yttrium
Account Details
SteamID64 76561197994749697
SteamID3 [U:1:34483969]
SteamID32 STEAM_0:1:17241984
Country United States
Signed Up April 1, 2014
Last Posted July 5, 2024 at 6:46 PM
Posts 2137 (0.5 per day)
Game Settings
In-game Sensitivity 6.0
Windows Sensitivity 6/11
Raw Input 1
DPI
1600
Resolution
1920x1080
Refresh Rate
144Hz
Hardware Peripherals
Mouse Logitech MX Master
Keyboard Ducky 9008G2 Pro Limited Edition (PBT, MX Greens)
Mousepad Razer Sphex
Headphones Philips SHP9500
Monitor HP L1925 (vert), BenQ XL2420Z, Apple Monitor II
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#1 Gun Mettle Bugs in TF2 General Discussion

Just post bugs and I'll add them to the master list. Please be descriptive.

Index:

  • Current Bugs
  • Upcoming Fix
  • Fixed

List of bugs:

  • Performance is shit for everyone on the planet.
  • Updating contract progress bars requires a hud_reloadscheme. Patch 2
  • Completed contracts are only awarded after restarting the game. Patch 2
  • Soap doesn't disable when tournament mode starts. Not sure if TF2, Sourcemod, or Soap bug.
  • Deathcam in tournament mode shows camera hovering above your corpse, looking constantly at the player that killed you, until you revive.
  • Match timers don't enable for tournament mode, only round timers do (the ones that reset on captures).
  • Players are not frozen in place as soon as tournament mode starts. Players are frozen in place for subsequent round spawns for the rest of the match. Not a bug
  • Scouts can pick up Engineer pistols, and the reserve 200 ammo is kept. You cannot pick up ammo packs to return to 200 once some of it is spent, but you still have 200 reserve.
  • Going into third person (by taunting or using abilities that put you into third person temporarily) with an unusual brings the effect into your viewmodel. The only way to make it go away is to die or switch classes. Patch 3
  • Explosive jump changes of all sorts, see posts #4 and #14. Patch 3, still not fixed fully
  • Sentry and Boston Basher jumps are broken.
  • Stickies have no damage falloff.
  • All skinnable weapons (read: stock weapons) use the highest quality model, even with client overrides to use the lowest model quality.
  • You can read enemy classes by clicking them on the scoreboard. Patch 3
  • Third person mayamode has an upside down camera.
  • Attachment models don't show up on both viewmodel and world model weapons. This includes attachment models like festive lights, which are a separate model that gets attached to the original stock model, as well as for weapons like the Kritzkrieg and Scottish Resistance, which use attachments onto the stock medigun and stickybomb launcher. This doesn't appear to be the case unique festives like the Huntsman and Ambassador. This bug doesn't happen to all players. Some players also cannot see botkiller attachments, while others can but they can't see festives. Patch 3
  • Crusader's Crossbow is missing its original description: "Fires special bolts that heal teammates and deal damage based on distance travelled".
  • Picking up the Your Eternal Reward without having it equipped when you spawn allows you to still disguise. Patch 3
  • The Crusader's Crossbow, Huntsman, and Rescue Ranger cannot damage sentries. Patch 3
  • The Short Circuit's alt fire has no animation.
  • The Vaccinator does not build uber at full speed during warmup.
  • Inventory pages can no longer be changed with the A and D keys.
  • Some players are seeing black textures in maps.
  • The Enforcer's damage buff activates while disguising, not just while disguised.
  • Posthumous kills with the Air Strike use the Rocket Launcher killfeed icons.
  • Switching to the Grenade Launcher while using the Iron Bomber will cause the Iron Bomber to shoot pipes, rather than balls.
  • Killing yourself with the Quickiebomb Launcher shows the Stickybomb Launcher killfeed icon.
  • There are lots of animation issues, where sometimes players are running in place instead of taunting, sometimes players are always facing one direction even when they're turning around, and sometimes players are stuck in the reference pose.
  • The "Remember last active weapon on respawn" advanced option is broken.
  • If you go to change your weapon in your loadout and use a keyboard shortcut to back out of the weapon select screen, you will equip the default weapon rather than reverting back to what you had equipped before entering the weapon select screen.
  • Constant client crashes when trying to redeem and progress contracts. Patch 4
  • In spectatortournament.res you can only change "team2_player_base_offset_x" while "team1_player_base_offset_x" seems to be hardcoded now. They get aligned in a certain relation to each other on the x-axis when you change "team2_player_base_offset_x". This means you can't align them both on the left side of the screen.
  • The Dalokohs Bar increases your max health by 50 points, and then gives you a 50 health overheal, rather than just increasing your health by 100 points like intended.

