yttrium
Account Details
SteamID64 76561197994749697
SteamID3 [U:1:34483969]
SteamID32 STEAM_0:1:17241984
Country United States
Signed Up April 1, 2014
Last Posted July 5, 2024 at 6:46 PM
Posts 2137 (0.5 per day)
Game Settings
In-game Sensitivity 6.0
Windows Sensitivity 6/11
Raw Input 1
DPI
1600
Resolution
1920x1080
Refresh Rate
144Hz
Hardware Peripherals
Mouse Logitech MX Master
Keyboard Ducky 9008G2 Pro Limited Edition (PBT, MX Greens)
Mousepad Razer Sphex
Headphones Philips SHP9500
Monitor HP L1925 (vert), BenQ XL2420Z, Apple Monitor II
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#38 yayahud in Customization
cirlohttp://i.imgur.com/mcF7IGk.jpg
I dunno which version of the hud i had before, but i find my self better with that. May I know what to change in order to make something similar? should be just a work of font sizes.

That's not the most recent takyahud so that explains it.

You'd want to change the "font" fields in HudPlayerHealth.res > PlayerStatusHealthValue and HudAmmoWeapons.res > AmmoInClip and AmmoInReserve. They're set to 54, 54, and 26 respectively, so scale the number down for a smaller font.

The only catch is that you have to be sure that there's a proper font size defined in ClientScheme.res for it. For example, the next smallest defined font below BoldNumbers54 is BoldNumbers36. Do a ctrl+f for BoldNumbers and MediumNumbers (reserve ammo) to find what other sizes are available.

posted about 9 years ago
#27 Looking at these keyboards - any other suggestions in Hardware

I've got a Ducky DK9008G2 with Greens and it's the best keyboard I've ever had. I've sunk $200 into it but...

posted about 9 years ago
#1534 HUD editing: short questions, quick answers in Customization
collwris it possible to have 2 objects in hudlayout with the same fieldname display simultaneously? like two hudobjectivestatus's with different xpos's and wide values?

of course it is, that's how we have shadows

posted about 9 years ago
#1533 HUD editing: short questions, quick answers in Customization

Does anyone know what breaks a HUD for use in OS X? I assume it's related to fonts, but can anyone tell me how to fix it? Also, does it break for Linux too?

posted about 9 years ago
#36 yayahud in Customization

lyr, involves doing the same thing I did for health and buffed health, if you can find the proper animation area. The user value field was on page 1, what you would replace medicbg with if there was a medicbg

Sorry it's like super late and I'm not at my computer but I feel obligated to give you a response before i sleep #invitededication

poopy_can you add an upgrade panel for mvm and check on the scoreboard? mine is a bit off, the numbers dont line up.

Can you take a screenshot so I can maybe get a rough idea of what went wrong? I haven't touched anything mvm related for gun mettle yet. If you mean the stock scoreboard I'm going to work on it tomorrow

posted about 9 years ago
#33 yayahud in Customization
fightusingWiethoofdTemp pastebin of my updated versionfixed the inspect panel and quality borders for me

yeah but I need to merge it with all of my other changes

posted about 9 years ago
#30 yayahud in Customization

will work on fixing the inspect panel tonight, it broke with gun mettle

will also see what i can do about quality borders

posted about 9 years ago
#26 yayahud in Customization
LyreixI'm trying to replace the "HealthBG" text with PlayerStatusHealthValue but there's no "HealthBG" in the actual file, so I don't have anything to replace with PlayerStatusHealthValue.

Sorry, health is going to be a little more hacky.

For low health:
In scripts\HudAnimations_tf.txt, change lines 98-102 from

Animate HealthBarHurt		Alpha	"255"		Accel 0.0 0.0
	Animate HealthBarHurt2	Alpha	"255"		Accel 0.0 0.0

	Animate HealthBarHurt		Alpha	"0"			Accel 0.0 0.4
	Animate HealthBarHurt		Alpha	"255"		Accel 0.2 0.2

to

Animate PlayerStatusHealthValue		FgColor	"255 70 40 255"		Accel 0.0 0.0
	Animate HealthBarHurt2	Alpha	"0"		Accel 0.0 0.0

	Animate PlayerStatusHealthValue		FgColor	"Health"	Accel 0.0 0.4
	Animate PlayerStatusHealthValue		FgColor	"255 70 40 255"		Accel 0.2 0.2

For buffed health:

