yttrium
Account Details
SteamID64 76561197994749697
SteamID3 [U:1:34483969]
SteamID32 STEAM_0:1:17241984
Country United States
Signed Up April 1, 2014
Last Posted July 5, 2024 at 6:46 PM
Posts 2137 (0.5 per day)
Game Settings
In-game Sensitivity 6.0
Windows Sensitivity 6/11
Raw Input 1
DPI
1600
Resolution
1920x1080
Refresh Rate
144Hz
Hardware Peripherals
Mouse Logitech MX Master
Keyboard Ducky 9008G2 Pro Limited Edition (PBT, MX Greens)
Mousepad Razer Sphex
Headphones Philips SHP9500
Monitor HP L1925 (vert), BenQ XL2420Z, Apple Monitor II
1 ⋅⋅ 106 107 108 109 110 111 112 ⋅⋅ 142
#199 Gun Mettle Bugs in TF2 General Discussion
vibhavpNot sure if it qualifies as a bug, but the new weapon change mechanic needs to be reworked as far as ubers are concerned

working as intended

but the intentions are retarded

posted about 9 years ago
#1 HUD editing music? in Off Topic

what do you fine gents listen to when fixing valve's shit?

posted about 9 years ago
#18 Higher quality Item images in inventory & loadouts in Customization
WiethoofdUnfortunately this tweak to get high quality item models conflicts with the 'skins' models shown in the modelpanels :(

Still works in classloadoutpanel. Broken in itemselectionpanel.

posted about 9 years ago
#68 takyahud in Customization

Random question.

On the inspect item panel, which you can use on the new skinned weapons and on the Gun Mettle coin, would you guys prefer the default warped perspective, something that looks isometric, or somewhere in-between?

The default FOV is 75, and it looks a little warped. I've got mine set to 40 now and it looks pretty good. Isometric would be 1.

posted about 9 years ago
#154 TF2 update for late 7/3/15 (7/4/15 UTC) in TF2 General Discussion
farnsworthI just got a third contract, anyone else?

yup

aniccalooks like festive viewmodels are now fixed as well. :D

http://oyster.ignimgs.com/mediawiki/apis.ign.com/pokemon-blue-version/b/b2/Slowpoke.gif

posted about 9 years ago
#67 takyahud in Customization
YungDeskSo did you just update the OP with the updated hud DL? I'm thinking of switching over to yours from rayshud.

Not yet, it's not finished yet. I'll post here to let you guys know.

Need to work on all the Mettle stuff. The leaderboard fix also wasn't optimal.

I want to redesign a little bit of the HUD before I release it. Not sure if I'll brand it my own, or if I'll just keep it here. Fragmentation isn't great but I want to add a few of my own spins.

posted about 9 years ago
#64 takyahud in Customization

The bright blue will be in the optional files.

posted about 9 years ago
#132 TF2 update for late 7/3/15 (7/4/15 UTC) in TF2 General Discussion
REM_TF2Oh actually I forgot to mention that I actually spent some time practicing "juggling" 2 mediguns from viaduct spawn to mid and it's really not easy. The weapons fly out at a seemingly random trajectory so it's not easy to catch the midair and it's not like CS:GO/CS:S where you could just spam the weapon drop button. Also I noticed the weapon switch button isn't exactly the most responsive thing in the world and it makes it really hard to juggle mediguns up hills.

Also I tested trying to shoot the medigun with a rocket or a scattergun and that didn't work but this was all pre-update so it might work now, not sure.

Even so, RIP milking ubers if one uber is popped already and ambitious last pushes where you can just turtle and stockpile ubers.

I'm gonna ask Alain if he wants to do some testing with me and maybe we'll post another update video at some point so we can confirm all of this once and for all.

Patch 3 apparently improved the weapon switch button responsiveness.

Weapons aren't ragdolled, and don't react to being shot.

posted about 9 years ago
#6 Happy July 4th my American Brethrens in Off Topic

Driving down to Philadelphia to pick up my girlfriend from the train station in a few hours

Time to introduce her to TF2

posted about 9 years ago
#60 takyahud in Customization

preview

http://i.imgur.com/RlKi8EU.jpg

posted about 9 years ago
#95 TF2 update for late 7/3/15 (7/4/15 UTC) in TF2 General Discussion
TF2 BlogAn update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
  • Fixed a client crash related to campaign contracts

http://puu.sh/iMKzR/2ee5f8da34.png

posted about 9 years ago
#94 TF2 update for late 7/3/15 (7/4/15 UTC) in TF2 General Discussion
JermI think stickies are fixed, they feel better, but I don't know if I just got used to the changed ones

Stickies can't be fixed unless there's also a srcds update rolling out. It might be delayed a little, but it needs to be there.

posted about 9 years ago
#91 TF2 update for late 7/3/15 (7/4/15 UTC) in TF2 General Discussion

Still no news about what it actually was. No wiki update or official update post.

It was 6.7MB.

posted about 9 years ago
#88 TF2 update for late 7/3/15 (7/4/15 UTC) in TF2 General Discussion

http://puu.sh/iMK4V/4143d59f86.png

Get ready for patch 4, baby.

It's tiny, probably just bugfixes and no map fixes.

posted about 9 years ago
#15 Gun Mettle weapons found in files - workshop? in TF2 General Discussion
VictorFound the source. Apparently somebody on facepunch used this as a troll; the weapons are just from the "Advanced Weaponiser" mod.

http://facepunch.com/showthread.php?p=48106987#post48106987

Pretty much as I figured.

On that note, though... Who's ready for the Afterburner? Increased afterburn damage for decreased fire damage!

That, or something to do with airblast intensity or frequency.

posted about 9 years ago
1 ⋅⋅ 106 107 108 109 110 111 112 ⋅⋅ 142