hertz
Account Details | |
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SteamID64 | 76561198000946651 |
SteamID3 | [U:1:40680923] |
SteamID32 | STEAM_0:1:20340461 |
Country | Australia |
Signed Up | December 9, 2013 |
Last Posted | February 19, 2021 at 8:15 AM |
Posts | 70 (0 per day) |
Game Settings | |
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In-game Sensitivity | 2.18 |
Windows Sensitivity | |
Raw Input | 1 |
DPI |
800 |
Resolution |
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Refresh Rate |
144 |
Hardware Peripherals | |
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Mouse | fk1 |
Keyboard | |
Mousepad | |
Headphones | ad700x |
Monitor | asus vg248qe |
Tino_Man how are people not voting plat on demo? Is there just no one around from that era anymore?
Are you saying plat was the best demo to play the game? If you are, the answer is most of the community would disagree with you.
Looking forward to a close-fought and exciting match up!
IMO you should remove the new jump from trash to battlements. Just another buff to scout and easy backcap route.
Twiggy if you think that the only reason teams struggle to push out of badlands last against good teams is "lack of tactics" you're delusional. The spire respawn times ruin the map.
The solemn vow literally does nothing other than simplify the game. There's a reason not a single fucking competitive FPS allows you to see an enemy's HP. Can its proponents actually give a single reason why it should be included?
CrayonIt seems like the reasons for the jarate ban could very easily be applied to the crossbow.
There is a difference between how the crossbow adds to the game and throwing a bottle into the enemy team every 15 seconds. Did you even read the reasoning for the crossbow?
gl dodging rockets without the smoke
I have fairly large hands but use the same grip as you and I liked the deathadder for a while. Stopped using it after having to replace it every 4 months though.
fuck i have to start tryharding in every official now
only then can i surpass jiho
Would love to see a badlands_pro with fixed forward spawns / battlements and lobby. Right now its way too painful to push last and to push out of last.
probably watching the leadup to and the whole of i46
it's easy to forget how fucking unbelievable it was for NA to play EU at a tf2 lan
YeeHawhttps://www.reddit.com/r/tf2/comments/5w3toi/tf2s_state_of_specialists/de7c7at/
lmao, this guy actually wholeheartedly believes in the invite illuminati
classic reddit
IMO the player status bars are so obtrusive on the new HUD it is easy to end up watching the player health instead of the actual game. It feels pretty hemmed in and cluttered compared to the clean look of the old one. Also, it looks like the goal is for a CSGO style layout, but keep in mind for CSGO the large HUD is necessary to see player buys for each round / grenades left, not for aesthetic value.
Raptor00Xmhistorically its a huge upset map because winning comes down to getting 1/2 pushes correct regardless of how badly ur getting rolled the rest of the gameYeah but for this you have stopwatch so it doesn't matter if you cap but how fast you cap
He means that compared to 5cp the result can be pretty random, because a worse team could potentially get lucky on their first push of B, wipe the enemy team, and cap C instantly - getting an unbeatable time.