Lines 47-51 from

Animate HealthBarBuff		Alpha	"255"		Accel 0.0 0.0
	Animate HealthBarBuff2	Alpha	"255"		Accel 0.0 0.0

	Animate HealthBarBuff		Alpha	"0"			Accel 0.0 0.4
	Animate HealthBarBuff		Alpha	"255"		Accel 0.2 0.2

to

Animate PlayerStatusHealthValue		FgColor	"0 185 255"		Accel 0.0 0.0
	Animate HealthBarBuff2	Alpha	"0"		Accel 0.0 0.0

	Animate PlayerStatusHealthValue		FgColor	"Health"			Accel 0.0 0.4
	Animate PlayerStatusHealthValue		FgColor	"0 185 255"		Accel 0.2 0.2
posted about 9 years ago
#21 yayahud in Customization
KrocketKarmaGame is laggy but that's probably a new update. Not sure.

It's the new update. Causing a lot of issues for me too.

PhunkHow would I go about:
putting medic ubercharge under the crosshair

Could you describe this better? Moving the percentage label, or the charge bar? Above or below the heal targetid?

Phunkmaking the numbers themselves change colors with health and not have a background

In scripts\HudAnimations_tf.txt, swap all instances of the following, with the following:

MedicBG --> ChargeLabel
AmmoBG --> AmmoInClip
HealthBG ---> PlayerStatusHealthValue

Let me know if this doesn't work for everything, and tell me what it doesn't work for.

Phunkmaking the medic ubercharge not have a background

In resource\ui\HudMedicCharge.res, under MedicBG, set "visible" to "0" and "enabled" to "0".

posted about 9 years ago
#14 yayahud in Customization
cirloam i wrong or you made the health/ammo font bigger then the takyahud ones?

Haven't touched anything in game yet. I'll tweak things a little but they're the exact same as takyahud currently.

HidiI'll test it out when I get home. There was implications viewmodel_fov 75 was looking bad? I'm pretty sure that's what I play with, so just curious.

Works fine, I think what you're thinking about is the item preview, which is the 3d model preview for skinned items in the backpack. I reduced the FOV of that preview, effectively making it larger. In game FOVs work fine.

serfsUm, not sure if I'm missing something, but in your post it just looks like this for me: "http://i.imgur.com/k3mBAjT.jpg^ click for screenshots ^".

And it's just one picture of the Rustic Blu menu, no in-game screenshots.

Enable image embedding in your tftv options and then click the image.

posted about 9 years ago
#72 takyahud in Customization

yayahud released

posted about 9 years ago
#6 yayahud in Customization
ApHAny in-game screenshots?yttrium^ click for screenshots ^
posted about 9 years ago
#4 yayahud in Customization
ProSkeezI believe Valve did this on purpose to all HUDs (including stock) to make it easier for the player to recognize what they've done stats wise.

Surely it could have been implemented better than this? Maybe with something in the animations file?

posted about 9 years ago
#1 yayahud in Customization

yayahud
yet another yahud

latest release: 2016-07-08
latest supported ui_version: 1
latest supported update: meet your match

http://i.imgur.com/k3mBAjT.jpg

^ click for screenshots ^

yayahud is the next generation of yahud and takyahud, keeping with the original guidelines without just being a carbon copy updated just for compatibility.

themes

rustic blu

Show Content

rustic red

Show Content

flv blu

Show Content

flv red

Show Content

currently broken

  • gun mettle skin weapons have cropped icons in some views
  • quickswitch panel ingame uses low quality icons
  • change button on ingame menu doesn't work
  • mvm money counter doesnt change color

todo

  • add backgrounds for rustic blu and red loading screens
  • scale loadout and inventory pages to better display content
  • move killstreak
  • reskin meet your match elements for yayahud itself
  • add keyboard nav to main menu
  • re-organize main menu
  • remove old buttons from main menu
  • add vr buttons to main menu
  • add other new buttons (workshop) to main menu

download | github

thanks to: whayay for yahud, takram for takyahud, bluee for being awesome, doodles for his reference list, rays for providing good gun mettle changelogs, hypnotize for keeping it updated for the matchmaking beta, mana for the tf2basehud repo which is invaluable

posted about 9 years ago
#20 Higher quality Item images in inventory & loadouts in Customization

Working fine in itemselectionpanel now.

Is there any way to make this work in itemquickswitch?

posted about 9 years ago
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