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SteamID64 76561198059409038
SteamID3 [U:1:99143310]
SteamID32 STEAM_0:0:49571655
Country United States
Signed Up July 28, 2014
Last Posted May 27, 2025 at 9:15 PM
Posts 732 (0.2 per day)
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#87 Pyro does way too much damage now in TF2 General Discussion

Airblasting downward is super weird right now; it makes the airblasted player glide across the ground like an ice rink for some reason. You can get airblasted over the pit on steel, land on the point, and continue sliding off like the point is coated in ice or something rofl.

posted about 7 years ago
#34 rest in peace miggy in Off Topic

Fuck man. Fuck cancer.

I hope his family can hold strong. Rest in peace, you will be missed miggy.

posted about 7 years ago
#38 Pyro does way too much damage now in TF2 General Discussion

i encourage everybody to go to a local server and play around with tf_flamethrower_boxsize just to see how ginormous flame hitboxes are. Personally, I think the default value for it should be 1, not 12 like it currently is, range is so bad on the flamethrower anyway it's not like it's hard at all to hit huge player models that are really close and it adds just a tiny tiny bit of skill-indexing to the class.

oh and yeah fix parkinson's flames thanks.

posted about 7 years ago
#34 best music syncs? in Videos

https://www.youtube.com/watch?v=SNvDUO42Hys&t=0m35s

first two shots are very satisfying

posted about 7 years ago
#666 mastercomfig - fps/customization config in Customization

hey mastercoms! two questions

do you know any commands that would improve visibility through pyro flames? i literally can't see anything if a pyro sprays in front of me rn.

also is there any way for boosting the brightness of players in dark areas (i.e. under badlands mid in that corner of the bridge) or should i just up my monitorgamma

edit: should note i'm using the standard launch options + comp config

posted about 7 years ago
#3 am i bad or is clearing sticks the hardest thing in TF2 General Discussion
Hunter_2_0If you stand on them it will be easier to hit them :)

https://youtube.com/watch?v=a7VObN4gBDY

posted about 7 years ago
#1 am i bad or is clearing sticks the hardest thing in TF2 General Discussion

i swear i click right on them as scout and they dont disappear??

am i just retarded?? i keep telling myself it really shouldnt be this hard but i swear i always take 2 shots at least

just me?

posted about 7 years ago
#24 TF2 update for 11/1/17 (11/2/17 UTC) in TF2 General Discussion
yahoo
wasnt there an update for FT on 31.10.2017

I think he means parkinson's flamethrower, which still exists.

Edit: Also, I think tf_flamethrower_boxsize should be changed to 1 imo, only to make the weapon harder to use so you can't just mongo and shred everything. I tried testing tf_flamethrower_boxsize 0, but it's like super inconsistent for no reason? 1 seems like a better choice. Default boxsize is 12, for reference and the hitbox is fucking ginormous.

posted about 7 years ago
#3 TF2 update for 11/1/17 (11/2/17 UTC) in TF2 General Discussion

- Updated cp_badlands
- Disabled collision on a bunch of props (mainly lights/lamps)
- Reduced attackers' spawn advantage by 1 second when working on final control point
- Upgraded the small ammo pack to medium in the yard (on the porch)

holy shit

edit:

https://i.imgur.com/t1ziMFA.png

wtf

posted about 7 years ago
#13 TF2, The Elusive Esport in TF2 General Discussion

yea idk how long ow will live without any semblance of a t2 scene. also lack of low prio and other things in ranked make that not a great experience as well lol.

if tf2 actually comes out with good matchmaking I will literally play the shit out of it.

posted about 7 years ago
#19 mastrej lft in Recruitment (looking for team)

was fun to play the video game team fortress two with

posted about 7 years ago
#7 TF2 update for 10/27/17 (10/28/17 UTC) in TF2 General Discussion

is it just me or is this kill players that are spooked bonus objective taking fucking forever i literally find like 1 spooked player per match.

posted about 7 years ago
#3 Favourite Game from your childhood? in Other Games

Nintendo games have a surprising amount of replayability.

Bonus points if you use them to crush lasting friendships (looking at you mario party)

posted about 7 years ago
#3 TF2 update for 10/26/17 (10/27/17 UTC, SF IX) in TF2 General Discussion

Oh shit I was not expecting this.

posted about 7 years ago
#11 What do Highlander pyro mains think of the changes in TF2 General Discussion

it's hard to tell right now because like it demonstrates in the video vipa linked flames are retarded but all i really want is some goddamn skill indexing in this class. There's a problem when random pyro publords have like the same dm as most plat pyros because hardly any mechanical skill is needed.

airblast stunlock being gone is a good thing, new airblast that makes the floor an ice rink is pretty dumb.

good direction by valve, questionable execution.

also i wish dragon's fury either had much more range or like no range cap at all with the tradeoff of no afterburn after a certain distance, so you can't just combo snipe somebody from a distance with no falloff. it's super unsatisfying to use when a scout just holds the s key and the projectile fizzles out of existence in front of his face(damage and fire rate could be changed as compensation for this if it's really needed, I'm not great with numbers). Hitbox is also the size of a barn it could use some toning down.

posted about 7 years ago
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