cpu bottleneck, tf2 supports 3 threads max
Account Details | |
---|---|
SteamID64 | 76561197994749697 |
SteamID3 | [U:1:34483969] |
SteamID32 | STEAM_0:1:17241984 |
Country | United States |
Signed Up | April 1, 2014 |
Last Posted | May 9, 2025 at 12:29 AM |
Posts | 2138 (0.5 per day) |
Game Settings | |
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In-game Sensitivity | 6.0 |
Windows Sensitivity | 6/11 |
Raw Input | 1 |
DPI |
1600 |
Resolution |
1920x1080 |
Refresh Rate |
144Hz |
Hardware Peripherals | |
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Mouse | Logitech MX Master |
Keyboard | Ducky 9008G2 Pro Limited Edition (PBT, MX Greens) |
Mousepad | Razer Sphex |
Headphones | Philips SHP9500 |
Monitor | HP L1925 (vert), BenQ XL2420Z, Apple Monitor II |
gunna be working on takyahud today
edit: won't be able to get to it until later tonight, have work
smzihey can someone write a little script so i can inspect my weapon while having r_drawviewmodels 0?
so basically turn viewmodels on while inspecting and turn them off after the animation?
no idea if thats possible but would be cool
bind a key to both r_drawviewmodel and inspect, bind another key to fire and view model on
TwiggyI had an issue when using kritzkrieg it would display the normal medigun viewmodel but the kritzkrieg beam
How many times do I need to fucking explain this, go back a few pages in this thread I made a whole fucking video
cammmmBeen like this for like, 3 hours now.
dx8?
kounterpartsSo, how could I make it so that we would have freezetime first round, as well as which key is it to ready up when using the ready up tournament.
ready up is by default still per-team
tf_player_movement_restart_freeze 1
item servers have been shit all day so far
it's valve, what do you expect
89zombiezNew weapons found in the files
http://i.imgur.com/svsFoxG.jpg
conspiracy, I don't see these in the base game files. where did you find these?
Knuckles_The issues with tournament starting are more than the freeze at start. It also doesn't reset the timer, it doesn't reset scores (So your SOAP stats carry over to the game)
just saying that that one bug specifically isn't a bug, just a silly cvar. There are PLENTY of bugs regarding tournament mode, and they're written out in detail in my bug thread.
these are important so I figured they deserved their own thread
Previously thought to be bugs
- Players not freezing at the start of a round in tournament mode
tf_player_movement_restart_freeze
New convar, default "1"
- Outlines, names, health bars, viewing enemy players in spec
tf_spec_xray
New convar, default "1", client can toggle in the Advanced Options menu
Completely new
- Added individual player-ready state for tournament mode
- Added new convar mp_tournament_readymode (allows tournament mode to use a per-player ready system)
- Added new convar mp_tournament_readymode_min (minimum number of players required on the server before players can toggle ready status)
- Added new convar mp_tournament_readymode_team_size (minimum number of players required to be ready per-team before the game can begin)
- Added new convar mp_tournament_readymode_countdown (the number of seconds before a match begins when both teams are ready)
- Added new convar tv_delaymapchange_protect (default 1) to prevent manual map changes if SourceTV has not caught up with a major event like the end of a round
- Fixes tv_delaymapchange not preventing a manual map change on the dedicated server while SourceTV still has buffered data
Other comp-oriented changes/additions
- Updated the tournament spectator GUI to sort players by class
- Random damage spread is off by default (convar tf_damage_disablespread). Existing users will still use their currently set value.
- Auto reload is on by default (convar cl_autoreload). Existing users will still use their currently set value.
- Fixed being able to open the class menu while connected to SourceTV
- Fixed the achievement tracker being visible during demo playback
- Fixed another client crash related to demo playback and skipping tick
- Fixed an issue causing workshop maps whose fully qualified name exceeded 32 characters to not properly load from mapcycle files
- Fixed several bugs loading and working with maps with longer names
- Added numerical health value to the target ID health display
- Added a slider to the Advanced Options menu that adjusts the volume of the hit sound when you damage an enemy
fatswimdudeUnusual weapon effects:
Didn't see them, sorry if they were already posted
unusuals of all kinds have gotten gorgeous lately. the taunts, EoTL, and now Mettle...
Forefatherdoes the cooldown reset if a weapon is picked up then dropped?
yes
classiche normally has like 1000 or so viewers when streaming tf2(atleast from what i've seen) so yes you should expect something else.
he made a video saying he was streaming and he hasn't played tf2 in so long that people were excited to see him excited and they flooded
BartenderSeeing TF2 get 16k viewers on twitch is crazy. It's like a dream, years of just HAT updates and now some real development put into it.
it's star did you really expect anything else
Knuckles_That or it's yet another bug in this update
wasn't in the patch notes so probably not active yet