brooky12id subscribe just to be able to tftvEngima after the casters make a dumb joke
I'd subscribe just to tftvGod whenever the game breaks
Account Details | |
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SteamID64 | 76561197994749697 |
SteamID3 | [U:1:34483969] |
SteamID32 | STEAM_0:1:17241984 |
Country | United States |
Signed Up | April 1, 2014 |
Last Posted | May 9, 2025 at 12:29 AM |
Posts | 2138 (0.5 per day) |
Game Settings | |
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In-game Sensitivity | 6.0 |
Windows Sensitivity | 6/11 |
Raw Input | 1 |
DPI |
1600 |
Resolution |
1920x1080 |
Refresh Rate |
144Hz |
Hardware Peripherals | |
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Mouse | Logitech MX Master |
Keyboard | Ducky 9008G2 Pro Limited Edition (PBT, MX Greens) |
Mousepad | Razer Sphex |
Headphones | Philips SHP9500 |
Monitor | HP L1925 (vert), BenQ XL2420Z, Apple Monitor II |
brooky12id subscribe just to be able to tftvEngima after the casters make a dumb joke
I'd subscribe just to tftvGod whenever the game breaks
Sideshowas amusing as LOL HL <3 is, should we really have that as an emote on the biggest comp tf2 twitch channel...
love the +2 and enigma face! others need a bit more...spammability to them. Yaknow? Like if someone was going for a backcap that icon doesn't scream HYPE THEYRE GONNA WIN A ROUND. And the airshot ones although very recognisable now are a bit dull. Best ideas so far though imo, just need a bit of refinement.
Yeah, still gunna keep refining them. The lol hl was more of a joke but idk, if people like it it can be there. Maybe I can make an alternate "Ugh 6s </3" icon to offset it?
I think the outlines might be dragging them down. I've got stuff to do for the rest of today though. I'll revisit these later tonight.
http://i.imgur.com/GNBSEot.png
http://i.imgur.com/5tm9J6X.png
http://i.imgur.com/L1W49O3.png
http://i.imgur.com/v3PvPlf.png
http://i.imgur.com/xxDl1mx.png
That same issue with the sentry happened to my team too. Ten full minutes we couldn't push, even though we were rolling them hard. We eventually said fuck it and I offclassed to Heavy so the med and I could uber in from the top.
It was a little ridiculous.
WARHURYEAHThe uber drop and lol hl are fantastic and would be really good for twitch chat tbh.
The airshot ones could work they don't look bold enough to see what's happening when its sized down.
Airshot ones look okay when scaled down correctly. I do want to make them slightly more clear though, and I'll continue refining them. Backcap looks good scaled down.
tftvDrop
http://i.imgur.com/PZg7pVZ.png
tftvAirshot
http://i.imgur.com/uB1zjs2.png
tftvAirpipe
http://i.imgur.com/awNCyjc.png
tftvBackcap
WoolenSleeveletdispenser spot on last
how about the fucking teleporter in the balcony connector on last
omnifici don't think that this qualifies a pro version, since it's more of a soapdm problem. Soapdm opens up all of the shutter doors, and I guess that they just clip through everything. You could change it so the shutters roll back, like the shutters on gran 2nd, but i don't think it'd qualify a pro version still
not soapdm, it's actually an issue with mp_tournament
when mp_tournament_restart is launched, all shutter doors are stuck open until they're opened and then closed manually. don't think this has anything to do with soapdm but rather just buggy ass tf2
marmadukeGRYLLS+100 frags gives a specially colored name for a week and the ability to ban people
enigma pls
>Fallout Shelter
fuck yes
>iOS-only
welp
Bonafidebut then how do I know which fragmovies are worth watching
allow thread frags
hide post frag counts when between +/-10, but still track them. also always display frag counts for your own posts.
this way anything with a small opinion won't instantly set your mind to be predisposed to hate the comment, but you can still distinguish important posts and shitty posts from the others
kounterpartsThe idea is that we can get that map testing for newer maps, unlike logjam which is already deep in ETF2L, Either glassworks or the new Harbour, and possibly another one for the first week, I haven't decided yet. Although, if we do run out of maps, Anything is greatly appreciated
glassworks, harbour, pro granary, craneway, grizzly, alamo, cache. Pro badwater needs to be tested too but I don't think it'd be as easy to test as a 6s pug.
The most important part is finding players with actual useful feedback that are interested in improving maps, along with finding players that won't complain about dev textures.
use koth_product
be a part of the solution not the problem
KanecoYes that's the one I'm talking about, really loved that background and for some reason it was ovewritten when I updated the hud. gonna try your backgrounds, thank. What about the background in the OP, do u happen to know where to get it? I can't seem to find it on github
here, hit view and then raw for the top two files, and drop them into their proper paths
https://github.com/takram/takyahud/commit/7bb08a0eaf44ced443dc92e87ec72bb9f8ac0114
the files were removed because they were changed, but you can always search commit history and find the previous versions