Like the changes, good work valve, just fix the fucking bugs already
Account Details | |
---|---|
SteamID64 | 76561197994749697 |
SteamID3 | [U:1:34483969] |
SteamID32 | STEAM_0:1:17241984 |
Country | United States |
Signed Up | April 1, 2014 |
Last Posted | May 9, 2025 at 12:29 AM |
Posts | 2138 (0.5 per day) |
Game Settings | |
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In-game Sensitivity | 6.0 |
Windows Sensitivity | 6/11 |
Raw Input | 1 |
DPI |
1600 |
Resolution |
1920x1080 |
Refresh Rate |
144Hz |
Hardware Peripherals | |
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Mouse | Logitech MX Master |
Keyboard | Ducky 9008G2 Pro Limited Edition (PBT, MX Greens) |
Mousepad | Razer Sphex |
Headphones | Philips SHP9500 |
Monitor | HP L1925 (vert), BenQ XL2420Z, Apple Monitor II |
Just post bugs and I'll add them to the master list. Please be descriptive.
Index:
- Current Bugs
- Upcoming Fix
-
Fixed
List of bugs:
- Performance is shit for everyone on the planet.
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Updating contract progress bars requires a hud_reloadscheme.Patch 2
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Completed contracts are only awarded after restarting the game.Patch 2
- Soap doesn't disable when tournament mode starts. Not sure if TF2, Sourcemod, or Soap bug.
- Deathcam in tournament mode shows camera hovering above your corpse, looking constantly at the player that killed you, until you revive.
- Match timers don't enable for tournament mode, only round timers do (the ones that reset on captures).
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Players are not frozen in place as soon as tournament mode starts. Players are frozen in place for subsequent round spawns for the rest of the match.Not a bug
- Scouts can pick up Engineer pistols, and the reserve 200 ammo is kept. You cannot pick up ammo packs to return to 200 once some of it is spent, but you still have 200 reserve.
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Going into third person (by taunting or using abilities that put you into third person temporarily) with an unusual brings the effect into your viewmodel. The only way to make it go away is to die or switch classes.Patch 3
- Explosive jump changes of all sorts, see posts #4 and #14. Patch 3, still not fixed fully
- Sentry and Boston Basher jumps are broken.
- Stickies have no damage falloff.
- All skinnable weapons (read: stock weapons) use the highest quality model, even with client overrides to use the lowest model quality.
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You can read enemy classes by clicking them on the scoreboard.Patch 3
- Third person mayamode has an upside down camera.
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Attachment models don't show up on both viewmodel and world model weapons. This includes attachment models like festive lights, which are a separate model that gets attached to the original stock model, as well as for weapons like the Kritzkrieg and Scottish Resistance, which use attachments onto the stock medigun and stickybomb launcher. This doesn't appear to be the case unique festives like the Huntsman and Ambassador. This bug doesn't happen to all players. Some players also cannot see botkiller attachments, while others can but they can't see festives.Patch 3
- Crusader's Crossbow is missing its original description: "Fires special bolts that heal teammates and deal damage based on distance travelled".
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Picking up the Your Eternal Reward without having it equipped when you spawn allows you to still disguise.Patch 3
- The Crusader's Crossbow,
Huntsman, and Rescue Ranger cannot damage sentries. Patch 3
- The Short Circuit's alt fire has no animation.
- The Vaccinator does not build uber at full speed during warmup.
- Inventory pages can no longer be changed with the A and D keys.
- Some players are seeing black textures in maps.
- The Enforcer's damage buff activates while disguising, not just while disguised.
- Posthumous kills with the Air Strike use the Rocket Launcher killfeed icons.
- Switching to the Grenade Launcher while using the Iron Bomber will cause the Iron Bomber to shoot pipes, rather than balls.
- Killing yourself with the Quickiebomb Launcher shows the Stickybomb Launcher killfeed icon.
- There are lots of animation issues, where sometimes players are running in place instead of taunting, sometimes players are always facing one direction even when they're turning around, and sometimes players are stuck in the reference pose.
- The "Remember last active weapon on respawn" advanced option is broken.
- If you go to change your weapon in your loadout and use a keyboard shortcut to back out of the weapon select screen, you will equip the default weapon rather than reverting back to what you had equipped before entering the weapon select screen.
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Constant client crashes when trying to redeem and progress contracts.Patch 4
- In spectatortournament.res you can only change "team2_player_base_offset_x" while "team1_player_base_offset_x" seems to be hardcoded now. They get aligned in a certain relation to each other on the x-axis when you change "team2_player_base_offset_x". This means you can't align them both on the left side of the screen.
- The Dalokohs Bar increases your max health by 50 points, and then gives you a 50 health overheal, rather than just increasing your health by 100 points like intended.
Attempted bug fix updates: 4
you can no longer ready up one team, switch to the other team, and ready them up in tournament mode
thanks valve now i need a buddy to test shit
a reminder to notify your hud creators POLITELY about SPECIFICALLY what's wrong
oh fuck i forgot updates break huds
please report issues after the update to the github issues page, with explicit detail showing what it looks like on the default HUD so i can fix it quickly
wait a minute
inb4 the 3 month gun mettle campaign is their solution to coming up with initial matchmaking ranks
MATCHMAKING IN 3 MONTHS BOYS
LsRainbowsshhhhhhhhhhhhhhhhhhh
it's basically the gru but without the lingering vulnerability, with less of a vulnerability penalty, and with health on kill
it should mark for death but without lingering, since pyro is faster and lingering would make it useless
BumFreezeim surprised they ignored the powerjack considering it has 2 great upsides and 1 extremely negligible downside. also amusing how the LnL went from extremely overpowered to basically useless
I'll still run it in pubs and in HL it might still be nice for things like PL and A/D but I wouldn't bother in 6s
desarvalyes, still you can use cl_viewmodelfovsurvivor 180 so you dont have the viewmodel anyways
does it cause issues like it did in tf2
desarvalcl_viewmodelfovsurvivor is what changes the weapon fov in that game
fragmentation
still though, r_drawviewmodel is a cheat
well that sure sucks because in a few hours they'll be broken anyway
collwrlets just hope they dont lock viewmodel cvars now that there's incentive to keep them on
r_drawviewmodel and viewmodel_fov are both cheats in l4d2
rip
dtWhat time do updates normally get rolled out?
once a year
mustardoverlordI think the quickiebomb launcher has to be emergency banned before playoffs or shit is about to get ugly
for the record esea and ugc both have a policy where any new weapons and any weapons that receive balance changes during a season are immediately banned unless otherwise noted