unknownuser123
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SteamID64 76561197967818426
SteamID3 [U:1:7552698]
SteamID32 STEAM_0:0:3776349
Country United States
Signed Up July 21, 2012
Last Posted November 9, 2016 at 4:10 PM
Posts 2126 (0.5 per day)
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#2 tfqueue pug site wip in TF2 General Discussion

Currently implemented

Login
Chat
Adding to Queue
Rcon Commands
Connect URLs
AFK detection - 1/3/13
Starting a game - 1/14/13
Listen Server - 1/20/13

Debugging

Currently in progress

Log Parsing (probably going to customize)

TODO

Make a git maybe? (pretty embarrassing as a dev)
MMR/Multiclassing
Logs (would probably need a VPS)
More security/server optimization
Better UI (not surprised if you don't figure out to click on the class icons to join) - 1/2/13
Sub system - 1/6/13
posted about 12 years ago
#1 tfqueue pug site wip in TF2 General Discussion

Please comment on this current mockup, as it's probably going to be the UI for a long time:
http://tfqueue.com/model2.html

http://tfqueue.com

1-23-13
Added something small extra. Removed the sound file.

1-21-13
Everything seems to be working. Listen server is up.

1-8-13
Got a mumble up. Still need people to test if games can start.

1-6-13
Site should be working minus mumble (you're getting redirected to a west coast server).

1-2-13
I've been working on a TF2 pug site since winter break started. This project was mainly to practice some programming, but it's also nice to try to make something back for the community. I've gotten far enough that where it has user functions implemented, but the server events not tested (mainly because I'm unsure of the limitations of PHP on a cheap webhosting account).

I was wondering if anybody had a server that's not used very often so I can try testing out stuff (I would use tf2mix servers, but they're active enough and random so it'd be nice to try something else). I'll probably try to get a 'cloud' activating version tomorrow (basically count on javascript to take care of everything instead of something on the server side).

tl;dr: Site is not fully functional (can't start a game), but here it is for those who care (it's a queue based pug system like #tf2mix, NOT a captaining system):
http://tfqueue.com

Any comments/suggestions are welcome, but this is still in alpha (not fully functional). MMR and multiclassing is going to come once I can confirm that a game can start. Also I heard from Kapow there was another pug site in the works (not stromble which is the HL captain system), so I might end up sacking this site in the end anyways.

Also, think I should just go for a VPS for the project? It's really limiting when you can't make a listen server to use log/log_address_add (I think that's how tf2lobby works). Also don't want to be spending too much money on a VPS. Anyone with experience with this stuff would be helpful.

Oh yeah, I could also try making a system for newbie mixes if you want. The current system can easily be modded (though it'll take a bit of work on the javascript side).

posted about 12 years ago
#12 $129 240hz TV in Hardware
potTrekkiehdmi can only output 60 hz at 1080p anywayThat is not true

That's some news to me if it isn't.

EDIT: Apparently you can if you lower your resolution and color bits and also use HDMI 1.3 (I've heard complaints from people using HDMI that it was capped though, so I went with them).

posted about 12 years ago
#7 tf2 video section in Site Discussion
lanskythis has already been suggested and it's something enigma will likely implement in the future, but it's only him coding the site so things like this will come down the road

If enigma wants I can try updating the code I wrote around i46 if there's something wrong with it now. It was the video/demo sections, though I'm pretty sure they have SQL mistakes since he changed the tables.

posted about 12 years ago
#4 Best linux distro currently? in Off Topic

"best" distro

hahahaha

posted about 12 years ago
#24 Planned Series: ESEA-I Top 10 Plays of the Week in TF2 General Discussion
OafmealThinking along the lines of those couple experiment highlights vids.

Except don't edit it to that point where you need to turn up your brightness to see anything and no stupid death explosions.

posted about 12 years ago
#3 READ: New TFTV Stream Group in TF2 General Discussion

What was wrong with the last group? I figure it's enough to lump competitive TF2 together.

posted about 12 years ago
#9 Replacing textures in maps without Hammer in TF2 General Discussion

Wait, is this meant to be server sided or client sided? Although I'm still pretty sure you can't choose a certain surface for custom textures to work (from what I know, it usually replaces a certain model or replaces a texture entirely).

posted about 12 years ago
#7 Replacing textures in maps without Hammer in TF2 General Discussion
dashtmsorry, wasn't trying to come off as rude. i'd just like to do this without any server mods, and with something that can work in STVs.

Should be impossible without a mod/plugin. I believe mods/plugins will work on STV though, so that's something you have to test out/research on your own.

posted about 12 years ago
#4 Replacing textures in maps without Hammer in TF2 General Discussion
dashtmsprays are one surface at a time and these casts have them replacing multiple billboards at the same time, also in STVs.

Pretty sure sourcemods can do it instantly so long as the decals are predefined. I never said they were using sprays, I said like sprays. Jeez.

You can also create a new surface/object that's directly over the other object and obstruct the view. You should be checking out alliedmodders for this though, as they have a lot of resources for modding the game on the server side (such as texture edits).

EDIT2: As an example, you can have a predefined surface that the decal tool can toggle through. Ie you label a surface Surface1, with property decal that you can change between many other predefined decals Decal1, Decal2, NoDecal, etc. There should be a function to switch between configurations, but you'd have to look more into the mods yourself.

posted about 12 years ago
#2 Replacing textures in maps without Hammer in TF2 General Discussion

EDIT: Disregard, you're aiming for client sided (I thought server sided since you talked about editing the map, and you can't join a server if your map differs from the server). But some mods do help on the clientside.

More than likely they apply decals/sprites to the surfaces (like sprays). They also probably use sourcemod.

Here's one:
http://forums.alliedmods.net/showthread.php?t=69502

posted about 12 years ago
#18 streaming - losing practically all my frames in Hardware
TwitchTVJohnSizzlingCalamariTwitch was having some problems yesterday. Try again today maybe.News to me. Elaborate?

There were a lot of people getting redirect errors yesterday, but it's unrelated to this.

posted about 12 years ago
#11 What Happened to #tf2.pug.na in TF2 General Discussion

What's wrong? Not like it's a Nazi swastika.

posted about 12 years ago
#4 Twitch redirect in Bug Reports

They're having a redirect problem right now. You'll have to manually browse and stuff (I can't even see the front page).

EDIT: Seems like front page fixed to make this new error.

posted about 12 years ago
#11 Need thoughts/ideas in Hardware
Goldyand im an amd guy or is intel really the way to go?

Intel is the way to go. AMD's only good if you have some super multithreaded application, and even then it's only marginally better. AMD is really low budget.

posted about 12 years ago
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