yttrium
Account Details
SteamID64 76561197994749697
SteamID3 [U:1:34483969]
SteamID32 STEAM_0:1:17241984
Country United States
Signed Up April 1, 2014
Last Posted July 5, 2024 at 6:46 PM
Posts 2137 (0.5 per day)
Game Settings
In-game Sensitivity 6.0
Windows Sensitivity 6/11
Raw Input 1
DPI
1600
Resolution
1920x1080
Refresh Rate
144Hz
Hardware Peripherals
Mouse Logitech MX Master
Keyboard Ducky 9008G2 Pro Limited Edition (PBT, MX Greens)
Mousepad Razer Sphex
Headphones Philips SHP9500
Monitor HP L1925 (vert), BenQ XL2420Z, Apple Monitor II
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#4 rust server in Other Games

I'm up all night to get rusty

posted about 9 years ago
#4 Fallout? in Other Games

im really tired but if i sleep ill miss the announcement

FUCK NORMAL SLEEP SCHEDULES

posted about 9 years ago
#6 Mandatory TF2 update coming in TF2 General Discussion
kKaltUuI hope that will smoothen the transition for custom maps to be added to the game. Obviously we need a shitton of maps that need to be updated:

unless there's a change of pace i don't see valve adding pro maps without some changes

swiftwater won't happen with ugc branding

ashville, sunshine, logjam, borneo, glassworks very likely

posted about 9 years ago
#6 Announcing the Maps Workshop Beta! in News

it's a shame this announcement was made in the light of refunds and fallout 4, now nobody will pay attention

posted about 9 years ago
#2 Nvidia Inspector is broken in Q/A Help

ur doing it wrong

posted about 9 years ago
#4 ShadowPlay Question in Hardware
turtsmcgurtssince you dont have a gfx card (do games even run?) you're going to be GPU limited, so intel quick sync from OBS probably won't have a noticeable performance drop running off your cpu.

Quick Sync uses the integrated GPU from your CPU, it isn't actually processed on the CPU itself. Quick Sync will perform poorly if you're using the iGPU for anything else, which you are.

While Quick Sync uses the GPU as a processor, NVENC ("Shadowplay") uses a dedicated encoder on GeForce cards from the 600 series and up. It isn't processed on the GPU, and so has very little performance impact whatsoever, but only functions when that same GPU is being used to draw frames.

Additionally, it's hardware, not special software, so you can't use it on any other platform unless they too have a similar feature. For example, Radon cards have something called VCE (Video Coding Engine) since the 7700 and above generations (incl rebrands).

Non-CPU encoding options are finicky.

EDIT: I apologize, some of my information is wrong. NVENC does not require the GPU that's encoding to be the same GPU rendering frames. If you have a GeForce card installed, but you're actually rendering the content with a different GPU, such as your onboard GPU, you can encode that content with NVENC. You can also encode standard video with NVENC - ffmpeg has NVENC support.

However, you still need to capture those frames in the first place. NVENC is not a replacement for a capture card. You still need to capture frames with either the CPU (via something like FRAPS, equivalent to OBS Window or Monitor capture), or by duplicating each frame with the GPU (via something like dxtory, or equivalent to OBS Game capture) before those frames can be sent to the NVENC chip. This usually results in about a 10% performance hit with the latter, and a much larger hit with the former, environment depending. ShadowPlay supports both modes, although the standard form of ShadowPlay uses the dxtory-like method, which explains the slight performance hit.

The only requirement for NVENC to function is that you both have an NVIDIA GPU with an NVENC chip onboard (GeForce 600 series or later), and that you have the appropriate GeForce video driver installed so that programs can communicate with the proprietary NVENC API.

Theoretically, you could run a game on the Intel GPU and encode with NVENC, although I don't know why you'd ever want to do that. However, a much more plausible scenario would be buying a really cheap NVENC-equipped card simply for NVENC, while using a much more powerful card from a different platform. Say for example you're running dual R9 290s - you could buy a 750 Ti for encoding, which is cheaper than buying a full encoder card, although you'll have to worry about the nightmare involved with getting both drivers to install side-by-side properly.

