only wish I got to talk to you more. Godspeed.
hah i remember groundstalling. the real kicker of it was that you counted as airborne so you could get minicritted by the reserve shooter. man those were some dark times.
Airblasting downward is super weird right now; it makes the airblasted player glide across the ground like an ice rink for some reason. You can get airblasted over the pit on steel, land on the point, and continue sliding off like the point is coated in ice or something rofl.
Fuck man. Fuck cancer.
I hope his family can hold strong. Rest in peace, you will be missed miggy.
i encourage everybody to go to a local server and play around with tf_flamethrower_boxsize just to see how ginormous flame hitboxes are. Personally, I think the default value for it should be 1, not 12 like it currently is, range is so bad on the flamethrower anyway it's not like it's hard at all to hit huge player models that are really close and it adds just a tiny tiny bit of skill-indexing to the class.
oh and yeah fix parkinson's flames thanks.
https://www.youtube.com/watch?v=SNvDUO42Hys&t=0m35s
first two shots are very satisfying