Just post bugs and I'll add them to the master list. Please be descriptive.
Index:
- Current Bugs
- Upcoming Fix
-
Fixed
List of bugs:
- Performance is shit for everyone on the planet.
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Updating contract progress bars requires a hud_reloadscheme.Patch 2
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Completed contracts are only awarded after restarting the game.Patch 2
- Soap doesn't disable when tournament mode starts. Not sure if TF2, Sourcemod, or Soap bug.
- Deathcam in tournament mode shows camera hovering above your corpse, looking constantly at the player that killed you, until you revive.
- Match timers don't enable for tournament mode, only round timers do (the ones that reset on captures).
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Players are not frozen in place as soon as tournament mode starts. Players are frozen in place for subsequent round spawns for the rest of the match.Not a bug
- Scouts can pick up Engineer pistols, and the reserve 200 ammo is kept. You cannot pick up ammo packs to return to 200 once some of it is spent, but you still have 200 reserve.
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Going into third person (by taunting or using abilities that put you into third person temporarily) with an unusual brings the effect into your viewmodel. The only way to make it go away is to die or switch classes.Patch 3
- Explosive jump changes of all sorts, see posts #4 and #14. Patch 3, still not fixed fully
- Sentry and Boston Basher jumps are broken.
- Stickies have no damage falloff.
- All skinnable weapons (read: stock weapons) use the highest quality model, even with client overrides to use the lowest model quality.
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You can read enemy classes by clicking them on the scoreboard.Patch 3
- Third person mayamode has an upside down camera.
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Attachment models don't show up on both viewmodel and world model weapons. This includes attachment models like festive lights, which are a separate model that gets attached to the original stock model, as well as for weapons like the Kritzkrieg and Scottish Resistance, which use attachments onto the stock medigun and stickybomb launcher. This doesn't appear to be the case unique festives like the Huntsman and Ambassador. This bug doesn't happen to all players. Some players also cannot see botkiller attachments, while others can but they can't see festives.Patch 3
- Crusader's Crossbow is missing its original description: "Fires special bolts that heal teammates and deal damage based on distance travelled".
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Picking up the Your Eternal Reward without having it equipped when you spawn allows you to still disguise.Patch 3
- The Crusader's Crossbow,
Huntsman, and Rescue Ranger cannot damage sentries. Patch 3
- The Short Circuit's alt fire has no animation.
- The Vaccinator does not build uber at full speed during warmup.
- Inventory pages can no longer be changed with the A and D keys.
- Some players are seeing black textures in maps.
- The Enforcer's damage buff activates while disguising, not just while disguised.
- Posthumous kills with the Air Strike use the Rocket Launcher killfeed icons.
- Switching to the Grenade Launcher while using the Iron Bomber will cause the Iron Bomber to shoot pipes, rather than balls.
- Killing yourself with the Quickiebomb Launcher shows the Stickybomb Launcher killfeed icon.
- There are lots of animation issues, where sometimes players are running in place instead of taunting, sometimes players are always facing one direction even when they're turning around, and sometimes players are stuck in the reference pose.
- The "Remember last active weapon on respawn" advanced option is broken.
- If you go to change your weapon in your loadout and use a keyboard shortcut to back out of the weapon select screen, you will equip the default weapon rather than reverting back to what you had equipped before entering the weapon select screen.
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Constant client crashes when trying to redeem and progress contracts.Patch 4
- In spectatortournament.res you can only change "team2_player_base_offset_x" while "team1_player_base_offset_x" seems to be hardcoded now. They get aligned in a certain relation to each other on the x-axis when you change "team2_player_base_offset_x". This means you can't align them both on the left side of the screen.
- The Dalokohs Bar increases your max health by 50 points, and then gives you a 50 health overheal, rather than just increasing your health by 100 points like intended.
Attempted bug fix updates: 4