Speaking of which, that's a really fucking cool thing. Encoder cards that are capable of what NVENC is capable of (Kepler can do H.264 1080p 240fps, first-gen Maxwell (750, 750 Ti) can do 1080p 480fps, second-gen Maxwell (900 series) can do both H.264 and H.265 4K 60fps) are fucking expensive. Buying a cheap 750 Ti for up to 480fps at 1080p (lower framerates giving better quality), which costs $130 and can take up only a single slot with no external PCI-E power needed, is really really cool. NVIDIA should totally put out a cheap NVENC card, it would sell really fucking well.

EDIT2: I apologize again. Apparently, Quick Sync is actually its own ASIC SIP on the CPU die as well, similar to NVENC. It isn't part of the GPU and it should be able to run at the same time as the GPU. It isn't as high quality as NVENC, but if you're running on an Intel GPU I don't think you'll mind. It doesn't have a Shadowplay-like implementation as far as I know though, it really can only be used as an encoder. Maybe someone out there has written a program that caches 5 minutes of capture, encoded with QS?

EDIT3: Afterburner provides a feature similar to Shadowplay. It allows you to have a constant pre-record going on, with a manual buffer size, and allows you to save that buffer size and anything further with a hotkey. It supports both NVENC and Quick Sync for encoding. I don't know how well it performs though, I'll test the feature later today.

posted about 9 years ago
#3 TFTV Creating a New Crosshair Font in Customization

will you accept plain svg

posted about 9 years ago
#56 State of the Game in Off Topic
_KermitWhat about CombatEX, Deezer and everyone else that was in RatZ? They left the community a while ago now though.

I guess, but the community shunned them mostly, just like the people that harassed Scarlet at first. You just don't see that shit anywhere else.

posted about 9 years ago
#10 communityfortress.com in Off Topic

don't forget about ease of lactation - some implant methods damage or block crucial tissue

posted about 9 years ago
#53 State of the Game in Off Topic
MarleyThe inherent problem is that the more popular comp gets the more toxic members of the community it attracts.
See dota LoL and CS:GO for examples of this.

how the fuck did starcraft manage to be immune to this

i mean sure, some assholes used cheesy strategies, but that was as bad as it got. nobody in the community was actually toxic. hell, the community even stood up for people that in any other community would be destroyed, just look at scarlet

was it microtransactions? sc2 doesn't allow actual competitive play unless you buy the game, whereas the toxic communities are all f2p games

posted about 9 years ago
#70 New Overwatch in-game video in Other Games
HeadfulofSandvichIs that actually an fps moba? all I ever remember hearing about that game was that it was some shitty pay-to-win fps made by the same guys who made HoN? Correct me if I'm wrong, I have no actual idea.

Essentially, there are two teams, each has 16 players. One of those players plays as the "commander", with an RTS perspective of the entire battlefield, complete with fog of war. He can build outposts and expand his base, along with providing buffs to players. His role is to literally command the other players, guiding them with his unique perspective of the battlefield.

The other 15 players on each team play in a first or third person perspective, running around across multiple lanes (map design somewhat reminiscent of Dawn of War 1), capturing bases and killing the other team. Each time you die, you can respawn as a different class. Classes have roles, rather than direct counters like TF2 - there's essentially support, ranged, and melee. By killing other players and by capturing outposts, you can gain money which you can spend on consumables or on playing a life as one of the tier 2 classes, which are stronger versions of the free tier 1 ones, essentially. You can also from time to time play as one of the giant siege units when granted by the commander, for assaulting the enemy base. Players are divided into squads with squad leaders, sort of like Planetside, and the commander can issue orders per-squad.

It essentially boils down to a class-based FPS AoS-style game for 15 players per team, while the last player plays from an RTS perspective.

It went free to play long ago. It isn't really pay to win as far as I remember. It ran on fucking everything, it even had a wonderfully performing native Linux client. It's a shame it died off, it was honestly a wonderful game and if a Savage 3 were to come out today, it would do wonderfully.

posted about 9 years ago
#35 Consolidation of the TF2 competitive scene. in TF2 General Discussion
enigmaI fucking tried
posted about 9 years ago
#15 Higher quality Item images in inventory & loadouts in Customization

I was wondering when someone would find out how to do this. Thanks man.

posted about 9 years ago
#9 are you a big organizer when it comes to inventory in Off Topic

sort by type

idgaf

posted about 9 years ago
#28 has anyone gone to the cheesecake factory in Off Topic

lemon chicken da bes

posted about 9 years ago
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