tsc
Account Details
SteamID64 76561198043850090
SteamID3 [U:1:83584362]
SteamID32 STEAM_0:0:41792181
Country United States
Signed Up April 15, 2013
Last Posted September 28, 2019 at 8:12 AM
Posts 862 (0.2 per day)
Game Settings
In-game Sensitivity
Windows Sensitivity
Raw Input 1
DPI
 
Resolution
 
Refresh Rate
 
Hardware Peripherals
Mouse  
Keyboard  
Mousepad  
Headphones  
Monitor  
1 ⋅⋅ 23 24 25 26 27 28 29 ⋅⋅ 57
#123 Razer Arena adds TF2 in TF2 General Discussion
GentlemanJonkounterpartsI personally find ESEA Rules with BO1 Maps the best imo. It gives your team less of a chance of getting rolled by having halves to recoup and talk it out and come back into the game. It's worth remembering there is no native support for halves, it's a custom ESEA plugin so the burden on Razer developers would be much higher to implement it.

Well the functionality exists outside of ESEA... I just have to update my plugin and they'll be good to go.

posted about 9 years ago
#105 Razer Arena adds TF2 in TF2 General Discussion
GentlemanJonPapaSmurf323 Dilusive should look at the current ruleset used by the largest 6v6 league and adopt it.Is that ETF2L or UGC?

Are we talking prizepool or players?

posted about 9 years ago
#83 Razer Arena adds TF2 in TF2 General Discussion

@Dilusive Thanks for stopping by! Long shot question, but does Arena have any sort of API that can be accessed to get info about players/tournaments?

posted about 9 years ago
#69 Razer Arena adds TF2 in TF2 General Discussion

Continuing to redirect it to the official website is probably for the best, though it would be interesting to see how many times people get redirected through there.

posted about 9 years ago
#218 StatusSpec in Projects

You can edit MedigunInfo.res to change the appearance of medigun info.

On a related note, major (breaking) changes to that module (as well as many more) are coming. I haven't forgotten about the next version, but my time has greatly decreased and the number of modules slated for an update in the new version continues to grow.

posted about 9 years ago
#21 Insomnia55 Coverage Info & Fundraiser in News

Dammit, Admirable, stop sabotaging me. I'm bad with names as it is.

posted about 9 years ago
#45 TF2Center Advanced Lobbies Beta Launch in Events
SideshowiFY_is the skill based on the beta playerranking site? if so then there are already some issues
Division is also taken into account. Which makes it the most advanced balancing system currently out there for TF2.

But not ESEA division? The advanced lobbies page doesn't mention it, and some players in the showmatches (including me) had trouble getting in due to not playing lobbies or UGC.

posted about 9 years ago
#178 ESEA Client Update - Always On??? in TF2 General Discussion
TheFragileI typed out a bunch of stuff, but it was really just me shitting on CEVO and saying "well, ESEA does this fine for the most part, but it could improve."

If I had to directly compare it to ESEA? Hm, I'll name a few things really quick.

Take what ESEA has, and then have better servers, either no client or a client that actually works / catches cheaters / doesn't run as a process in the background, more TF2 content on the website itself or at least direct itself to TFTV for the content, having the maps played in the season actually consistent (ie: I think my team has to play Metalworks once this season and Process four times? Why?), more diverse stats like sizzlingstats, and a few other reasons I probably can think of later but can't think of now.

I believe the scheduling issue is because ESEA schedules Invite over 9 weeks (where the week 1 map is repeated in week 9) even though there are 8 teams and 16 matches per team, so to make up for it some weeks a team only has one match to play that week. It's weird but that's how they do it.

GentlemanJonIt doesn't really sound like there's a huge amount of room to improve on ESEA, most of these things seem indicative of a lack of love over the years (like the stats slowly becoming a little antiquated), the stance on no client would be the controversial part. Would people pay to play knowing Vac or a volunter AC team were the only defence?

Also servers, are we talking about TF2 being held back on old hardware or is it locations, routing, or what? Or is it just the usual server situation - nobody is ever completely happy? The website could be modernised massively but that's really secondary to things just working.

Given how prevalent cheating is becoming in TF2 recently, I doubt people would be satisfied enough with VAC or volunteer AC, though whether they'd still pay for it would be debatable. Even with everyone paying league fees, though, you're still talking about a massive reduction in prizepots without new sponsors somehow getting involved.

For servers, I believe the issue is much less prevalent than it was a few seasons ago where there would always be stutters every 5 minutes. Honestly, I believe the main issue now is just locations, as there's no one location that satisfies everyone in North America.

posted about 9 years ago
#125 ESEA Client Update - Always On??? in TF2 General Discussion
ScrewballNow that we don't have LAN i don't see anything to loose.

You shouldn't count out a $16k prize pool that we don't have to fund ourselves.

posted about 9 years ago
#104 ESEA Client Update - Always On??? in TF2 General Discussion

As for TF2, TFTV is only compensated for LAN production, and that's not really on the horizon anymore.

posted about 9 years ago
#215 StatusSpec in Projects
WiethoofdColors/fonts in hud files that come with the download in rgba values or at least values available in a default ClientScheme.res

If someone wants to help me out with that, I'd be glad to make those changes.

WiethoofdDisabling ring/(item) notification sounds/notifications (if this isn't already possible)

Should be built into the game.

WiethoofdBeing able to disable the domination/revenge sounds being played when using the 'local player' feature

Probably not.

Wiethoofd
find statusspec
in console to find more/all convars or is there a command to list all in chat?

The README has all of the commands.

posted about 9 years ago
#172 ESEA-O S19 Happenings/Predictions in TF2 General Discussion
TechDudeIt's really not fun when whole threads dissapear :(

Once it's fixed it will be back (I think), the article's just hidden right now while it's being fixed.

posted about 9 years ago
#157 ESEA-O S19 Happenings/Predictions in TF2 General Discussion

Just send your article to me and I'll get it published.

posted about 9 years ago
#146 esea in TF2 General Discussion

They moved to 5 weeks of advance scheduling. ESEA...

posted about 9 years ago
#112 Fully Charged! Valve and Competitive TF2 - Episode 42 in Events
ZestyValve should really add a console command for customisable voice latency (input & output). Idk if the issue is clientside or serverside, but you could just as easily make it a cvar anyway.

It's not as simple as setting a value, latency is fundamentally based on Internet connections and the methods they're using to transmit voice from end-to-end.

posted about 9 years ago
1 ⋅⋅ 23 24 25 26 27 28 29 ⋅⋅ 57