yttrium
Account Details
SteamID64 76561197994749697
SteamID3 [U:1:34483969]
SteamID32 STEAM_0:1:17241984
Country United States
Signed Up April 1, 2014
Last Posted July 5, 2024 at 6:46 PM
Posts 2137 (0.6 per day)
Game Settings
In-game Sensitivity 6.0
Windows Sensitivity 6/11
Raw Input 1
DPI
1600
Resolution
1920x1080
Refresh Rate
144Hz
Hardware Peripherals
Mouse Logitech MX Master
Keyboard Ducky 9008G2 Pro Limited Edition (PBT, MX Greens)
Mousepad Razer Sphex
Headphones Philips SHP9500
Monitor HP L1925 (vert), BenQ XL2420Z, Apple Monitor II
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#28 144hz Not Constant in Q/A Help
ScrewballYes you can.

https://drive.google.com/file/d/0Bwz9dNJzmukQRjhUV0tqbjQ2LXc/view?usp=sharing

Place this in your C:/Windows/Resources/Themes folder and double click it.

Screenshot

https://drive.google.com/file/d/0Bwz9dNJzmukQb0pfUXIxbzMwWDA/view?usp=sharing

I got +30 FPS with this.

Do you get screen tearing on the desktop, and when you minimize an application, does everything freeze until it's minimized?

EDIT: Aero Lite on Win8 still uses DWM. It is completely impossible to disable DWM in Win8 and up like you could in Vista and 7.

posted about 9 years ago
#26 144hz Not Constant in Q/A Help
wareyaIt can be on Nvidia. Not on AMD. There's also supposed to be a registry key for it somewhere in 8, but take that with salt.

How can it be done, though? I've tried googling it all day and haven't been able to find anything relevant.

posted about 9 years ago
#56 Muselk shouts out competitive in TF2 General Discussion
MarleyYeah but presumably one of the two coaches would have the ability to kick people like that and request a sub, another nice tf2center feature.

Don't enforce a maximum requirement, just allow coaches the ability to report players that aren't new.

The only max requirement that should be enforced should be centered around league placements. Like, if someone has played above Silver or Open, they shouldn't be able to play. There are lots of low-level players with a lot of hours and lobbies.

posted about 9 years ago
#19 Scout looking for a 6V6 team in Q/A Help
rcrsvshttp://puu.sh/hAe4o/a29d073071.jpg
if you like what u see add me yttrium ;3~
Show Content
posted about 9 years ago
#16 Scout looking for a 6V6 team in Q/A Help
saamfurry picture

if you're that upset that someone you don't even care about on the internet is using an avatar on their account that you don't like that you will never see unless you search for it, then the bait avatar has done its job

posted about 9 years ago
#15 Scout looking for a 6V6 team in Q/A Help
rcrsvs@yttrium 155 hours past 2 weeks dude you gotta take a break furry dude #benadryl

http://puu.sh/hE35n/cedfbbebab.png

it sits in the background alot

posted about 9 years ago
#12 Scout looking for a 6V6 team in Q/A Help
fatswimdudeim sorry im actively killing this guys thread

CharlieTophat, good places to start for brand new players are UGC Iron division (http://www.ugcleague.net/forum/forumdisplay.php?117-Iron) or playing some newbie mixes (https://steamcommunity.com/groups/na6v6newbiemix)
if you're interested there's also a lot of content available for beginners on youtube as well.

enjoy getting into competitive :)

Highly recommend newbie mixes. You'll need a mic, and it's important that you listen to your coach, but those are the only two requirements. It's a lot of fun and it's very constructive. This next upcoming one is also gunna be a really big deal because of the huge influx of new players, and the whole team behind Newbie Mixes is working really hard to support it all.

Dontrubidium #roadtoyttrium I laughed so hard. I guess people's problem is just that unless you're directly considering taking them onto a team, no need to bring that up.

those names were based on an mvm spree i did, trying to get to tour 39 (yttrium's atomic number), hence the strontium one too. carryisreal is because there are so many stupid people in mvm expert.

posted about 9 years ago
#8 Scout looking for a 6V6 team in Q/A Help
rcrsvshttp://puu.sh/hE2ej/0a3704a4f6.jpg

my friend and i literally add hashtags with lyrics and the other person does the next line and it goes back and forth

why so mad?

posted about 9 years ago
#5 Scout looking for a 6V6 team in Q/A Help

http://puu.sh/hE1k5/8a1cfd977a.png

edit: all i'm saying is that needs to raise sheesh, i'm not judging based on total hours, just time devotion. i'm all for the influx of new players.

posted about 9 years ago
#23 144hz Not Constant in Q/A Help
2cand not realize it

you've got bigger issues

posted about 9 years ago
#21 144hz Not Constant in Q/A Help

Oh, actually, to amend my previous essay, at the end I mentioned VR. At least on the NVIDIA front, this bug won't impact VR headsets at all. It would in some cases with older headsets, but newer ones that support VR Direct will completely bypass DWM, so they won't be affected. VR Direct is intended to bypass DWM and any issues with it, including the amount of lag that happens when the CPU is bogged down (though that may be limited to DX11 singlethreading). I don't think this thread's bug was the reason for VR Direct, but it is a workaround, at least for VR.

posted about 9 years ago
#20 144hz Not Constant in Q/A Help
taggYou're a smart man yttrium

s-senpai has noticed me!