Attempted bug fix updates: 4

posted about 9 years ago
#502 The Gun Mettle Update in TF2 General Discussion

you can no longer ready up one team, switch to the other team, and ready them up in tournament mode

thanks valve now i need a buddy to test shit

posted about 9 years ago
#493 The Gun Mettle Update in TF2 General Discussion

a reminder to notify your hud creators POLITELY about SPECIFICALLY what's wrong

posted about 9 years ago
#50 takyahud in Customization

oh fuck i forgot updates break huds

please report issues after the update to the github issues page, with explicit detail showing what it looks like on the default HUD so i can fix it quickly

posted about 9 years ago
#255 The Gun Mettle Update in TF2 General Discussion

wait a minute

inb4 the 3 month gun mettle campaign is their solution to coming up with initial matchmaking ranks

MATCHMAKING IN 3 MONTHS BOYS

posted about 9 years ago
#253 The Gun Mettle Update in TF2 General Discussion
LsRainbowsshhhhhhhhhhhhhhhhhhh

it's basically the gru but without the lingering vulnerability, with less of a vulnerability penalty, and with health on kill

it should mark for death but without lingering, since pyro is faster and lingering would make it useless

posted about 9 years ago
#250 The Gun Mettle Update in TF2 General Discussion
BumFreezeim surprised they ignored the powerjack considering it has 2 great upsides and 1 extremely negligible downside. also amusing how the LnL went from extremely overpowered to basically useless

I'll still run it in pubs and in HL it might still be nice for things like PL and A/D but I wouldn't bother in 6s

posted about 9 years ago
#248 The Gun Mettle Update in TF2 General Discussion

working as intended

posted about 9 years ago
#246 The Gun Mettle Update in TF2 General Discussion
desarvalyes, still you can use cl_viewmodelfovsurvivor 180 so you dont have the viewmodel anyways

does it cause issues like it did in tf2

posted about 9 years ago
#243 The Gun Mettle Update in TF2 General Discussion
desarvalcl_viewmodelfovsurvivor is what changes the weapon fov in that game

fragmentation

still though, r_drawviewmodel is a cheat

posted about 9 years ago
#6 Can't play my demos in Q/A Help

well that sure sucks because in a few hours they'll be broken anyway

http://i.imgur.com/xxDl1mx.png

posted about 9 years ago
#241 The Gun Mettle Update in TF2 General Discussion
collwrlets just hope they dont lock viewmodel cvars now that there's incentive to keep them on

r_drawviewmodel and viewmodel_fov are both cheats in l4d2

rip

posted about 9 years ago
#175 The Gun Mettle Update in TF2 General Discussion
dtWhat time do updates normally get rolled out?

once a year

posted about 9 years ago
#171 The Gun Mettle Update in TF2 General Discussion
mustardoverlordI think the quickiebomb launcher has to be emergency banned before playoffs or shit is about to get ugly

for the record esea and ugc both have a policy where any new weapons and any weapons that receive balance changes during a season are immediately banned unless otherwise noted

posted about 9 years ago
#146 The Gun Mettle Update in TF2 General Discussion
Twilitlordanyone thinking about being able to switch uberguns by picking them up: all the skins they've shown off so far are stock weapons

don't get your hopes up

it isn't just skinned weapons that drop

if you roll out with a grenade launcher but kill someone who drops a loch, you can pick up the loch and continue

what isn't yet known is how ammo carries over to this - we don't know if the weapon you pick up has the same ammo it did on the other player, like in csgo, or if it'll eat out of your original pool without contributing its own (which is more likely)

however the shortstop ammo change might actually be because of this new modularity, meaning that weapons do carry their own ammo

which then leads to the question about ubers and other statuses

also curious to see if a new convar exists for disabling this new weapon drop/ammo system for comp

posted about 9 years ago
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