I've really just been dealing with this same issue like you have ever since I got my 144Hz monitor last September. It's been bugging me so much that I haven't been able to figure it out, but I researched into it a lot today and this is basically what I think the situation is, from a lot of reverse engineering and testing. Thankfully, I'm on 7 and my visual style actually has a non-Aero version that looks great, so that's what I've been using. I still want to get this solved though. There's almost nothing about it online.

posted about 9 years ago
#18 144hz Not Constant in Q/A Help
bearodactylWindows 8 still has visual affects from aero enabled by default, you can turn most of them off by going to control panel > system > advanced system settings > performance > settings and then clicking "adjust for best performance" (in visual effects)
Have you tried using fullscreen? It might be an issue with windowed noborder

It's an issue that crops up from a windowed application, a 144Hz monitor, a secondary monitor of any lower refresh rate, and DWM's forced double buffering + vsync (after researching, it's not triple buffering). When all of these cases are true, the issue crops up. Essentially, DWM has issues with 3D output at a higher refresh rate than the lowest refresh rate monitor on the system, because they're all being tied together. You don't notice the lag when the application isn't 3D.

From what I understand, what's happening is core to how DWM works, as a compositing window manager. Window contents are rendered as frames per-window. When DWM is in charge of vsync (aka not in exclusive, standard fullscreen mode), each time it wants to send a new frame to the monitor, it gathers every current frame from each window and composites them into a single image. With a 3D application, if a frame isn't complete, it ignores that frame and instead takes the last frame, giving the appearance of lag. The game still continues to render that frame and every frame in-between, so the measured framerate isn't affected, but those frames are discarded by DWM and so are never actually pushed to the display. The issue is, I believe DWM isn't pulling the last finished frame at the refresh interval of the monitor, but rather the last finished frame at the refresh interval of the lowest refresh rate monitor.

The solutions involve basically setting one of the previous cases to false. That means you can either disable Aero transparency or Aero entirely (and in turn, disable the double buffer + vsync), which isn't possible on Win8, or you can either remove any monitors that are less than 120Hz, or just run in fullscreen mode so that DWM has no control over what frames you send.

In essence, you can disable Aero transparency in 7, or lose multimonitor productivity by either removing the other monitors or running in fullscreen.

This bug is up to Microsoft to fix. They either have to fix the bug within DWM itself by using a true per-monitor refresh rate, on top of allowing incomplete frames for 3D applications (they should let those applications handle incomplete frames on their own), or make it so that applications can request exclusive refresh rate control for each monitor, so that DWM doesn't manage it on monitors with 3D applications running. This second method would be the best, because the graphics driver could handle this refresh rate timing for the application, in case an application doesn't support it. It would also mean that GSync displays can have the exclusive refresh rate control that they need while running games in a borderless windowed mode.

NVIDIA needs to contact Microsoft about this while they still have open communication regarding DX12. It's probably too late to fix this in Win8, but they can at least get it set up for Win10, especially if the DirectX team and NVIDIA want to push VR so much.

posted about 9 years ago
#16 144hz Not Constant in Q/A Help
wareyado you have vsync force disabled? that sidesteps the aero/dwm vsync problems on nvidia

Not relevant when running in windowed mode, iirc? At that point, DWM is in charge of vsync. If that can be disabled please let me know. DWM has forced triple buffering and it's probably the root cause of this issue, not lowering the framerate but displaying less frames. In 7, disabling transparency would disable the GPU acceleration, which would disable triple buffering, but that's not an option in 8.

posted about 9 years ago
#14 144hz Not Constant in Q/A Help
taggYou can't turn off Areo on windows 8 but I turned down the settings to low, also added engine_focus_ nosleep 0 and -refresh 144 into launch options. No changes

Something strange though...when I changed the windows areo settings to low my mouse DPI changed.
Had to go and download the drivers for it to set it back to normal

Windows is weird sometimes.

Can you try it on a 7 install to see if that would fix the issue, or is that not really an option?

posted about 9 years ago
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